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Showing content with the highest reputation on 11/18/2016 in all areas

  1. As you can read in the Title im here to suggest a clan dockyard. The reason is simple: i want to help other players in my clan out by providing ships they can use for missions / trading / PvP / whatever. It could work similar to the clanwarehouse, just with the fact, that you can choose (as an officer) what ships can be taken by everyone or if they are just available to officers. A log of what was taken out / stored in the dock by whom would be really helpful as well or if a ship lost a dura or even sunk completly. it doesnt even have to be many slots. 5-10 would be plenty in my o
    6 points
  2. Описание региональных бонусов в формате название: бонус описание Regional Explorer: 2% к скорости корабля в бою и ОМ. Regional accuracy bonus: 5% к точности орудий. regional reload bonus: 5% к перезарядке орудий. Regional thickness bonus: 5% к толщине корпуса. Regional speed bonus: 2% к скорости корабля в бою
    6 points
  3. 20 ти секундному таймеру входа в бой посвящается: Уважаемые разработчики, не сочтите за дерзость или троллинг. Однако за последний год, в течении которого я спрашивал " Почему 20 секунд" мне настойчиво отвечали "Потому что",всмысле реально "потому что", без каких либо объяснений. Увы аргументированного ответа я не получил и не понимаю почему разработчикам нравится система тага, при которой корабли не только могут успеть разойтись встречными курсами, но и более быстрый корабль может обогнать жертву настолько, что она выйдет за круг с другой стороны, не меняя курса.
    3 points
  4. Scheinbar bist du noch ein Neuling in diesem Spiel, also hier nochmal für dich erklärt. Was wir ingame haben ist alles durch eine masse an Stunden durch uns verdient worden. Wenn du nun diese Sachen - und ja auch Farben zählen hier zu, da diese in den Events Erkämpft werden mussten (standartmäßig so circa 3 Std. pro Kiste und dann auch nur wenn du schnell genug warst). Das nun alles zu "löschen" bzw zu vernichten bedeutet, das du investierte Zeit vernichtest. Ich bin mir immer bewusst gewesen am Release ein Wipe vermutlich stattfinden wird - Das ist kein Problem. Das Problem hierbei liegt d
    3 points
  5. There was multiple voices that said that the gank folk would use them as well and that the fleets option would go inflated. This is the result. a 5+10 vs 5 is not the same as a 5v5.
    3 points
  6. One of the things I have noticed in the game is the AI inability to use the road system when reinforcements appear. the AI travels across country at all times often slowing regiments down for rough terrain where the route following the road system would be far quicker. No army goes cross country until the very last minute so as not to exhaust troops unnecessarily.
    2 points
  7. All Curse level crafters do not benefit from this feature since XP points are no longer tallied. I would suggest that the "5% off all combat earned on that ship" be converted to XP crafting hours giving the builder incentive to build more ships.
    2 points
  8. I'll do even better... i'll trigger 4 just to see if the brits can defend all
    2 points
  9. requested many times...admin devs plz take note
    2 points
  10. No sé, yo creo que es de logica, si queremos tener a los mejores capitanes, tambien tendriamos que tenemos los mejor almirantes....no???
    2 points
  11. Верните ПБ в каждый порт !!!...И вообще, разрабам надо меньше идти на поводу у игроков, всем не угодишь...мы то знаем, что такое демократия...от этого одна боль и страдания...соберите яйца в железный кулак!!.. ну или там сожмите как то..
    2 points
  12. Я не вижу гемороя в сборе ресов. Можно раз в три дня сходить убрать плантации, жмакнув пару кнопок. Твой вариант именно добавляет гемороя. По идеи твои очереди почти то же самое что очереди по контрактам, о чём тут все плачут, ты в том числе, как много занимает время искать файн вуда, прыгая по аутпостам обновляя контракты. Система с лаборхоурами вполне хорошая, только она не работает как надо, потому что города продают ресурсы. Всех вайпнуть, у НПЦ убрать продажу ресов, лабоур хоуры привязать к количеству городов и всё будет в порядке, и стимул захватывать порты появится.
    2 points
  13. Given both PBs and OW fights were full and aplenty it was a success to everyone involved in the sense of everyone having a go at pvp combat. Regardless of timezones the alliances are covering each other, I see no issues.
