Jump to content
Game-Labs Forum

Leaderboard

Popular Content

Showing content with the highest reputation on 11/08/2016 in all areas

  1. Hijos míos. Me ha contactado muy cabreado el Arzobispo Anglicano de Kingston/Port Royal para afear la conducta de unos Capitanes Españoles que el otro día tuvieron la osadía, el atrevimiento, la desvergüenza de atacar entre varios a un valiente y bizarro capitán inglés que navegaba con su pacífica e inofensiva surprise por aguas de Jamaica. Este aguerrido capitán de su graciosa Majestar, que para más señas se hace llamar Jack Aubrey, ha llevado su justísima reclamación a los tribunales del foro, en los que ha sido debidamente atendido y tratado el tema: http://forum.game-labs.net/ind
    1 point
  2. LOL, "in fact, a Dutchman was leading it" Yes, the devs need a live q&a session. Hope you feel better mate.
    1 point
  3. Bear in mind that this is testing. Once we go to release, there will be a wipe, so exploiting to get "things" isn't really rewarding in the long term just now.
    1 point
  4. Very funny you post this. We had an alt "discussion " on nation chat today. A few players who have OVER 10 alts talking to some of us who dont think alts are fair. Regardless of how you feel about alts think abkut this. If you think PAY TO WIN is not fair and equal gaming then you cant like alts. IT gives players who can steal moms credit card or people with extra funds a easy win. Many many many plyers find alts and faction jumping the biggest negitive to the long term success of this game. I definitely think its up there. If the admin is going to ask people to pay 40 bucks for a game be
    1 point
  5. I would like to see an option to lock the user interface. It is annoying to have the UI dragged around accidentally while panning the view.
    1 point
  6. they didn't log out as they sailed from saint marys 2 hours before port battle and got tagged outside savannah and stayed in battlescreen from that battle until pb was started and that's why they entered portbattle partly damaged and with less then max crew on some ships..
    1 point
  7. 1-3 IP addresses do not equate to a single computer. Network Address Translation (NAT) results in a pool of IP address representing a few, hundreds or thousands of computers. 4. Especially with the new patch, Alts can more accurately be called farmers. Harvesting wood or supplies to direct to the main. That would show at a minimum trades, sailing, shipping and crafting. The only way I see this working is keeping track of who they are trading with. If a midshipman with high level crafting has only been harvesting wood which he only trades with one person.....then maybe you have a li
    1 point
  8. Тут вопрос не во времени, а в количестве попаданий, было б неплохо , если написали кто сколько выбивал. Если все фрегаты успели углубиться в филейную часть, то ничего удивительного. Мы как-то с сориками дрались, фрегаты против двух рейтов, так вот они встали линией и отбивались буквой Г вполне неплохо, передний почти не страдал, а на корме у заднего была свалка фрегатов. Правда, они так и не отбились
    1 point
  9. Sorry dudes, I already have one job, which pays my bills, this game is slowly turning into being another job you have to spend too much time on without getting much back, other than killing lots of hours, but getting you nowhere, than wasting hours. Guys, try keep it simple! In my opinion you are overdoing a lot of things now, playing this game even now means hard work has to be carried out, which is ruining the fun. And the hard work that needs to be carried out in this game is not paying my bills. Crew cost a fortune, you lose shitloads of crew now in battle, back then a life was wor
    1 point
  10. This!. Seeing everyone, especially PVE casuals who never been in a PB or OW PVP battle sailing on Victories kills all game immersion for me. 1st and 2nd rates should be a rare sight. We should see more then 3-4 SOLs only in PBs. Most of the action in game should be done in Frigates as it were during real Age of Sail. As proposed long ago on PVP server sailing SOL should require captains commisions given for PVP points.
    1 point
  11. Some thoughts for the Devs from a Rear Admiral/Level 50 crafter on PvP1 who mostly plays for the pvp action fun: At its heart Naval Action should be adhering to some very simple principles and uppermost in it all should be the KISS principle. It appears you are turning people off to the game by getting ever more obtuse and pedantic about the minutae of the age of sail and the game's mechanics. Personally I love the game and will see it through to release and applaud many of the awesome mechanics and design you have developed so far. However here's some suggestions and some thoughts:
    1 point
  12. What cases? It's hard to do without varying wind strength or some randomized gusts and squalls. Really bad heel and vertical dispersion of guns could be a substitute.
    1 point
  13. some quality differences will remain depending on crafter - but we are not satisfied with current system. Also remember that some systems in EA were added to speed up testing - people just got used to them (for example teleport to capital - or ship transfer to outpost from combat) wipes always tank player count - as a project reality developer you might know it well. also regional bonuses will remain.. so you did not move outposts etc in vain.
    1 point
  14. 10 mins later... http://images.akamai.steamusercontent.com/ugc/228949185002614745/D2229848AC358CFD1A1720A1DBCA6DE0B20CA8EA/ http://images.akamai.steamusercontent.com/ugc/228949185002615202/8097AE575F9A7E3C1A8E3FE114AC4039256B6F83/
    1 point
  15. As said before, if there are exceptional ships everyone will want them. Get rid of different qualities altogether.
    1 point
  16. the problem is this. The color grade system became a fake feature. in ea we have decided to provide all levels of ships for all players, with relaxed funds (easy to make money) and several tools to make testing easier. Players have got used to that (anchoring effect). As a result 3 quality levels became fake features. You only sail grey or green ships that you buy or capture from NPCs or you sail a Exceptional vessel. Blue and Purple level of quality is a fake feature - it exists but no-one uses it. For example medkits are not a fake feature - some people might not like it but
    1 point
  17. Я уже не про реальное время) Я про саму концепцию крафта. На данный момент у нас все на крафт часах завязано, но тут много не логичного, а не логично то, что при такой системе крафтит как бы сам капитан, потому что это его часы и они вообще не зависят от того, сколько у капитана верфей, плантаций и прочих производственных зданий) А такая зависимость должна быть. На 3х верфях я определенно построю больше судов чем на 1й. На 5 плантациях я выращу и соберу больше леса И все эти производства должны работать потому что я за них плачу, а не потому что я сам собираю пеньку или строю корабли,
    1 point
  18. Ahoy fellow Captains, I've been away for a while but recently come back in a more time-limited capacity. I see there's a few new ships and there have been a number of tweaks to previous ships, etc. For this reason I've knocked together a broad comparison of ships in Naval Action looking at some fundamental statistics for each ship. Here is a link to the actual comparison chart. And here is a link to the discussion on reddit, such that it is at present. For the sake of those of you who don't use reddit so much I'll copy my comments from the above post below the following (hopefu
    1 point
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...