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TDA's Crafting Spreadsheet.


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As Plerrick mentioned in his thread earlier we (EDR and TDA) have talked about releasing our crafting spreadsheets. Plerrick released their version earlier and now we are releasing our's.

 

We aim to make our spreadsheets easy to use and we know that alot of people dislikes spreadsheets. So with that in mind we have tried to setup our spreadsheet in a way so that's it's not confusing and only takes a very short introduction/tutorial to understand it. 
If you find the colours irritating or find the spreadsheet hard to use/confusing please describe to us what the problem is and maybe we can find a better solution. 

We want to improve upon our spreadsheets so if there is a feature you think our spreadsheet is missing please do tell.

 

 

 

Anyways, here is a short tutorial on how to use our spreadsheet: 

Step 1. Making a Personal Copy of the Spreadsheet.

- Click the link. You should be now redirected to the spreadsheet.

- Click "File" in top left corner of the browser.

- Select "Make a copy", this will create a copy of the spreadsheet in your own Google Drive.

 

CTNxn8d.jpg

 

 

Step 2. Using the Spreadsheet.

Now that you have your own copy you can start using the spreadsheet. 

I will go over the different features and how to use them in the following steps. 

When you open the spreadsheet it will look like this: (Without the red/blue text + boxes). 

ivacHr8.jpg

NB: Important.

There is only a few things you want to change in the spreadsheet.

First you want to choose the ship you want to craft + Quality level, the amount and the type of wood you want to use. 

Second, if you have any resources or materials in your warehouse type in the amount you have. 

Third, unit prices, you can change these however you'd like, this way you can always get an estimate of how much money (Gold) you need to spend.

Fourth, There is 3 subsheets for your usage. I have explained how the "Ship Search" subsheet works. The "Module Search" subsheet is basically the exact same thing. The "Market Prices Data" list's production values and consumption values in the different ports. 

That's basically it. If you change other things in the sheet i can't guarantee that it will work. If you do mess something up you can simply make a new copy of the original spreadsheet. 

 

Another thing, in the top left corner of the sheet we show the version number so that you can check if you have the latest sheet. The version number will be posted in the bottom of the OP. 

 

 

 

 

Stuff we want to add: 

- We want to add a feature so that you can choose which port you are currently in and the sheet will then tell you, not only how many resources/materials you need but also which nearby ports that produce the resources you need. Not sure how long this will take to get working properly. 

 

 

If you have stuff you want added or if you want to help us with the sheet/implementing new features please send me a message here on the forums. I check the forum pretty much every day and try to respond to everything.

 

Now, here  is the link for the original spreadsheet, enjoy!:

 

LINK (Click to open the Original Spreadsheet).
 

 

Thank you for reading!

The sheet was made by: 
Tommy Shelby & Primus. (Thank you Primus for all your hard work, i wouldn't have been able to make this on my own).

 

 

 

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Good job, but for produce Frigate Q1 Fir need 18 Tar and 3 Furnishings.

And total amount resources needed

 

Iron Ore 200

Coal 212

Oak Log 88

Fir Log 222

Pine Log 8

Hemp 72

Lignum Vitae Log 2

Stone Block 57

Gold 6

Silver 6

Red Wood Log 15

 

http://i69.fastpic.ru/big/2015/1005/eb/80c1edc87f463b5f51e891f5c0aea7eb.jpg

http://i70.fastpic.ru/big/2015/1005/43/59c486f991bffe2909f57f2f0ee30443.jpg

Edited by qw569
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Good job, but for produce Frigate Q1 Fir need 18 Tar and 3 Furnishings.

And total amount resources needed

 

Iron Ore 200

Coal 212

Oak Log 88

Fir Log 222

Pine Log 8

Hemp 72

Lignum Vitae Log 2

Stone Block 57

Gold 6

Silver 6

Red Wood Log 15

 

http://i69.fastpic.ru/big/2015/1005/eb/80c1edc87f463b5f51e891f5c0aea7eb.jpg

http://i70.fastpic.ru/big/2015/1005/43/59c486f991bffe2909f57f2f0ee30443.jpg

 

Corrected the Frigate recipe.

