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Showing content with the highest reputation on 07/11/2015 in all areas

  1. Yarrr !! OK now i have your attention.... Every pirate started their life as a National (Somewhere!) British, Spanish, Native Indian, Portugese etc. When you join the game you have no reputation, Good or Bad. Only through in game actions should you remain an honourable member of your Nation or through smuggling or piracy become known as Captain Crankey the Notorious British Pirate etc. Piracy was a label not a Nation. Players could Have Naval Rank earned through grinding and pvp against your Nations enemy shipping, Merchant standing earned through trading. Piracy wo
    11 points
  2. Hi All I have, over the past months noticed a concerning flaw in the instance. Scenario 1. The 1v1. Two players are in an instance. For whatever reason one of the players decide they need to bug out. To do this they either juke away and run at best speed, or are straight out faster than their opponent. To escape two things need to happen. The runner needs to put distance between him and his enemy and he cant get hit or the escape timer resets. He escapes. Scenario 2. 2v1 . 2 players have managed to tag a solitary ship due to teamwork (or the cunning solitary ship has al
    9 points
  3. To confirm i don't want a visible 'ring' around an enemy that you must escape. The ring in sea trials was a looong distance away and took some time to sail to. If we put 1000m rings around everybody it would look like an abstract art painting in no time. No. All i would like is the 1000m distance from any enemy combatant before being allowed to gap it. You could even have fulfilled the time requirement before you reach that distance and leave immediately. While the distance meter hovering above people is still there you can still know with reasonable accuracy when somebody will
    4 points
  4. I am not against a distance requirement for exiting, but that and a ring, a visual ring, even if it can be turned off, are two different things and it is a massive visual and mental immersion killer. The old instances with the islands, where it gave you a feeling of movement and a dynamic OW battle, were the best. Those months with the ring were the worst.
    4 points
  5. ... if the Unity engine allows it, so that there is more room without overlaying the game window. and... then show the chat channels as separate side by side columns, like a newspaper, as an option in addition to the tabbed view.
    4 points
  6. I like your ideas and thoughts as to the idea that pirate or other not so law abiding captains wernt so easily picked out for what they were. I agree that except for a few small exceptions of very rare occurrence pirate towns werent all over the place like 7-11's. More commonly were small towns that just honestly either looked the other way for a few coins, desperate for commerce or didn't have the necessary force to deter so in reality didn't have much of a choice but allow docking and interaction to take place. Also as I understand it not often did pirates go about sailing with a giant flag
    3 points
  7. So, I've been thinking about creating a variation in how Nations perform, based on ships and upgrades availability, the idea is the following... There would be several not rated ships available for all nations, like the smallest ones, up to the Mercury, but each nation would have their own rated ships for purchase... of course, an US player could have a british ship, but he would need to capture it... For instance, using the ships available right now as an example: The Victory, Bellona, Trincomalee and the Surprise would be only available for British players to purchase.
    2 points
  8. Просматривая один из обзоров про Elite Dangerous, приятно в нём удивила и заинтересовала такая функция, как голосовое управление кораблём (в данном случае космическим), там это делается при помощи программы voice attack смотрится очень атмосферно видео поскольку у нас тоже корабли, то выглядеть должно не менее атмосферно "Поднять паруса!" "Полный вперёд!" и т.д. поэтому предложение с прицелом на далёкое будущее включить в игру функцию голосового управления
    2 points
  9. Very true, you have brought up some stuff that i didn't think off and i'm 100% with you on this one. We don't want the actual ring back. Instead, we want a distance requirement of some kind. - I'm against the "ring" so to speak. - I'm all for a distance requirement of some kind.
    2 points
  10. I absolutely loathed that ring. I can speak for 20 TDA members who all breathed a huge sigh of relief when it was removed. Dazed has brought up some real issues, but please no, not the ring, that's not a solution. Didn't we have a poll that overwhelmingly showed that the ring was unpopular? Please, let's not bring that thing back.
    2 points
  11. I don't think has nothing to do it the game being a strategy game or not, it is only a way to make factions more unique, and to give players a reason to choose between nations, other than by simply "preferring" one or another, or because of port locations. I don't see why a player would be pissed of by it, as a lot of players already tend to capture instead of buying, just because right now ships are really expensive. I see your point about the Trincomalee, and that is really something to think about, I'm aware that not always one Nations navy would have its own design style, and
    2 points
  12. Install a profanity filter. 2 problems solved. Those with sensitive dispositions don't have to read it and the free speech champions don't have to start countless threads about free speech infringement.
    2 points
  13. I like this idea. It's adds that element of extra surprise when someone from your own nation attacks you and turns pirate.
    2 points
  14. Master Brimstone, while I agree with your assessment on the frequency of Pirate ports we all know that with the frequency of 14yo Pirates with Mommies money to spend on video games there will never be a realistic equilibrium. I think it best to accept it and acknowledge that we shall have a respite from the Pirate menace when school resumes in two months time. I Sir remain YMOS, Para.
