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  2. Beeekonda

    Demasting

    I'll add it has 153 at 50 meters meaning it actually has more pen at shorter range
  3. Top tier DLCs prove that “risk immersion” via lost of ship is a farce. DLCs proves that players don’t care about the grind of ships to produce ‘fear of lost’ because if they did then no one would buy DLCs because there’s no risk with them. DLCs is ‘no risk immersion’ and they selling like hotcakes! and they are producing more pvp content. Proof that ‘sustainability’ was always the key to pvp content, not risk! The only way forwards to beat p2w is to reduce the costs of all in-game ships, make them ‘sustainable’, start an arms race between DLCs and in-game ships, then also pvp content will increase exponentially.
  4. by the way just as a heads up, in real life too, All or Nothing was merely a design philosophy and a guideline, it does not mean LITERALLY no armor whatsoever outside the citadel and turrets/barbetts. it just means maximum armor possible to vital parts, while reducing to the reasonable bare minumum (but rarely to nothing) other armor. in most places a few mm of armor to act as anti-splinter and anti-HE was kept. and in addition, there is almost always a decent amount of casemate armor for the upper decks, plus some rather heavy armor on some crucial parts outside the citadel too, like, often, the rudder steering compartiment, and the main battery director towers. especially the americans which often used very high quality and expensive STS steel (which is armor, by the way) as the Structural steel as well on all of their ships (!) from WW1 onwards. so effectively all of their ships had a minimum of 5-15mm or so of armor absolutely everywhere, which helps a lot already vs HE and splinters. but all nations still added armor in various places outside of the citadel and had some "skin armor" across the hull too, to an extent. so if you did a literal all or nothing design in game, with zero armor on most of the ship, it's not a problem in my view that it sucks and has crippling vulnerability all over the hull. it was a known danger irl and was basically never done on any real ships either. Nelson Class was probably the closest BB to literally no armor at all outside the citadel (as far as i know), and that sucked. the lack of armor and light superstructure meant they always caused serious damage to their own hulls from just the muzzle blast of their own guns (sometimes even rupturing electric and hydraulic lines in their bow section when firing many broadsides in a row.) let alone what whould have happened to them if they had ever actually been shot at in combat... see for yourself: Iowa class: all or nothing? Yes. but...note the long citadel tail-end extension to cover the whole steering gear machinery, the 38mm of weatherdeck armor all along the ship, 13-16mm of armor on all the lower compartiments in the bow, 25mm casemate armor, 38mm fire control tower armor, ect ect... Littorio class: all or nothing? yes. but... notice the 2 armored deck extensions in the bow in front of the 1st turret, and in the stern above the citadel, 70mm casemate armor, long rear citadel extension to cover the steering gears. 45 mm deck armor on the casemate between turrets 2 and 3, ect ect... Yamato: all or nothing? yes. but... notice the 35-50mm weatherdeck armor. mutiple small armored compartiments at the rear for the steering room and damage control centre. 50mm armor on the funnel, ect ect...
  5. #meToo However - as noted - multiple smaller units can be bought only by an 'unbalanced' investment in AO. And the AO itself is unbalanced in that it grows # of divisions and # of corps out of proportion to its ability to grow # of Brigades. Common sense says that an army with fewer senior officers and guns would naturally have more smaller units within a division - rather than form more divisions or more corps. 'zackly. I get the message: ugcw has hard-coded limitations on its ability to handle this situation. Too bad. Playability suffers. Which makes sense. Sort of. When designing my own paper-based napoleonic-era wargames (based on substantial historical research) back in the 60'e & 70's - It was clear that most battles at the time were fought with command at the regimental level. Communications - or rather a lack thereof - means that most fighting decisions were made there. Primary Drawback: Detail Overload (too many pieces to manage in the game). Avalon Hill's Gettysburg (1958) was the first of the popular dice & board games of that era - and it was based - clumsily - on Divisional units. https://en.wikipedia.org/wiki/Gettysburg_(game) A large-engagement army of Brigade-sized units just makes for more manageable gameplay.
  6. Salut ! Est-ce que la mention " Nouveaux navires " inclue des navires de commerce ? Je trouves que ça manque un peu dans le domaine. Ensuite, je me demandais si une mécanique de pêche un peu plus poussée pourrait voir le jour ? Par exemple, à cette époque, la pêche à la baleine commençait à devenir fréquente à cette époque il me semble ( dites moi si je me trompes ). Ça serait génial de voir ce genre de truc implémentés sur Naval action.
  7. Djakary

