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Showing content with the highest reputation on 08/16/2015 in all areas

  1. move surrender button away from leave battle Just thinking when their is lag I almost press surrender by accident when trying to leave Also sank should be sunk when pressing TAB to reveal dead ships.
    3 points
  2. Just an idea. It would be nice to be able to put bounties on people and create missions with stories that players invent or add as historically researched. I am talking something like - go here and kill 5 french ships and I will give you 10,000 gold as a reward. Maybe put some background text behind it for flavour and add a .jpg picture... or choose one from a list.
    2 points
  3. Railings getting shot off? That would be cool. And being able to see through the little holes, that would be cool as well, otherwise, if you are talking about the fake Total War type ship destruction, look at this post and watch the videos I posted. However, I doubt this is a priority as there are much more important things to finish like Port Battles, crafting, etc, etc. Read this post: http://forum.game-labs.net/index.php?/topic/4541-visual-damage/?hl=damage
    2 points
  4. A fair warning that I tried to compile this in a way that it would work across multiple topics, however it makes more sense if it is all together, as such, this is a bit lengthy, but all ties together. So lets get to it: I have to give credit where credit is due: DazednConfused beat me to the punch in some of the main concepts I'll be showcasing here in his Shades of Grey post. At the current moment, port accessibility is limited by faction alone. There are no other means to enter a port unless it is of the same faction or if it is neutral (except for pirates). Neutrals also act as a
    1 point
  5. OK Midshipmen, Here is a cabin for those boys new to the ship, where we learn what it takes to captain a vessel. I'm hoping this topic will become a nice Q and A area where we can bring our newest Midshipmen up to speed. First: What is a midshipman? A Midshipman was a boy of about 12 years of age, educated, and often of the upper class. His role was to learn how to be a good officer, and eventually a Captain. A Midshipman had command rank above most sailors, who were legally bound to obey the Midshipmans orders or face disciplinary action. Midshipmen however would merely face the swi
    1 point
  6. Damage to rails and other features on the weather deck would be cool to see (remember the bell exploding at the beginning of Master and Commander?). However, you should realize what you are asking for with the actual holes on the hull: A huge development delay to reboot the engine tech, netcode, damage model and existing assets; five times fewer ships in the game; much higher hardware requirements; smaller online battles.. and all for a little hole that you can barely even see through. And if you half-ass it, you just get cartoon goofiness like Total War.
    1 point
  7. I'm a graphics whore. So yes, i'm all for more realistic visual damage. That said, the current "mark" that a hit from a cannonball leaves looks quite alright to me; https://www.youtube.com/watch?v=sXVQAnPjshw
    1 point
  8. Did a bit of research on lighthouse history in the area the game is set in. Given we don't have an exact date the game is set in it's impossible to know what places should have lighthouses and which few should. For instance Jamaicas oldest surviving lighthouse was built in 1841. (Point Morant). My thought is that while lighthouses would be okay to have I would much prefer the ability to discern the glow that lighted areas would project far out from lit areas. To get an idea of what I'm talking about simply drive to a deserted area and look towards any town. The sky will have a glow about i
    1 point
  9. Now that, really was confused... No peace please. Make war, not love
    1 point
  10. Hmm. It is hard for us to know who the TDA really is at the moment. ( no guild tags at present. ) So, we hit everyone with your flag on it. No other reason, really.
    1 point
  11. Xebecs really rock when there is no wind;) I sure would like to see variable winds in battle, but I suppose it is too difficult to implement.
    1 point
  12. Oh i know both sides. muhahhaaha
    1 point
  13. I'd rather have historical ships in the game than this fantasy stuff.
    1 point
  14. I think the next ship class to be added should be a brigantine or barque or Dutch trade vessel.
    1 point
  15. Ah, screw the Black Pearl. And Pirates of the Caribbean. I second what OlavDeng said.
    1 point
  16. The thing to do is to implement instance sailing to the OW. Need to turn and position yards, fiddle with jibs, trim the sails and such. That would reduce your feeling of boredom during longer voyages. In regards to the teleport, I agree that it doesn't really fit into the world, but is quite useful. What use it mostly for is to teleport to some larger weekly event. During the week I sail wherever and I am willing to explore further from my bases, because I know that I will be able to make to the Trafalgar or Frigate fight or something else...
    1 point
  17. I hate the current teleport feature with a passion and think it shouldn't have a place in a game like NA. It doesn't make sense to me to have this big, beautiful world and then artificially reduce the distances to absolute meaninglessness due to having a magical transport ability. And I really, really hope it will be removed from the final version of the game.
    1 point
  18. Trying to think of some better alternatives to the hated speed mods here: Extended False Keel +1 kts (wind angle 80-50 degrees only, 50-30 degrees for fore and aft rig) Ship has 1 foot deeper draft in OW Loosen Rigging +1.5 kts (wind angle 80-50 degrees only, no effect for fore and aft rig) +1 kts (wind angle 80-180) -15% Mast HP +10% repair costs Speed Trim - Closehauled (exceptional) +2 kts (wind angle 85-70 only) +1 kts (wind angle 85-135 only) Maximum repairs used per battle: 2 -50% repair materials capacity Speed Trim - Downwind (exceptional) +1.5 kts (wind ang
    1 point
  19. Mo was absolutely spot on, just what i think about POTBS... I do miss that game/community... oh and hai everyone
    1 point
  20. Potbs wasn't a terrible game. It was a great game with a very bad managed company in the background. The Devs were terrible, Admins were terrible, Community was absolutely awesome. I do miss this game A LOT. It was unique and I spent ....7 years or so on it? I loved the missions, I loved the sound, the music, the open sea(the sound of the ocean). To me, as a Naval fan, who loves history and nature, the game was somewhat magical, even though the graphics were pretty mediocre. But the Devs killed the game entirely. To me, after the account hack, the game was dead. Closing the Burn
    1 point
  21. Alejandro Viran reporting here. Hello, ladies.
    1 point
  22. 1 point
  23. Уважаемые разработчики, тут объявился очень скромный, но безусловно талантливый художник среди игроков и активных форумчан. Обратите внимание, быть может Вам приглядятся его работы? Звать его KeryDragonну и в спойлере работы
    1 point
  24. Gun ports, and the ability to open/close them!
    1 point
  25. Ability to extinguish lights on the back of the ship at night. Ability to send flares. Captain cabin like one in AC Black Flag. Ability to hoist different flags anytime. Crows nest on the top of the main mast to view greater distances. Ability to change, paint figureheads and ship hull.
    1 point
  26. I would like to see some nice lanterns being lit when it's night time. A rudder and a steering wheel that actually turn!
    1 point
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