    2 points
  15. Here are mine. hope this works
    2 points
  16. Thought it would be nice to gather the ever growing list of ships into a nice spreadsheet. If you spot any errors, please let me know (I intent on keeping this up-to-date). Note: Historic broadside weight listed in English pounds, converted from national units of weight: Cheers, Brigand
    1 point
  17. I'm not surprised that the brow-beaten European peasants don't have the initiative to start a National thread, but us industrious Yanks are another matter altogether. Here's a place we can introduce ourselves while discussing the short-comings of the dastardly English, Spanish, Dutch, French and Swedish dogs. As for those Pirate scoundrels, while their love of freedom is to be admired, their thievery and duplicitous behavior is to be abhorred. At any rate, I'm Grapeshot, a Yank who is master of his own fate and beholden to no titled aristocratic dandy. Who be ye?
    1 point
  18. please remove the pig cloud
    1 point
  19. This collaborative prices spreadsheet will shortly be taken offline. The new one will be hosted on a private Googlesheets documents. If you want access then you have to PM me or add to the bottom of this thread. To get access all you have to do is agree to update the prices from time to time (not just use it to take information and never update). If anyone wants to thing of a formal name for the org that is fine too.
    1 point
  20. No, what was popular was keeping people from running and wasting everyone else's time. The visible white line was not popular. Dazed's proposal is a good one to fix a problem with the current logic.
    1 point
  21. Very true. And while i'd hate to see the old "combat ring" come back i feel like the solution Dazed is proposing might be the best solution there is. - Ships that are close enough for you to shoot at shouldn't be able to magically pop out of battle just because noone have shot at them for a while. Therefore combining the current system with a modified "combat ring" seems reasonable to me. At the very least i'd like to test Dazed's proposed system;
    1 point
  22. Я бы все-таки сделал катру с метками. Т.е. если ты проплыл по морю, увидел остров и еще исследовал его, то почему ты не сделал карту? Почему ты должен догадываться, что это за остров и что там за города на нем? Ведь есть карта. Еще лучше, если будет автоматом дорисовываться карта. Т.е. начал с французской столицы, поплыл на юг и потихоньку у тебя карта обновляется по мере открытия карты. Если просто проплыл, увидел города, то один уровень карты. Если обплыл, замерил все глубины (образно), мели, острова, то другой уровень карты. Опять же принадлежность городов к той или иной нации, нужно оста
    1 point
  23. Wow this one look sexy;-) Dear devs can you hire this artist?
    1 point
  24. Когда только открыли тест ОМ очень многие попросту потерялись в море и пересоздавали персонажей. В открытом море нет суши по которой можно было бы ориентироваться, а кнопочку телепорта могут и не оставить. Да и не все смогут легко себя чувствовать даже с картой, но без навигации. Нужно учитывать и игроков которые любят корабли, но все ориентирование в море у них ограничивалось "глобальной картой" в Корсарах ГПК. Ко всему прочему при дальних переходах проще плыть напрямую морем, а не плестись по над сушей. Тут то определение даже хотя бы раз в сутки будет полезным. Многие из нас с непривычк
    1 point
  25. This isn't a strategy game, so there's no point pissing players off in pursuit of diverse factions. Especially if it sextuples the number of ships the game needs to be viable. Not to mention, Trincomalee was largely a French design, so it would be strange to limit it to the English. There's nothing special about Bellona, and the there were other heavy frigates that carried 24-pdrs or 30 guns in the main battery like Constitution. Nations were always capturing each other's ships, refitting them in their own navies and copying the designs. Frankly, the idea has no merit.
    1 point
  26. Locking modules to the ship sounds good. They are attributes of the ship and should stick with her. If a ship has 5 dura the modules last until the last dura is gone.
    1 point
  27. +1 Not a bad idea. Mine always vanishes when I head into battle. not worked out how to reinstate it. Having it on my 2nd monitor with my ts display would make a lot of sense
    1 point
  28. I have suggested a supposed form of Notoriety/Honor, however implementation of this is admittedly susceptible to abuse and manipulation if not implemented properly: Notoriety, Infamy, "Heat" and Bounties There should definitely be fewer Pirate ports in some locations, but I think it is a need to avoid a high concentration of pirate ports, not so much the overall number. I also think that pirate ports should be more like temporary havens: If a Nation feels the need to run out some Pirates, the pirates will simply pick up and set up somewhere else. Pirates aren't the stand-and-fight type:
    1 point
  29. The more Nefarious the acts a player takes part in the higher their profile. Therefore they have to be more and more careful where they put into port, or devise bribes or legal looking documents to circumvent attention. A player deciding to play as a pirate with the right paperwork could enter every port on the map something a National player will never be able to do. Smuggling, Stolen goods all make it worth the risk. Agreed - lose the Neutral ports all together. Create a few dozen locally governed 'states' who have access to a port. Not exactly neutral more simply too small and insignif
    1 point
  30. Still got it. :S
    1 point
  31. Admin, wait wait wait......are you saying that if we play Pirate we can wholeheartedly use profanity since the Articles of War do not apply???
