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Nick Thomadis

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  1. Uploaded Beta x 2 which includes the following: - New options "Mixed", "Fast", "Slow" for starting the campaign, allow you to use the pre-made AI ships according to your liking. If you want to play in the fastest way, you choose “Fast” so all AI designs are pre-made. In “Mixed” mode only the starting units are pre-made and in “Slow” mode all AI designs are generated on demand, making it a full sandbox mode, but it will cost the most time during turn times. *Important:* Mods will be compatible only with the “Slow” mode. - Fixed a minor auto-resolve issue, not causing adequate transport losses in “Undefended Port” battles. - Visual optimizations in combat environments. Note: It is advised to not play yet a "Fast" campaign mode in 1940 because it has not been enriched with the necessary amount of pre-made ships.
  2. Hotfix - Further optimizations in environment visuals and lighting.
  3. v1.1.7 - Optimizations in weather visualization and lighting of the environments. - Auto-Design optimizations.
  4. Uploaded optimizedx5 build including: - Fixed issue in Campaign forcing the AI to design ships too often, delaying the turns. - Further optimizations for auto-design. - Further improvement on how snapping works in the ship constructor, fixing previous problems causing difficulties to add guns on barbettes. You need to restart Steam to get the update. This optimized version should be good and stable enough until we finalize the beta, which will offer all the radical improvements in campaign loading times.
  5. We will offer choice to run campaign without the packed AI designs, so it will run as before for mods.
  6. Uploaded optimizedx4 build including: - Auto-Design further optimizations. - Further shell dispersion optimizations. - Further ship movement optimizations. - Rudder options became more distinct in their effect. - Aiming became more persistent when hitting the enemy. - More aggressive Division AI logic for Screen/Scout commands (passed the change from the current beta) You need to restart Steam to get the update. Note: The beta version of the game will be updated soon, most probably today.
  7. Hotfix - Fixes for lighting reflections - Performance optimizations
  8. v1.1.6: - Further Optimizations in shell dispersion logic. - Further Optimizations in ship maneuverability logic. - Further Optimizations in the ship damage model. - Fixed minor issue of auto-design, accepting rarely ships with empty barbettes. - Rudder options became more distinctive in their effects. - Penetration data of selected ship now shows coloring of sections as it does in the main game. - Improvement in the lighting and reflections of the various weather environments (Not final - some minor visual issues exist that will be resolved shortly). - Other minor fixes.
  9. v1.1.5: - Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide. - Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers. - Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors. - Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient. - Other minor fixes.
  10. Can you make in-game report for this please? We have it in our mind to do, yes, once we stabilize the beta.
  11. Hello all, We usually offer betas prior to the release of a major patch which includes new ships and 3D content. Now we make an exception because we have prepared something that should please the majority of the game's community, The most frequent complaint of players was the occasional long loading times in the campaign. So we have addressed just that. Please read: https://steamcommunity.com/games/1069660/announcements/detail/4678766374094571649 You can place your feedback in this thread or on Steam.
  12. Uploaded optimizedx3 build including: - A further improvement for the FPS limit in settings. You should notice also a slight fps increase. - Battle AI fine tuning. - Tension slight tone down. - Other minor. You need to restart Steam to get the update. Note: In about 2 hours, we will provide the promised beta.
  13. Uploaded optimizedx2 build including: - Auto-Design further optimizations. - Increased ammo replenishment in campaign. - Fixed FPS limit not being saved in settings. - Fixed some problems in camera scrolling in campaign map, being either too sensitive or not fast enough. - End techs improved to not cause overweight ships. - Fixed remaining issue of shell ballistics not being able to find a fire solution sometimes. Gun ranges and accuracies have been adjusted accordingly. - Adjusted further the armoring logic and damage model, addressing cases where some ships with very high endurance were too hard to sink plus other fixes. You need to restart Steam to get the update. Note: There will be a new beta shortly introducing a radical change in the game, making a new campaign to need only a few seconds to start, and overall to greatly reduce the loading times. Mainly this update will improve the number one issue of the game, as stated by the community.
  14. There is a minor UI issue which misses information due to rounding, but I see your point. Hotfix will be provided.
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