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Showing content with the highest reputation on 10/05/2014 in all areas

  1. Other than the obvious obscene names, no other name should be banned. Please guys don't rally around the cause of imposing your will and sense of "immersion" on others who want to have a little fun from time to time. When it comes to immersion stick to the mechanics of sailing and fighting and let the rest alone.
    2 points
  2. Exactly!!! Like in real life you sometimes know who commands what vessel according to intelligence or encounters. Especially friendly vessels. "The HMS Flower, that's Cochranes boat" you would say bringing the glass down from your eye.
    2 points
  3. 1) units frequently fell back and gave up positions they fought for earlier in the day in order to resupply and regroup. Like Blunt said, it even happened historically. The Union defended Seminary Ridge, but then withdrew to Cemetery and Culp's. 2) this game is not a "simulation of the battle of Gettysburg" in the way you are expecting it to be. I suggest you read the main description of the game on the website. http://www.ultimategeneral.com/ Some quotes: "On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions a
    1 point
  4. It's great that you love playing a series of canned tactical phases. Some of us want to play the Battle of Gettysburg - that's the big deal. Commanding an army is our goal - and planning and continuity to execute those plans are fundamental to the enjoyment of the game and gaining a sense that we are commanding an army at the Battle of Gettysburg. UGG advertises itself as a simulator to replay Gettysburg (not a canned series of tactical battles that don't flow from one phase to the next). Please explain why XII Corps routinely disappears at noon on Day 2 between phases?
    1 point
  5. I'm not concerned with whether I win or lose, but as commented by Blueakomoon and David Fair it's not just that the units are in different positions, it's that the entire layout of the forces is different. It has nothing to do with whether I play difficult, medium or easy AI - when I end a battle controlling Culp's Hill, or in total control of Seminary Ridge, and then start the next stage of the campaign with all my troops far from either of those, or when I end a battle completely occupying all of the town of Gettysburg and then when the next stage starts all my forces are sitting outside of
    1 point
  6. Definitely support removing ship/player labels above ships. Make us get a telescope out and look at her stern to id her.
    1 point
  7. The best part of this would be not knowing who is commanding the ship
    1 point
  8. What a cool discussion Forgive my wading in here without doing any of the research put in by the two of you, but just drawing on practical experience: unless someone has a decent reference to the contrary I'd be surprised if the four-yard three-squares'l thing was ever used all at the same time. It strikes me, as mentioned by AKPyrate, to be the plans and model makers showing all possibilities rather than the realities Do either of you know how the course yards are rigged? I'm trying to come up with ways that don't involve them fouling the luff attachment for the mains'l. To me that coll
    1 point
  9. I found this stunning photo earlier, and it reminded me just how rare it was for a ship to carry her full sail in a breeze. In the pic you can see it's not a stormy day, looks to be about Force 5, and Hermione is sailing nicely almost dead downwind under reduced canvas. It would be outstanding if the wind mechanics of the game made it a comparatively rare sight in NA too. Carrying too much canvas has all the downsides, from decreased performance (too much heel adversely affecting steerage, too much leeway, too much initial speed becoming too little speed as the vessel starts to slam into w
    1 point
  10. Truth be told, I can wait for the Day-4 battles, and I can even stomach the shifting of units around (somewhat, it is very annoying when I have control of Culps Hill in the morning, but just because there is no VP on it, my forces withdraw during the night. WTF), but what really bugs me are my units morale and condition. As the Union, I of course wear out the 1st and 11th on the 1st day, but don't use them at all during the 2nd day. So, come the 3rd day, you would expect them to be nice and rested up right? Nope, 11th is still routed, 1st is still at 0% condition. I mean, what were they do
    1 point
  11. Dont know if it was possible, but maybe it could it be an option that if a unit is surrounded and has taken more than 60% losses and its morale dropped very low it surrenders and the flag changes to a white-flag, the enemies stop shooting and the unit gets ignored (by using the "unit stuck mechanic", finally it's useful xD) and starts to march in column formation out of the map? the unit wouldn't have to 'vanish'
    1 point
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