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Showing content with the highest reputation on 11/30/2014 in all areas

  1. I must say that thus far the participants in the Alpha has been the most friendly once I have met in any games I have played Alpha or Beta in. Most of you are helpful. The discussions are fun. Lets work on this so it continues like this. There are a lot of things we can do to create a good atmosphere. 1) if you are OP, like in a constitution agains a lynx or something. Pls help the poor shap instead of smashing him. let him fire some round behind your ships and practice with the guns you have behind you. or let him just shoot a bit and get xp. 2) Give advise and help others in games. Not
    5 points
  2. To see the word "Armour" in the context of the Age of Sail is very strange indeed. Please can it be replaced by "Hull"? To my knowledge there was no armour until the arrival of Ironclads.
    1 point
  3. Aujourd'hui, nouveau test du jeu, toujours dans mon cotre. Le matchmaking est implanté et on commence un combat à 6...v2 On commence déjà à se partager mentalement les marques de victoires et on divise en 2 groupes 2 Cotre contre 1 contre 2 briques et 2 cotre contre une surprise Avec mon compère Petrov, on charge donc ce pauvre cotre ennenmi qui n'avait pas suivi sa conserve. Alors que les boulets fusent au loin entre brick et surprise, le bruit du canon nous parvient peu à peu. Les hommes rêvent d'en découdre et chargent à double charge sur les 2 batteries. Après avoir chargé notre adversai
    1 point
  4. I had the idea for add markers to show limits of gun elevation dependent of roll of the ship. Maybe show horizontal limits too, but I think that horizontal limit markers is not necessary and add too clutter in the screen.
    1 point
  5. Неплохо, но слишком рано ты ее предложил мне кажется стоит подождать появления прототипа открытого мира, и там уже смотреть.
    1 point
  6. думаю, первоначально надо сделать основной геймплей, а красивости допиливать уже апосля
    1 point
  7. It is an amazing achievement for such a small DEV house that only a few, really deep into this kind of things, can really reckon it. I am one such person and when I say it, not being the press, it means it's true. FFW in time 1 year from now and you'll see half of its full potential developed.
    1 point
  8. Nick you and the other devs must be proud of your first "baby" and an't she Beautiful!!
    1 point
  9. Lime Juice and grog
    1 point
  10. Love this game,it would be great if we could walk around our ships....Think star citizen but on the high seas.
    1 point
  11. Please NO magic! No skeleton crew! Let there be trading/exchange between ships, such as ammo, food, goods, even crew. Prize crews for captured vessels. Some form of realistic navigation, please. I don't mean sextant use, but have navigators who can calculate positions. Better ones do a better job. No navigator, players guess. Let there be storm damage. Let players command NPC ships that auto follow and can be given combat commands. Captured ships become such with skeleton crews. Let there be loot from sunken ships that can be collected and used or sold. (planks, sailcl
    1 point
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