    2 points
  14. It didnt happen ;p Was all a bad dream;p
    2 points
  15. Hi Louis, I've primarily played from the CSA campaign during testing but regardless of your losses, you will be given the opportunity to replenish them and continue building your army. Consider you are building an army at the start of the war, so you are provided with men and money as you progress. You will lose the entire campaign if you suffer too many defeats, and actual losses of men will affect your ability to fight the next battle. Winning battles provides greater cash/men, and if you invest in politics you will receive even more cash/men after a battle. You CAN suffer enormous l
    2 points
  16. Ok, so moderators and volunteers will get special unique ships. So what? If someone spends his time doing something why shouldn't he be rewarded? It's not like they will get an invincible dreadnought with "I WIN" button built into it instead of guns. Also, if they decide to put in game shop with different ships for real life currency, so what? Most of the online multiplayer games have that today and it didn't break the games. I, as someone who works almost 10-12 hours every day would like to be able to buy a good looking ship without having to waste hours of my limited game time on sai
    2 points
  17. Hi, Not sure if there is anywhere specific to post work on 3D models but here goes. I've been playing Naval Action for a little bit now and felt it was time to try and get back into 3D modelling after an 8 year break. The first plan I found in these forums was the French Frigate Arethuse so decided to give that a go to ease myself back in. Not sure what model resolution the game takes (or if it would ever be worthy) but this 'test' run will probably be of average resolution. Should be an interesting learning curve using Blender (after coming from Maya). https://en.wikipedia.org/
    1 point
  18. Хочу поплакать о "клёвой" системе перекидывания кораблей по аутпостам и что меня толкнуло написать это. Неделя упорного труда за спиной, спокойный вечер пятницы чтобы включить хорошую музыку, открыть бутылочку пива и зайти в любимую игру на расслабоне походить по морю и повоевать. Но всё не так просто! По скольку ПВП в последнее время "надо знать места", происходит постоянная движуха по смене аутпостов. Ну ок, вроде что там трудного, там закрыл, там открыл. Но по факту смена одного аутпоста это гемор на плюс минус два вечера. Закрыл я уже преждевременно аутпост в Лас Тортугас, что
    1 point
  19. In addition to the above: The game doesn't function properly on a 4k display. The selection box only works in one corner of the screen. Interface scaling would also be EXTREMELY welcome here. Swapping to regular HD resolutions does not work either--mouse doesn't know where it is. And: -Borderless Windowed -Contour lines are a big miss from UGG. The alternate camera view doesn't do nearly as good a job of giving me an idea of the true topography. -Dynamic campaigns would be a fantastic addition, and massively increase the replay value. -Same goes for greater or full con
    1 point
  20. Thanks for the friendly welcome guys and the great advice - it is much appreciated Good call on using a box for the gun ports cgmax - it was just a quick test to see if it was starting to look right but I'll use that method when I get there Thanks for the plans Alex, they are far more detailed than the low res ones I started with. Once I've sliced those it should help tie down the inner hull shape better Cheers for the blender tips bungeelemming and steelsandwich. I keep having to hit the docs and search online for how to do things in blender that I could do in no time in May
    1 point
  21. Hello generals, We have disabled in-game music temporarily as some of the LetsPlayers were receiving automatic content id claims from YouTube in some territories. We are working with our licensor to investigate if it's possible to stop those claims from occasionally happening and make the auto-approve automatic. The problem is caused by YouTube auto system. We will resolve it by next week. If you are a YouTuber and received the copyright claim for some reason, because YouTube thought that you are using our in-game music without our permission, please contact us or just dispute the c
    1 point
  22. Very well. Go ahead and do it or even one up it. Perhaps then the developers will finally see the absurdity of being able to run hostility from 0 to 100% in moments. I can see the point of War supplies contributing towards hostility. I think the ability to drive hostility from 0 to 100% at one fell swoop by using War Supplies is extreme. Abuse the mechanic to the point of absurdity until it is finally fixed
    1 point
  23. Nobody forced them to sail 5th rates. US got caught & paid for it in spades. Opportunities like that will not be passed over. US leaves a nice juicy ball hanging over the plate and then whine that the ball was smacked out of the park?!? Get over it.
    1 point
  24. The smallest brigade you can make is 500. The game doesn't really distinguish between regiment and brigade. Some troops that come on the battlefield are regiments from a brigade and can be combined to the brigade but in terms of functionality, only size matters. Edit for some corrections from my phone.
