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JCDC

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  1. I got into a war with the USA, who had a 300 ship fleet as Italy when I had about 70 ships. I fought them for 2 real-life evenings, about a year in game, did dozens of battles, sank 280 of their ships, put in really a lot of time into it to defeat them in every way possible, and then when peace happened despite thrashing them to the point they had a revolution and no navy left could not even get morocco in the peace deal (they only thing they had that I wanted). The money I was offered for this thumping victory was about the same as it cost me to sail my entire fleet home in wartime before I could put them on limited. Literally earned taxi money home and that's it. I just quit in annoyance to come back to it later and when I came back to the autosave later it didn't even offer me the peace screen. I was just no longer at war and didn't even get the money. War was just magically over and I didn't get a single ship, dollar, or territory. There is no autosave to go back to, nothing to be done. Two evenings totally wasted in terms of game progress. This is a phenomenally frustrating gameplay experience on every level for a game that is supposedly in release state. Firstly an autosave shouldn't erase any start of turn events and pretend they never happened, and secondly you should be able to get more out of peace deals in the first place.
  2. Ok, I don't remember seeing values this high before, but maybe I just wasnt paying as much attention after the early years. The 37.5 inches deck penetration at 30,000m still seems wrong though. Can't imagine a shell at that distance plunging having 2/3rds the penetration of a point blank shot. But since hits at that range are staggeringly unlikely I guess it doesn't matter much in gameplay. holding Alt is a neat feature, I didnt know about that.
  3. Have gun penetration values gone completely crazy, or is this just me, or is this a bug, or...It cant always have been like this right? 60 inches of belt penetration at point blank, 37.5 inches of deck penetration at 30,000m? This is 1920 start germany, I found the same result with 1920 france, britain, japan etc. all with capped ballistic 2 shells. The step ups are consistent across all the different shell types. Perhaps the yardstick is wrought iron or something? but I dont remember the values always being like this, I used to use them to choose my armour thickness, to create a realistic invulnerable zone. So if this is deliberate its a very odd decision, how do I translate these values into something useful? Because if these penetration values are for real steel armour, armour is pointless.
  4. Ahhh, that's what I saw. I somehow remembered that as a setting, not a vote. Thanks
  5. I am sure that a setting exists, or existed, to turn these off? when I started my previous campaign (first time back to the game in a while) I think I saw it, but left them switched on. But now I started a new campaign, and I cant find this setting anywhere. Did I imagine it? or am I just missing it somewhere.
  6. I cant stand the spotting/visibility/fog mechanics anymore. Its made the game so frustrating its unplayable. This has been an issue for 2 years and nothing has changed. I dont understand why this entire game is played in perpetual fog, both visually and mechanics wise. Only being able to spot ships when they are 3-6km away on a fine clear day is just nonsensical. I have all these battles where I steam towards the enemy and they ambush me like its in a thick forest or something. The AI always spots first, and starts firing, and then all of them instantly dump smoke, and you just end up in this confusing nonsense of not really being able to see where the enemy fleet is. Please don't quote arguments of realism, I spend a lot of time by and on the sea, and am painfully and intimately aware of how things look and appear at different distances. not being able to spot a destroyer sized ship until its 4km away in fine weather is rubbish, it has no basis in reality. Im tired of it, i've been playing the beta for years on and off and despite a lot of talk about this, nothing has changed. Please, just let us be able to see the enemy fleet before the shooting starts, to allow some tactics and positioning and planning, rather than just groping around in the fog until the enemy mess/furball of ships appears. there is so much wonderful stuff about this game, and so much stuff that isnt great yet but is rapidly improving, but this issue never changes. This is not what the sea looks like on a typical day. It just isnt. this is what a fleet/seascape looks like on a typical day. Please, please, please...please, please.. just tone down the fog and increase the spotting distances. please. I just want to be able to see the game I am playing, and see the enemy I am playing against.
  7. no, its working now. Thanks
  8. I see lots of people having trouble with verification, but i cant even get the buy now link to work. it just blank pages. tried on multiple browsers.
  9. I don't think I have ever even heard of a total war where the aggressor manufactured an excuse to do to war, failed one tiny attack, tried to sue for peace despite never being counter attacked, then ran away so far that they actually left their own country. even the French wouldn't do that. you were literally defeated by your own fears, divisions, and some words on the forums. People say forum PvP isn't or shouldn't be a real thing but here, Britain defeated spain in a total war, and the only real fighting was on the forums. It is quite beautiful and extraordinary to behold. thank you for the lolz.
  10. The really bizzare thing is that on both occasions it crashed my router badly, and for a long time confused the shit out of it and my PC. first time I thought it was co-incidence, but after the second one. I have no idea how this Is possible.
  11. Lol Sunday night. definitely not going to get fixed anytime soon eh?
  12. Jorge announced that they are going to stop doing RvR and all go back to Havana due to the 'bugs'. Since this is not starships troopers, the bugs are not the problem. what he really means is that they realise they are not going to have an easy win and are running away using some lame excuses. either way, the 'total' war is over without really a shot being fired.
  13. Brits would have made port battles today at both Salamanca and Carta without that bug. so all the bug did was delay by 1 day. the problem is not the bug, the problem is you started a war you cant fight. 1 day. 1 day. literally. you would not have been able to defend both ports. so, this whole 'bug' excuse is just pathetic. you were going to lose that port from the moment of your melodramatic war declaration.
  14. You failed at Omoa because you brought the wrong ships and played the wrong way. you brought 1st rates to open water fighting, and didn't escort them properly. we could have used Lynxs/privateers/pickles as fire ships with the same effect. you simply played it badly. then, you didn't come back in the correct ships to get hostility, you just rage quit. You failed at Georgetown because you didn't expect us to have allies and we screened you. you were disorganized and weren't in the right places at the right time. yes, the tagging mechanics are dumb at the moment, but they work both ways. You lost Cartagena because we can make 2 fleets and you 1. ok, the port activation was a bug, but we would have activated both ports at the same time the next day. so, you would have had exactly the same problem, just a day later and there would have been no bug involved. your mistake was declaring 'total war' on a bigger nation. of course Brits would use their numbers to advantage to counter your better ships. you were going to lose Cartagena today if you didn't lose it yesterday, because you cant defend 2 ports and we can attack 3. The problem is not that you lack ships, or skill in PBs, you just were led by arrogance and emotion and no strategy whatsoever. its remarkably childish the whole mess you got yourselves into and you have no one but yourselves to blame. Britain didn't want war with you, and only defended our port at Omoa. now you have lost Carta, and the only people who can be blamed are yourselves! Not Brits, not Devs, not SORRY. you are just lucky that despite your declaration of total war, saying that all british clans were scum who you wouldn't even talk to and definitely wouldn't allow to surrended, the British clans were adult enough to let you keep the ports you need and accept peace despite the insults and accusations. What a shame this whole episode is on the Spanish clan/nation. try being less arrogant, and less melodramatic, rely on being smart not on being in big ships and try and just have fun. you will do better.
  15. They weren't late, that was a bug where the rest of the world was 30 mins early. so if anything, its the devs fault. And those weren't 18 Oceans, that was a bug where a bunch of ships were accidentally duped. actually they only had 3 players there.
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