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  2. I've come across more sources on historical Russian flags, not that I can make much sense of them since I don't read a word of Russian unfortunately. The three last flags here should all make it into the DLC someday. The middle flag here for some reason has both the Russian tricolor and the Jerusalem flag. Another cut: This is from a book: https://dlib.rsl.ru/viewer/01008918049 I did now find several sources showing the Russian Galley flag from the DLC, which I thought I hadn't seen before, but must have just overlooked or forgotten: Here are some more versions of the Tartar flag, including another Tartar flag with an owl: Some other interesting flags, like the flag for Isle of Man SWEDISH FLAGS: This plaque of flags from 1805 in Swedish I found particularly interesting. Sweden has a rather poor selection of flags in the DLC, I guess because they were historically unimaginative with their flag, but here are a couple of variations of the flag that I hadn't seen before: I think it might be worth including for Sweden the flags of Riga and Reval (Tallinn) as seen on this plaque, as both cities have been under Swedish rule until about 1710, the beginning of this game's timeframe. Also the Strahlsund flag, as Pomerania was Swedish for a while until about 1807. There's also some of the variations of the Swedish flag on the top left side that aren't in the DLC and could be added in the future. I also have been thinking for a while that this Swedish flag should be added to the DLC, even though it might be too early for the game timeframe by just a few decades: There's also 2 interesting Danish flags on the above plaque.
  3. Galt

    Naval Action Meme collection

    This used to be the admin's photo, this is not oc!
  4. Maybe you don't remember when alts, noobs, and random players without voice comms joined PBs and ruined plans for PB fleets. The clan system is much better because the players who plan and work hard for the PB get to decide who joins.
  5. I have not quit but likely will not play much (or at all) until 2nd half of 2019. There are too many areas of the game that need attention to the point that the game is not worth playing (imo). Patrol zones, hostility, shallows, PvP rewards, useless ports, 4 hour revenge ganking, pirate mechanics, the list goes on. However, my major complaint is that overnight I went from being a wealthy, self sustainable, OW PvP player to a poor, struggling, sailor who cannot find PvP nor make money doing it. I strongly feel that all currency should have been wiped and that the patch should have been delayed until PvP missions were ready.
  6. You forgot about my boy Waffleburger.
  7. Slim McSauce

    Questions about Hostility missions

    I just did my first hostility mission, it seemed a lot like a raid except very few rewards for doing so. I was hoping for each hostility mission I did I'd get some kind of reward, but all I got was some loot and I thought maybe the loot was suppose to be better but I guess I was mistaken.
  8. Today
  9. I'm still having a hard time finding the reason for RvR as a Clan as apposed to a Nation. Very few clans are large enough to plan a mangage a PB (which ends up being a nation affair anyway so what point is there to cut it down into clan owned ports?
  10. Sea Fox

    Is armed escort coming back?

    Yes all lgv are able to go into port unless they have a warship in fleet
  11. Hi all and Devs Well having played the game for a fair while now { over 7500 hours } when I first started the game was great big first rate battles crafting was easy and fun . trading was enjoyable saiing from Castries to Little River with Bermuda Cedar couple of times per week . The meeting of other players friend and foe and made friends, have a chat and on our way . PVE was fun to get gold build ships help new players get started and later rtn players... PVP …….I enjoy PVP but get bored after a while then go and do some Crafting ETC . I get fed with people keep using the exscuse it is still in Alpha most of us did not expect it to be 4yrs coming up to 5 years ..I Love the game and have been hoping the Devs will reverse the Path the game has taken. I have got value out of the game and would be happy to pay once a year and have bought all DLC except Flags . Over the last couple of months have played about half of what I did play all my clan have mostly stopped playing...they just come on to have a look and log off as many other people do.. This game has a lot of older players as the game style suits them as they have the time and these older players will stick with this game but not the way it has been going ...And please listen to the SILENT MAJORITY not the VOCAL MINORITY who try to put anyone down who doesent agree with them ….. ADRIANCAIRNS CLAN LEADER AHOY
  12. over 5k hours in the game, but I've reduced my time inside Naval Action considerably - Don't care for the new Doubloons system. Killed RVR - Don't like the emphasis on patrol zones vs OW pvp - Don't like the lack of updates to the patrol zone ROE and the ensuing gank fests they promote - Really really don't like the new 2 min join timer on OW battles - Don't like the hardcore emphasis on development that seems to reduce and belittle quality of life features that most games have to cater to a certain crowd of forum warriors that don't play the game. Every time we introduce more hardcore features the player pop takes a dive - Lack of overall development direction. 2 steps forward....1 step backwards. Tweaking of bad ideas that didn't work and rehashing them into the game despite them still not working because it saves coding time. - Still very much dislike the new UI
  13. AeRoTR

    Patch 29. Preliminary information

    Waits for more players, to rage quit the game may be ? Servers may have problems with current peak numbers
  14. Hethwill the Red Duke

    What made you quit the game?