    1 point
  25. Wenn schon zitieren, dann auch ganz. "Players will be rewarded by other means with the opportunity to influence the development being the main." Heißt soviel wie: Spieler werden auf andere Art belohnt/entschädigt werderden, die Möglichkeit die Entwicklung des Spiels voranzutreiben/beeinzuflussen als Übewiegende. Edit: Du und deine Farben. Kann sein oder auch nicht dass ihr die als redeemables bekommt. Die werden wie es aussieht im Rahmen des "admirality store" und Events früher oder später zugänglich gemacht - in welcher Form auch immer. Man kann sich auch echt einen auf Sc
    1 point
  26. I've noticed as of late there is a lot of changes coming to how ships are to be built. We now have regional bonuses and fine wood needed for making top of the line ships. It's planned to have grey and gold ships only down the line. This is due to players only wanting the easiest to obtain or the best of the best. We currently have a decent number of historical ships in game. People tend to gravitate toward certain ships that fit their play style or situational ships. Many ships are passed over because they are not top of the line for that tier or another ship fits a role better that another sh
    1 point
  27. Weil es einfach so ist. Du wusstest was du kaufst. Ein Versprechen nicht mehr und nicht weniger. Sinkende Spielerzahlen sind normal bei Ankündigung eines ansteheneden wipes. Fass dir doch an die eigene Nase: Genau das Rumgeheule bewegt Spieler dazu eine Pause einzulegen bis sie wieder Pixel anhäufen können. Je näher die wipes, desto weniger Spieler. Zusammen mit mit dem letzten patch kommen wir eben auf eine geringe Spielerzahl. Auch hier wieder. Es war klar das ein wipe kommen wird und die devs haben sich vorbehalten theoretisch zu jeder Zeit einen angekündigten wipe durc
    1 point
  28. Зашёл в игру, попрыгнул по аутпостам, встал в очереди и пошёл играть картошку. Зачем нужно то что ты предлагаешь? Что это решит и зачем? Не надо создавать проблемы где их нету.
    1 point
  29. La idea es balancear la posibilidad de la flota de venganza (como la llaman ellos a la que espera a que salgan de pantalla) sin permitir que salga 1 a ver si hay alguien fuera y se desconecten el resto y, por el otro lado, permitir que si alguien se tiene que ir se pueda ir. Por eso las ideas que he puesto. Aunque yo personalmente obligaria/incentivaria al jugador a ir a puerto para desconectarse o al menos penalizaría de alguna forma al que lo haga en "alta mar". Por ejemplo con una penalización a crew y vida del barco en cuestión si estás por encima de un minimo. Si no puedes llegar a puerto
    1 point
  30. There are no civil war focus testers in this thread
    1 point
  31. I really am about done with this game. I dont feel the need to play it and I dont feel excited about it. Nothing about the game is fun anymore, everything is a chore, and I haven't had good PvP in months. I really hope you get it right with the PvP system, and I really hope you get the right balance with ship building, to where basic ships are still useable and exceptionals are more rare. If the combat system sucks, this game will die If shipbuilding sucks, people wont be able to use even the best combat system effectively and this game will die.
    1 point
  32. we were told they were hired by spain to screen out us XD We fight you all the time, I for one had yet to fight OCEAN. And lets be honest we will be fighting you in Bermuda again next week. I'm sure your war supply's are already in the port on an alt
    1 point
  33. Not a bad start Hull shape on the second model looks pretty good, could use some cleaning up of the meshflow but getting there. You can afford to go almost as high resolution as you like on the base hull mesh, well worth the result and makes up only a few percent of the finished ship's polycount. Here are some much more detailed plans for the Arethuse, should help with the stern and other details. A link to more plans including upper deck details. http://collections.rmg.co.uk/collections.html#!csearch;searchTerm=Arethuse Best of luck with building this ship, looki
    1 point
  34. Meh, we will still be true pirates but with better perks and acually be able to disquiese ourselves with french flag. Probably wont have a single french port lol. Just better access to goods and no black flag stigmata .
    1 point
  35. repost, but fits here. Original animation: Birdbox studios. captions and fucked up timing: me.
    1 point
  36. Da leider viele Spieler wie du denken wird der Schiffswipe vermutlich erst zu Release stattfinden. Es geht nicht darum dass eure farbigen Schiffe - welche ohnehin vermutlich nur im Dock stehen - dann wieder weg sind. Es geht um testen und letztlich Fortschritt. Meiner Meinung nach sind Einstellungen wie deine der Grund warum wir uns Entwicklungstechnisch gerade auf der Stelle drehen - ihr solltet euch mal darauf besinnen dass wir alle Tester sind.... Du sagst selbst: Ihr verlangt alle nach "Neuem" , aber wehe euch will jemand eure "shiny" Schiffe und Sachen wegnehmen - da
    1 point
  37. Este no es el foro de la nación española sino de hispanohablantes, lo siento pero es así. Quiero decir, los no hispanohablantes no lo van a leer. Os sugeriría atrasarla y avisar a los clanes "extranjeros" en ese tiempo (1 día es muy justo) y hacer la reunión por escrito para que se entienda mejor (los rusos hablan peor inglés que nosotros) y que quede constancia de lo dicho (y se puede re-leer en caso de duda). dicho esto, yo no puedo estar ni me siento representativo de nadie. *editado por moderacion* referencia despectivas a usuarios sin relacion con el resto del post
    1 point
  38. I bought the game. Haven't had the time to play much, but it has huge potential. Plz, give us a 2v2 campaign mode... Please
    1 point
  39. Captains, 100% of reports about issues with PVP-1 EU server that we received today are from France from the same ISP - France Telecom (Orange). Connection repors that players have sent indicates that either 7770 or 8080 ports are blocked. Captains, could you please call your ISP tech support to clarify they did not block ports that needed to run Naval Action. Required ports are: 7770, 8089, 5672, 5222, 8080, 21020-21036, 7401-7600
    1 point
  40. Everyone, Even though the PVP server says PVP, all it means is that it allows for PVP not that it is a PVP only server. As a person who plays mostly PVE, Both should be allowed on the PVP server for guys that enjoy the occasional PVP. This PVP vs PVE discussion is senseless, lets get back on topic.
