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International Politics / Relations In Game


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This is a suggestion for In-Game International Politics. I haven't seen a specific topic on the idea of how it should work in the game (not on a forum).

 

    1. Set up initial Relation Levels to 100% for each Nation-to-Nation, and for each Player-to-Nation, and for each Clan-to-Nation, and for each Clan-to-Clan.

 

    2. Allow Clan Leader to set his Clan's Relation Level toward all Nations and other Clans. This would be displayed in Clan Info at the chat window for the rest of the Clan to view.

 

    3. Any member of a Nation can propose a National Vote in game to Declare War against any Nation. This would be voted on by all members of a nation and the vote would last for only 3 days. Once time runs out on the vote, the majority wins and it is Announced in game the same way Port Battles are Announced. (maybe announce to only the nation that proposed war.) These proposed Votes should be limited for each player to only 1 a week to prevent spamming.

 

    4. All Relation Level information should be visible in game and possible color-coded, in perhaps this manner (or any other color scheme):

        Nation / Clan

       100%-75% White for Allied / Neutral

        74%-50% Green for Friendly

        49%-25% Orange for Hostile

        24%-0% Red for Enemy

 

    5. All of this should be visible on a Diplomacy Screen in game.

 

 

General Rules / Guidelines for changes to Relation Levels during certain actions:

 

    1. Any Player attacking a NPC from another Nation will lose a relation percentage toward that Nation...say 5% Player-to-Nation decrease. (Attacked Traders will decrease relations by even more 7% because they're defenseless)

 

         *** This will also lower the Player's Entire Nation's percentage toward the Attacked Nation by a tiny amount...say 1% Nation-to-Nation decrease. (Trader attacks would cause a 2% decrease because they're defenseless)

 

    2. Any Player attacking a Player from another Nation will greatly lose relation percentage toward that Nation (and that Clan)...say 10% Player-to-Nation and Player-to-Clan decrease.

 

        *** This will also lower the Player's Clan and Nation percentage toward the Attacked Nation and the Attacked Clan by a slightly higher than tiny percentage....say 10% Player-to-Nation and Clan-to-Nation and Clan-to-Clan decrease.

         *** As above, this will also lower the Player's Entire Nation's percentage toward the Attacked Nation by a tiny amount...say 1% Nation-to-Nation decrease. (Trader attacks would cause a 2% decrease because they're defenseless)

 

    3. Any Player attacking a player of same Nation would lose a slightly greater percentage toward own Nation Relations....say 10%. This would require a player to attack their own Nation multiple times before becoming Pirate...that would be 10 times at 10%. (could be only 4 times at 25%)

 

 

Below are scenario ideas that display the relation loss in certain events based on rules above.

 

Scenario Players:

 

    BritPlayer - not in a clan

    [bRIT]ClanPlayer - in clan BRIT

    NPC - Non Player Controlled AI

    Trader - Any NPC trader and any Players set on Contraband

    USAPlayer - not in a clan

    [uSA]ClanPlayer - in clan USA

 

Scenario of attack when all relation levels are at 100%:

 

    1. BritPlayer attacks NPC or USAPlayer of USA.

              Relation changes toward:

              USA Nation 95%. (Once at 0%, possibly even NPCs would attack BritPlayer)

              Own GB Nation 98% (Assuming the relation level between GB and USA is 100% it would lower by 2% of what the relation level between the two Nations used to be. So if British to USA was at 100%, then BritPlayer's relation to GB would lower to 98%. If GB to USA was at 60%, then BritPlayers relation to own GB Nation would be 98.8%.)

             GB Nation to USA Nation 99%

 

              *****Entire GB Nation's relation level toward USA Nation decreases by 1% to 99%. (just for visual aspects, because it should be a much lower percentage based on how many players each nation has)

 

    2. BritPlayer attacks Trader of USA

              Relation changes toward:

              USA Nation 93%.

              Own GB Nation 97% (-3% penalty based on if GB to USA was 100 % because it was a defenseless Trader)

 

              *****Entire GB Nation's relation level toward USA Nation decreases by 2% to 98%.

 

    3. [bRIT]ClanPlayer attacks NPC of USA

              Relation changes toward:

              USA Nation 95%.

              Own GB Nation 98%.

              BRIT Clan 99% (-1% penalty for not obeying Clan Commander's Nation Relation orders)

 

              *****Entire British Nation's relation level toward USA Nation decreases by 1%.

              *****BRIT Clan's relation toward USA Nation decreases by 5%. (Would show change in Clan Info where the Clan Commander sets Nation Relation Levels)

 

    4. [bRIT]ClanPlayer attacks Trader of USA

              Relation changes toward:

              USA Nation 93%.

              Own GB Nation 97%.

              BRIT Clan 98% (-2% penalty for not obeying Clan Commander's relation orders toward USA Nation and it being a defenseless Trader)

 

              *****Entire GB Nation's relation level toward USA Nation decreases by 2% to 98% because it was a defenseless Trader.

              *****[bRIT] Clan's relation toward USA Nation decreases by 10%.

 

 

    5. [bRIT]ClanPlayer attacks [uSA]ClanPlayer

              Relation changes toward:

              USA Nation 95%.

              Own GB Nation 98%.

              BRIT Clan 98%

             [uSA] Clan 80%.

 

              *****Entire British Nation's relation level toward USA Nation decreases by 2% to 98%.

              *****BRIT Clan's relation toward USA Nation decreases by 10%.

              *****[bRIT] Clan's relation toward [uSA] Clan decreases by 20%.

 

If this at all seems interesting, or even completely idiotic, please comment. All I know is that Political / Diplomatic information should definitely appear in game on some Diplomacy screen, and that ever player's actions should cause some kind of relation change between nations.

Edited by Cpt Blackthorne
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