    Honeslty, i do hope GameLabs does a single player NA type of game. Too many solo players in a multiplayer game. Seems to be the norm, reading threads from 2015...
  15. Hethwill the Red Duke

    Questions about Hostility missions

    1. Directly No, but hostility kills count towards Hunt and Search&Destroy missions, so indirectly...yes. 2. Yes 3. What's a Raid ?
  16. This game is taking too much time to achieve the final release. One step forward, two steps back, I guess game is actually good enough to achieve final goal and DLC ships are what casual players (like I am) do need. Few things to do for a player who plays alone. If you do not join a clan you have really few options to have fun. Game should allow to create public groups with defined missions (port raid/coastal missions/port battles) to be joined by players. Economic module is disconcerting since there is no way to know where the goods are cheap to buy and expensive to sell... to much time playing to get so little profit.
  17. Hethwill the Red Duke

    What made you quit the game?

    ??? are you GL human resources ? how can you even say that ? atm ALL OW missions are open to be done solo or in group, in pvp or against ai, there's no distinction, just comment something that was posted. what doesn't exist anymore, in the war server (pvp), is full pve mode - sitting in front of the port, under both forts and farming ai. we all have to sail and engage the AI.
  18. do not say dlc

    What made you quit the game?

    PffHahahahahaha! You are funny...
  19. 6 people divided into four projects does not equal success Though I am looking forward to UG:AoS if devs can implement consistent ideas
  20. Trashumi Cubanwara

    What made you quit the game?

    Where is the problem in a community with diverse ideas and playstiles? That is indeed the perfect community that this kind of game needs. If the devs really know what they want they should just go, develop their idea and just ask the community for opinion and ideas for specific points of the development, and tbh, they looks like they dont play their game for a year or more.
  21. Maybe they should not split their team between four different projects
  22. Slim McSauce

    Questions about Hostility missions

    1. Are rewards increased for Hostility missions? 2. Can hostility only be raised during the port timer? 3. What's the difference between a hostility and a raid?
  23. Well Lot of you say that devs dont know what kind of game they want. Its not true. They want hardcore game. Probelm is that they have too small team for such a big project and community that don`t know what they want. I hope that NA2 will be better.
  24. Yesterday
  25. Sir R. Calder of Southwick

    What made you quit the game?

    I routinely come back, but I would echo a lot that's been said on here. In no particular order: 1) Too low of a relationship between time spent in game vs ability to progress. The crafting mechanics at this point are perhaps the best example. This ties directly to : 2) Poor service to solo players or small clans. Everything over the last year or more has been punishing for those who don't belong to a large clan and don't have the luxury to specialize in one thing. Prior to all that, I could be a largely one man operation and craft whatever ship I wanted. Sure, it might take a while, but it was doable. Now, not so much. 3) Also along with the previous, the elimination of AI fleet missions. I found them to be one of the most enjoyable and quick ways to have a decent sized battle without getting a dozen or more people together. Getting rid of those was a slap in the face to people like me who don't have the time to get together to hunt a PVP fleet with others. 4) I would also agree that it frequently seems like the developers change their minds on which way to take the game. Often, rather than a gentle nudge to a particular mechanic to tweak it if it seems it needs attention, something is completely scrapped or invented altogether. There has been way too much "chaos" for lack of a better word in the implementation or removal of various features, details, and characteristics. This includes marks, ship mods, ship handling characteristics, and things like that. 5) Selective enforcement of realism. I have a hard time believing protests from the developers that the driving force is realism (such as why even the protractor tool on the map was taken away for a while, or why certain other features work the way they do) when they decide to make every nation in Europe playable in the game. I know that they are Russian, but I'm sorry: not even in the wildest dreams of the Russian Empire did they have so much as a raft in the Caribbean. If this included the Pacific Northwest, then maybe. The Polish-Lithuanian Commonwealth? If we use the US flag in game as a way to tell the time period, then Naval Action encompasses anytime between 1795 and 1818 (which conveniently covers the French Revolutionary Wars, Napoleonic Wars, and War of 1812). The Polish-Lithuanian Commonwealth ceased to exist in 1795. A bit of a stretch. And Prussia? Well, I'm as much a fanboy for the Prussians as anyway, but they never had any Navy to speak of. I have always liked Naval Action. But various decisions in its design since it went public have made it increasingly difficult to enjoy. I have a full time job, I have various hobbies, and I play other PC games. Therefore I don't really have the ability to play "19th Century Naval Career Simulator" that often. And because I can't devote 8 hours a day to the game, it makes it much harder to play when I can devote 1-2 hours.
  26. I think they know they just haven't told us for whatever reason. Maybe they're afraid of what happens when you let the community in on development.
  27. Trashumi Cubanwara

    What made you quit the game?

    1.-Like batman said: 2.-RvR is done 3.-PvP balance 4.-Lack of main content 5.-Lack of information/communication with community. 6.-Devs hiding info of the hotfixes 7.-Takes months to fix exploits/bugs 8.-Bad implementation of the DLC model (IMO) 9.-0 solutions to new player retention 10.-IMO Devs dont know what kind of game they want/they are making
  28. *burning out (3k hours in game) *dwidling numbers of player population (if you ever played on full server going back is hard, despite the fact i remambered times of under 100 pop on closed testing) *personal feeling of lack of potential realisation.(i guess there is too much to write about) *very long early access/testing phase as for mmo type game had it's effect on all above.
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