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Teleporting with cargo, solving the issue


Teleport with cargo, penalties ?  

271 members have voted

  1. 1. Teleport with cargo should be...

    • expanded, with possibility to teleport to outpost
      59
    • left as now, 4h cooldown to capital
      52
    • less frequent : increase teleport cooldown
      8
    • penalized with a tax on cargo (30 to 50% for example)
      12
    • not possible at all (cargo is lost on teleport, warning message beforehands)
      79
    • not possible at all, teleporting should be fully deleted
      52
    • Other, please comment
      8


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Thanks devs for listening to the players votes in this topic.

 

I think this is a good compromise between those that wanted to be able to teleport more - and those who think cargo should not be teleported back  to capital.

 

However I still find that to be able to jump between outposts with santissimas ready for action close to the enemy might be a bit too cheesy - but let's see.

Edited by Azzak
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This patch is wonderful. I am so happy with the solution chosen, including with the smugglers toggle.

I had already begun trading and crafting myself to supplement my privateering income (yes I am that bad / it is that hard) and am now looking forward to making smugglers runs to sell off my prizes and take advantage of new markets. This is going to be so much fun!

Also with regards to TPing Santis around the map, this was already being done. The Smugglers toggle just makes it as easy for nationals as it does for pirates. And if it helps those who enjoy port battles to have less undefended fights, then it will be a good solution.

The problem of steamroller nations is going to be solved via alliances and diplo, not via teleport mechanics.

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...

The problem of steamroller nations is going to be solved via alliances and diplo, not via teleport mechanics.

 

Respectfully, I would want to add the word "partially" to your statement.  It will be partially resolved via alliances and diplomacy.  Not entirely, and there are other threads with good reasons stating why not entirely resolved by these.

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  • 2 months later...

<p>

I suggest don't remove teleport, but implement some kind of trade routes mechanic.

Free port deliveries allow hauling to closest Freeport and then pay for AI delivery. This effectively turns Freeports into risky areas where trader hunting happens.

According to the game map size, this Caribbean is greatly underpopulated. Think of teleport as a way to multiply people and place it where it is supposed to be. It does not matter if it is the same irl guy in Veracruz and Oranjestad.

So I agree with other posters that prefer to facilitate "player movility" over tedious time consuming screen staring for hours.

So for the economy, how about give players the ability to setup AI trade fleets->treasure fleets. Something like:

  • You can pay to deliver your goods using a trade fleet from any port to any port. More realistic trade routes could also be considered, with smaller routes converging into main port routes, so when sending from small port A to big port B your fleet may go through other small ports C, D.
  • Trade fleets set sail every certain period, using some rule to add some unpredictability to avoid camping.
  • Trade fleet is shared between players. All the players contracting the next trade fleet in the same port, will put the goods in the same fleet.
  • A way to setup such a fleet could be:
  • There is a timer in the port UI showing when the next fleet will set sail, and its current BR composition.
  • Any player in the port (mainly the contractors will do, but not only) can put gold to add BR to the next trade fleet, so the more players operating in the port normally the stronger the fleet.
  • As there is a max of 25 ships per battle, there has to be a maximum of cargo hold capacity and a maximum of BR for the escort a trade fleet can have. Biggest ones could be like good ol' treasure fleets.

Now, for the trade fleet trip it maybe normal OW or alternatively something like the "battle events" to give them some RvR purpose:

  • Like in small battles, large battles, add the list of active trade fleets with new mission type: "Defend the Trade Fleet".
  • Players can subscribe to defend any trade fleet.
  • If/When the fleet is attacked on OW, the system will invite players until the BR is filled, and fill with IA any remaining slots.

This is by far the best way of doing it! The Freeport would be used as a treasure trade route. Which go to capitals.

In port when dropping off goods they go to your nations capital for a fee of course. Once the treasure convoy leaves, you can follow it with your fighter.

This will increase pvp since players of other nations and rats know this is where the big cargo is..or roughly when they leave. Say all mats have to be dropped by 12pm est, the convoy leaves in a 30 minute period always random.

Pvp will be centralized to the convoy.. attack convoy and get your loot. Hurt economy of that nation if stolen. Now players can protect their convoy by following it and setting up your escorts which was obviously done back then, now you have pvp to protect the ships too.

Fixes the teleport issue, fixes OW pvp, traders can't whine about endless open sea travels.

Not every free port would go to capitals, they would be one designated in each region. That way it would be a lot of product moving, and worth the attack.

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gold should b

 

This is by far the best way of doing it! The Freeport would be used as a treasure trade route. Which go to capitals.

In port when dropping off goods they go to your nations capital for a fee of course. Once the treasure convoy leaves, you can follow it with your fighter.

This will increase pvp since players of other nations and rats know this is where the big cargo is..or roughly when they leave. Say all mats have to be dropped by 12pm est, the convoy leaves in a 30 minute period always random.

Pvp will be centralized to the convoy.. attack convoy and get your loot. Hurt economy of that nation if stolen. Now players can protect their convoy by following it and setting up your escorts which was obviously done back then, now you have pvp to protect the ships too.

Fixes the teleport issue, fixes OW pvp, traders can't whine about endless open sea travels.

Not every free port would go to capitals, they would be one designated in each region. That way it would be a lot of product moving, and worth the attack.

 

 

 

Gold should be in the form of doubloons until turned in also

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