    1 point
  32. Да хрен бы с этими бурунами, валунами и кильватерными следами. Пусть лучше сделают адекватный абордаж, ремонт, крафт и прочий геймплей. А уже потом доделают все эти красивости. Тем более им по любому нужно будет доводить оптимизацию игры до ума.
    1 point
  33. There is a difference between swearing .. and swwearing at someone. You are allowed to swear in this game. You are not allowed to insult other players. As long as you follow this simple rule you are kinda fine. We believe that our players are kind persons which know the difference between colouring their statements and flaming/ spamming curses in their writing. After all its a game with sailors.. and sailors swear. a lot. it would be pathetic to punish roleplaying.
    1 point
  34. To take a port should be a very major occurrence in the game with large strategic and economic significance both for the victor and the defeated. Taking part in a port battle should also be an awesome pvp event. (Trafalgar, Glorious 6th of June) etc. Taking a port should not be a frivolous occurring every hour event. However battles to effect the outcome of the port capture could indeed be every hour or 2 hourly through a 24 hour period to allow all timezones to effect the outcome of each port attack. This should negate 'night flip' 'meta gaming'. Different ports should have different
    1 point
  35. I'm not American, but I can likely answer a few things. You'll need those 18lb Carronades later, hang on to them. I really liked 12lb carronades for my Lynx/Privateer/Cutter. First thing to do is get 12lb carronades, load grape, and go try to capture a 12 gun vessel - that'll put you a little farther up the food chain. Alternately, use your gold to buy a Cutter, that's a great choice too. Team up with other Yanks there at Honda. A group of you can take down far more than you can alone. Find someone else and team up! Bots are great at maneuvering and shooting, they can be
    1 point
  36. Hail All! BobW (Muttley), curently hove to in Bristol, Rhode Island. USN retired. Gawd I love this game (even if testing - grind, reset, grind, reset.) Casual player tho, 'lest I anger Amphitrite, otherwise known as the wife of Poseidon (and my girlfriend) - who will smite my wee vessel with hordes of angree sea creatures and banshees if I play this game too much. Only got to Victory before OW and a late invite. But I digress... I've seen a few of you online already - current status: - Lynx (still) - One Outpost - Mimbres - Had 2600 gold but squandered 2K on 18 pd carronades w
    1 point
  37. I was struck, as I traveled through the leeward islands, how relatively stacked on top of each other the European dogs are. In comparison, us Yanks are in the unique situation of having to travel a fair distance to find furriner ships we can liberate from the clutches of their cruel aristocratic overlords. As an aside, it would be nice to get more NPC traffic along the west coast of Florida to make the trip a bit less tedious. That said, your idea of having a forward staging area we could direct new Yank captains to and, once there, assist them in hunting the Old World scallywags, is a good
    1 point
  38. Well, America arguably is the first successful republic since Rome (barring Switzerland, but that's a different story), so I don't see how we've "caught up." As for slavery, serfdom is just as bad. Just providing counterpoints
    1 point
  39. I corrected your spelling into proper Englanderese for you. After all, I would hate for you to be turned down for entrance into Oxford or Eton or some other foppy English school for lack of enough 'U's in your writing.
    1 point
  40. Jeremiah O'Brien here! Let's bring the ideals of democracy and liberty to the oppressed of Europe, and liberate the poor Shanghai-ed sailors who crew their ships
    1 point
  41. Good day to you sir and fellow free man. I am Paxton Brimstone of South Carolina and proudly serving in The Decatur Armada an American fleet with a rich history and future. “Nevertheless, to the persecution and tyranny of his cruel ministry we will not tamely submit -- appealing to Heaven for the justice of our cause, we determine to die or be free.” ― Joseph Warren
    1 point
  42. Ahoy GrapeShot I'm a Yank and a free man who plies the pixelated seas from Los Angeles.
    1 point
  43. HMS Dritigheten Typ Ship of the line Builder Fredrik Henrik af Chapman Bulding place Karlskrona Built 1785 Data: Length: 49,58 m Beam 13,66 m Draft: 5,94 m Displacement: 1925 ton Crew 567 Armement 64 canons, later 74 canons in 1806. This was howe the old one was. And this howe the new wan looks like.
    1 point
  44. In all seriousness, pirate actually makes a lot of sense for this crew. Nothing more challenging and underdog than going pirate, and it will be all pvp and not all the other stuff...
    1 point
  45. Here's a few that I was able to get
    1 point
  46. The poll is at the limit. I cannot add any more to the poll without removing something else. Any change in the poll would render it not accurate. For this reason the poll can still be voted on but I cannot add any more options. Thanks for everyone for voting. I'm am sure this poll is of great use for the developers to decide what avenue to steer the game in coming updates.
    1 point
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