    Demasting

    Also mast thickness displayed is the thickest point aka low section. (or so i was told) So mid and top section can still be demasted.
  8. When making a ship there is always that anticipation, will it be a purple, what if its a gold! It would be nice too have have a chance, even a very small one, when making upgrades, to receive a RNG upgrade to an elite item. If Game strategists wanted to introduce a specialisation to crafting, this RNG could increase, in a very small not game breaking way, such that the more time people invest in crafting a specific upgrade, the more likely to get an elite. This would reflect their increased expertise gained from making so many. Lors de la fabrication d'un navire, il y a toujours cette anticipation, sera-ce un violet, et si c'est un or! Ce serait bien aussi d'avoir une chance, même très petite, lors de la création d'une mise à niveau, de recevoir une mise à niveau RNG vers un élément d'élite. Si les stratèges du jeu souhaitaient introduire une spécialisation dans l'artisanat, ce RNG pourrait augmenter, d'une manière très petite et non révolutionnaire, de sorte que plus les gens investissent de temps dans l'élaboration d'une amélioration spécifique, plus ils ont de chances d'obtenir une élite. Cela refléterait leur expertise accrue acquise en faisant autant.
  9. Despe

    Demasting

    probably for extra penetration by mods and port bonuses?
  10. Lt Sekiro

    Demasting

    Lite question for the Devs. 32pd got actually 153 penetration. How my indef heavy rig+elite french with 154 mast thikness can be demasted ?
  11. Could do. In custom battles if you set all your 1940 BB Armor to 600mm (23.62 inches) and 1914 CL enemies to ensure 178 gun calibre or less (to ensure pen lower than 600), then 178 of 412.8 pen (at 1000m) 'penetrates' 600 armour, this should never happen, every shell should shatter, only the superstructure should receive damage, BB should be immune from damage but it is not. But on the other hand it's probably will be the damage model that we will be playing with since it's also probably too late to change it now.
  12. There is no bug, it works as intended. You got doublons for a loki kill but it does not count as pvp kill in hunt missions.
  13. Today
  14. I would say (but this is not new and I believe the developers were working on this) also the way the citadel is represented in game should be revised, it is just too simplified for what it tried to model. Effectively citadels done the right way (especially turtleback) cause ricochets thus protecting the most critical structures of the ship. That is something different imo than flat bonuses and maluses like 30% or so less chance for damaging the engine.
  15. Riiiiiight, you can only have one version of a DLC ship at a time wink emoji
  16. Exactly, that is not something we want. We want a as realistic as possible game. In a way I also do not like the ship HP bar, but at least that one is not linear in terms of HP reduction upon a hit.
  17. It was sarcasm, the point being yes most the ships in na have had their gun loadouts and armour values tweaked for balance; often being equipped with the strongest guns they had during their service. A ship that needs its weakest historical armament considerably nerfed (in overall weight, individual gundeck calibres and the total exclusion of its shell guns) to even be on a level playing field with the strongest 1st rates in game, is not one thats appropriate for balance 'tweaking'. That is before even considering the artificial nerfs that would be needed to compensate for over half a century (compared to victory/santi) of structural and sailing improvements. The result would be a ship in game that in no way represents its historical capabilities.
  18. That would be cool. I also propose a minor speed buff.
  19. Don't be negative. 🙂 After renaming the ship in a less generic name, her characteristics could be adapted more carefully, taking into account the real ship chosen. So, don't just propose a ship name, but when possible add which strong and weak characteristics should be raised up. I would think in Vanguard, with increased turn rate.
  20. Yoha

    montañes class

    Well that ship would be WAY outside of the Naval Action time period while the USS Pennsylvania 1837 is at the very end of the Naval Action time period.
  21. I would like to see hms dreadnaught in game as well so long as they give it a broadside weight similar to L'Ocean or Santi and tweak the armour values /s
  22. Yoha

    montañes class

    I would be ok with a gun nerf, they have tweaked plenty of other ships' gun payloads so far. If they left it around the broadside weight of a L'Ocean or Santi it would be appropriate. We all know they tweak the armor values on the ships for balance-ish.
  23. That ship has absolutely no place in game unless it was to be artificially nerfed beyond any realistic representation. Even excluding the shell guns it was armed with, the standardised 32lbs across all decks still have a broadside weight far beyond any other ship of the line in the game, this advantage is only magnified if we consider only decent penning calibres. Theres plenty of other earlier ship of the lines from the 32lbs on all deck era that would still far surpass everything currently in game and be utterly broken, yet alone choosing a later one with shell guns. It may well have been designed and built over a long period thats within the games era but its eventual completion date and associated ordnance certainly does not fit.
  24. Yoha

    montañes class

    What is the BR total for each of those nations? A Niagara does not hold the same significance as a Santi. That being said, I'm cool with more Spanish ships because they are very beautiful ships. Maybe get them some smaller rated ships to balance their tree out.
  25. Vielleicht kann @Ink oder @admin helfen den leider kann ich es nicht
  26. Thanx for the answer, didn’t notice it in the gameplay videos i saw. After some more thought about that matter I have to admit, that such things seem hard to realize in a strategy game. A pity!
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