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The Rock-Paper-Scissors of boarding.


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I believe you are right, some things have changed since since the original explanation. It's all very dependent on upgrades, and bots run around with crazy boarding setups.

 

Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.

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Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.

Me too, but it was the other way around. I waited and clicked attack to his deck guns and was surprised to see it , heh, backfired on me. I wonder if it's intentional?

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AttackBoardingActionsSet.xml

  <BoardingActions>
   <BoardingAction>
      <Name>Brace</Name>
      <FirePowerBonus>-0.8</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>0</PreparationCost>
      <MeleeDefenseFilter>0.41</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.2</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>
    <BoardingAction>
      <Name>Defend</Name>
      <FirePowerBonus>-0.75</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.2</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.75</FirepowerDefenseFilter>
      <MaxDamageFactor>0.28</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <OverrideDisengagePenalty>1</OverrideDisengagePenalty>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>   
    <BoardingAction>
      <Name>Attack</Name>
      <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>20</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>1.125</FirepowerDefenseFilter>
      <MaxDamageFactor>0.27</MaxDamageFactor>
      <MovesToOtherShip>true</MovesToOtherShip>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <AllowsWin>true</AllowsWin>
    </BoardingAction>
    <BoardingAction>
      <Name>Musket Volley</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1785</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
    <BoardingAction>
      <Name>Fire Deck Guns</Name>
      <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.2835</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>3</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <DependsOnDecksNumber>true</DependsOnDecksNumber>
    </BoardingAction>
    <BoardingAction>
      <Name>Fire Grenades</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.15</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>2</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
  </BoardingActions>
  <DefaultAction>Brace</DefaultAction>
  <DefaultActionNoPreparationCost>Brace</DefaultActionNoPreparationCost>  

 

DefendBoardingActionsSet.xml

  <BoardingActions>
    <BoardingAction>
      <Name>Brace</Name>
      <FirePowerBonus>-0.8</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>0</PreparationCost>
      <MeleeDefenseFilter>0.41</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.2</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>
    <BoardingAction>
      <Name>Defend</Name>
      <FirePowerBonus>-0.75</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.2</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.75</FirepowerDefenseFilter>
      <MaxDamageFactor>0.28</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <OverrideDisengagePenalty>1</OverrideDisengagePenalty>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>0</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
    </BoardingAction>     
    <BoardingAction>
     <Name>Counter-Attack</Name>
     <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>0.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>20</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>1.125</FirepowerDefenseFilter>
      <MaxDamageFactor>0.27</MaxDamageFactor>
      <MovesToOtherShip>true</MovesToOtherShip>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <AllowsWin>true</AllowsWin>
    </BoardingAction>
    <BoardingAction>
      <Name>Musket Volley</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.1785</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>1</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
    <BoardingAction>
     <Name>Fire Deck Guns</Name>
      <FirePowerBonus>-1.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.4</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.2835</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>3</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <DependsOnDecksNumber>true</DependsOnDecksNumber>
    </BoardingAction>
    <BoardingAction>
     <Name>Fire Grenades</Name>
      <FirePowerBonus>0.0</FirePowerBonus>
      <MeleeBonus>-1.0</MeleeBonus>
      <CannonsBonus>-1.0</CannonsBonus>
      <PreparationCost>10</PreparationCost>
      <MeleeDefenseFilter>0.37</MeleeDefenseFilter>
      <FirepowerDefenseFilter>0.5</FirepowerDefenseFilter>
      <MaxDamageFactor>0.15</MaxDamageFactor>
      <SwitchTimeSeconds>7</SwitchTimeSeconds>
      <DurationRounds>1</DurationRounds>
      <ReloadRounds>2</ReloadRounds>
      <InterruptBoarding>false</InterruptBoarding>
      <StartNotReloaded>false</StartNotReloaded>
    </BoardingAction>
  </BoardingActions>
  <DefaultAction>Brace</DefaultAction>
  <DefaultActionNoPreparationCost>Brace</DefaultActionNoPreparationCost> 
Edited by poison
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This info really doesn't seem that accurate.

 

rPN29yC.png

 

Notice the line Attack vs Fire Deck Guns.

 

even though he is basically defeated at that point, this results in a stunning 20 kills.  Notice how his first fire deck guns against mine it's just 9 kills.

 

Obviously Fire Deck Guns is now more of a counter against Attack. Even more so than Defend in this case.

 

Also "extra high effect" of attack vs Grenades isn't reflected by this either.

This isn't a single, isolated incident either. I've boarded easily 30-40 traders since the last patch at full crew (because grape takes too long to reload and the fight is over after I won anyways), and I've observed this in every single fight now.

Edited by Quineloe
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