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Hobo

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  1. Same question. Sadly this is a dead forum as it is a great game
  2. I have wanted a game like this for a long long time. I will right a long (very positive) review when I get the time but there is one issue bugging me and that is how fleeing troops get super human powers and can run 3x faster than regular troops for hundreds of miles and then regoup in to an effective fighting force with all of their guns and arty in a few hours. I have run in to this a couple of times but the best example is when I forced the garrison out of Fort Stevens, I had my Portsmouth garrison on the other side of the Merrimac as a blocking support force. The Stevens garrison troops fled right through my blocking force and ran for a few hundred miles in the woods in my controlled territory only to regroup a few miles from Portsmouth and quickly take the open town. I had my fresh garrison militia trying to follow them but they were a day or so too late. In another game I was able to pin the fleeing garrison in the NW corner of the map with a 3-1 advantage and it took a week and roughly half of my force to slowly destroy them. In another game I had the Newport garrison flee south in to the atlantic ocean almost to block island and hung on for over a week before they were slowly reduced to zero. Also, you really do need a manual as the game has so much depth that is not covered in the tutorials that you need to understand to be able to play the game effectively. My fear is you are going to lose a lot of early adopters that get frustrated and quite. I understand why you do not have one available as they are a pain to create and hard to keep current as the game evolves, but I do think it would be in your best interest. At a minimum you need to create a lot more tutorials with greater explanation of the basic game management. My two cents and to repeat, this is a great game and I want you folks to have great success. And then this is done, please port it back to the civil war ASAP:}
  3. This game will get good when they fix the bugs and then start layering in historically accurate battles. Savo island battles are top of my list.
  4. With you on most of these, especially #4 AND #5. I think they started far to ambitious. Day one should have been a bunch of pre-planned existing ships and then once everything else was good add the ability to design your own. I am excited for the campaign if they ever make it that far.
  5. I will probably just wait and see how the game progresses. When it gets further along I will buy a new GPU as mine is ~4 years old. Any recommendations on GPUs these days?
  6. Hey Guys - Just got the game yesterday based on my love for the their Civil War games and must say in its current state it is unplayable due to performance issues. Not sure if my rig is inadequate, my settings to strong (I detuned standard settings to Medium Textures), or if the game is just needs more work. Played with multiple settings and cannot get beyond 3 FPS in a 3 ship game. According to task Manager I have plenty of CPU and RAM available but GPU RAM is pegged. My guess is lack of GPU RAM (or simply the GPU) that is the problem but would love your thoughts. Also, the game needs a mini-map to track all of the known ships in the game. When playing more than 1 ship it is impossible to get control and understand the positioning of your squadron.
  7. Don't care the theater as long as they make the transition to Dynamic campaigns. That would truly make it ULTIMATE.
  8. Wrong war. Tar Heels comes from the Revolutionary War where the NC soldiers did not have shoes so they put tar on their heels.
  9. I believe they wiped out AP Hill's scout party and just basely missed the man himself as well.
  10. I just won it on BG level as CSA with about 60K troops and 3 Corps. My strategy was to set a forward defense in the North from the isolated woods in the NE across the first first line of defense in front of the corn field and across all the way to the woods on west. After US failed to push through my defenses I moved forward from the corn field and took all of the woods directly to its North. At the same time I defended the first bridge with 3 arty brigades, 1 skirmisher, and 3 1-2* brigades. I had 1 brigade of cav millee to take care of the US Cav troops that slipped through my defenses. The AI gave everything it had at my two flanks forcing me to eventually retreat my left flank back to the woods aligned with Dunker church. My right flank held until the second round when the map expanded so they retreated to the woods on the far right and while weak were a pain in the ass to the US for the rest of the battle. I slipped 2 cav brigades to the US rear and stole 2-3 of their supply and hurt a number of their arty. When the 3rd round came I had basically won the North with some tough fighting defending the woods to the right of the sunken road, but had to retreat from the first bridge to the heights to the right of the sunken road, My reinforcements helped but it was touch and go. I also held the last bridge for a while before eventually falling back to Sharpsburg. On key was to sneak 1 strong brigade and a cav unit around the south most river pass and harrass the troops trying to push over the bridge and steal their supply and shake up a couple of their arty brigades. They key principles for me were: - Steal their ammo wagons with Cav as logistics is my weakness - Use all of the woods as cover and force them to fight in the open. - Retreat when you have to but use that as an opportunity to expose their flanks while resting the retreating troops. - Use skirmishers to weaken their flanks and basically demoralize them - Never, ever, fight a fair fight. This most importantly.
  11. Dang, I hate arguing with my favorite CSA general, however, DLCs are not fixes,patches, or updates, but expansions. They are a way for developers to add a little more content and make a little more money and probably a lot more margin since the basics of the game are in place and working. Remember, if they don't make money, we don't get game. And I like this game.
  12. absolutely. The devs needs to make a profit or they will stop creating games for us.
  13. Probably doesn't rank in the top 10 things I want for arty. The top few include: - Ranges for various arty options such as canister as provided in UGG. I do not want to micro-manage the options, I just want to know the ranges in which different types of ammo are used. - Fix the declining effectiveness bug - A better way to understand the effectiveness of each type of cannon. It is not clear what is provided matches battlefield results. - Better blocking algorithm. Seems you can easily shoot through trees and even your own troops.
  14. You can recite every quote used in the games delay screens.
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