    1 point
  41. As the devs are relutant to implement exploration role in game, i think a way to mitigate the lack of it and warm the economy plus helping new players to grind their ranks: 1) first of all, i believe that reseting the perks of captain only can be done in a port where the player had outposts; 2) to work (and to prevent players to exploit game mechanics) must be created an explorer perk at high points cost (6 or 5); 3) players that the perk is enable gain x2 XP for travel reward (this can be balanced acordly community feedback); 4) when the perk is enabled, at the
    1 point
  42. Captains, could you please open Windows Command Prompt (press Windows + R and type cmd, press enter afterwards), type: tracert 89.163.234.94 Once it is done, right click on the cmd screen > select all > right click again on the cmd screen, that will save it on the clpiboard, send the results here or in private message
    1 point
  43. I was, and yes, that is what it used to be like to be a pirate. In fact I was always very much on the side that being a pirate should be harder. But it's not harder, its just stupefyingly boring now. You used to be able to find enough traders (AI and Real) that even owning a resource hub was unnecessary, you used to be able to rely on AI outpost production purchases to fill the gaps, and you used to be able to supply your own needs from any countries starting resource construction abilities. That's what I am saying. With every change they have made to make the economy part of the game
    1 point
  44. while i feel they must suffer a tiny bit in the depth, i do however have high hopes that the battles will be amazing. As for my favorite feature, hmmmm well i like the idea of minor skirmishes, and commanding your army for reals this time, not that your weren't doing it in the previous title, but now you've got an administration type deal going on. and it's nice, because it reminds me slightly of the way Hearts of Iron 3 had there divisions set up(not really though, two completely different games) while adding the factor of being able to watch and control the battle
    1 point
  45. сам то понял что написал ? я предлагаю или отменить постройку в городах нации или увеличить количество до 10-15 , играть в симулятор дальнобойщика нет никакого желания а сейчас как ты перемещаешься между ними ? вы с Гамовером как космонавты , вам какие то банальный вещи говорят что жрать нечего а вы про работу изотопных реакторов в зоне притяжения Марса )
    1 point
  46. насчет аутпостов на данный момент пообщавшись и игроками пришел к выводу что ни мне не другим активным игрокам не хватает их, возможно ли сделать так что в городах нации не нужно будет делать их , только по фритаунам , или добавьте количество слотов , реально не хватает )) тут война, тут контракты , там девченка живет .. проводить в море по 3-5 часов катаясь перенося аутпосты как но очень сильно вымораживает
    1 point
  47. Besides fishing, they could be used a trader. Most of the ships are known to be multipurpose, atleast the ones i am going to cover. The only ship that is a direct descendent of a trader is de Groenlandsvaarder, they were a variantion on the Fluyt
    1 point
  48. The problem is not finding, that is what player organisation (forming a fleet, using scouts) is for. The problem is once found, the enemy sit in battle screen after using un-attackable alts in Basic Cutters to scout the OW. So the defending fleet can either sit there waiting, move away and let them come out and jump into port and hide or sit on the battle hoping the attackers come out while other attackers elsewhere grind up hostility. This is the issue right now which need to be addressed.
    1 point
  49. You know that over used Office meme everyone posts when someone suggests a really really really bad idea? This is where that would go if I were motivated,honestly trying to motivate myself to be nice here. So.....being nice and all. NO! You've been given every chance to survive,national chats with intel,clans to do the same,personal/clan/NPC fleets,forts and towers along coasts,bad weather/fog,timers effecting tagging and of course the fact battles now close instantly thus preventing more hostiles from piling in on top of you! Oh and then there are the sailing characteristics of the v
    1 point
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