 

Actually the total amount of resources listed in our sheet is correct. We take leftover, excess resources/materials into account as well. So the "Total amount resources needed" listed in our sheet is the actual amount of total resources needed. 

 

If you want to check out the "Breakdown Materials" as we call it, unhide row 29 in your copy of the spreadsheet. 

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Corrected the Frigate recipe.

 

Actually the total amount of resources listed in our sheet is correct. We take leftover, excess resources/materials into account as well. So the "Total amount resources needed" listed in our sheet is the actual amount of total resources needed. 

 

If you want to check out the "Breakdown Materials" as we call it, unhide row 29 in your copy of the spreadsheet. 

Ok. But where Red Wood Log, silver and gold

http://i69.fastpic.ru/big/2015/1005/a3/2e257e9b6ebcd5d9fbf52c5bf15bb7a3.jpg

Your Frigate recipe don't use Furnishings or i have bad copy your spreadsheet.

 

I found error Ships Data!0205 = 0 (Silver for produce Furnishings). Ships Data!J205 = 6 (Iron Ore don't use for produce Furnishings). Ships Data!J215 must equal 156.

Edited by qw569
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Make a new copy of the spreadsheet. It's version 1.04 now after correcting the frigate recipe.

Silver = 0

Cell "Ships Data!O205" must have value 6

Cell "Ships Data!J205" must have value 0 

Cell "Ships Data!J215" must have value 156

Edited by qw569
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Okay so i went through the database and couldn't find anything wrong in the recipes. Ergo something else than the recipe's had to be wrong. 
After a little while i found that we had forgotten to add Roundup() in a number of cells. This was resulting in the "Ships Data!J215" being 150 instead of 156. 

 

I updated the sheet to V 1.05, the errors mentioned by qw569 (Thank you very much!) should be corrected now.

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Okay so i went through the database and couldn't find anything wrong in the recipes. Ergo something else than the recipe's had to be wrong. 

After a little while i found that we had forgotten to add Roundup() in a number of cells. This was resulting in the "Ships Data!J215" being 150 instead of 156. 

 

I updated the sheet to V 1.05, the errors mentioned by qw569 (Thank you very much!) should be corrected now.

 

I've been meaning to talk to you about this for awhile now, but how you do the hours isn't correct either (or at least wasn't last time I checked).  When I was working on mine, I noticed I wasn't getting the same hours as you were.  I noticed that we were both doing it wrong and fixed it on mine a week or two ago.  It is related to the round issue.  As an example, the Cerberus used to show as 869 on yours (I haven't checked if it is still this), but it is actually 839.

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I've been meaning to talk to you about this for awhile now, but how you do the hours isn't correct either (or at least wasn't last time I checked).  When I was working on mine, I noticed I wasn't getting the same hours as you were.  I noticed that we were both doing it wrong and fixed it on mine a week or two ago.  It is related to the round issue.  As an example, the Cerberus used to show as 869 on yours (I haven't checked if it is still this), but it is actually 839.

I'll have to look into that. I didn't do that part so it'll take me a bit of time to figure out what's going on there. But i'll look into it. :D

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I'll have to look into that. I didn't do that part so it'll take me a bit of time to figure out what's going on there. But i'll look into it. :D

 

If I remember right, here is the logic:

 

hours = roundup(material total amount needed / material quantity per job) * hours per job

 

If I remember right, you don't roundup (material total amount needed / material quantity per job) and instead keep the decimal which causes problems.

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  • 2 months later...

also- I think I may have found an issue, at least for crafting the brig.

 

Currently, to craft one Brig, it says that you will require 4 tar.

 

The ship itself requires 4 tar, but the cordage and oakum requires 6 hemp and 2 tar to make 8 cordage.

 

It needs 12 cordage, so 2 runs will require 12 hemp and 4 tar, so 8 tar would be needed overall.

 

unless you are just counting the materials to make the tar (fir logs), then it would make sense, but a tad misleading.

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I feel like maybe everyone else understands it just fine, but before I found yours, I started my own, so I may have a different thought process on what needs to happen.

 

When I was building completely from scratch, I would always come up short when it came to tar and iron ingots- so I had to craft them several times.

It seems like you go straight from the raw materials to the final product but do not incorporate that there's a step between that (rudder parts, cordage and oakum, cables and howsers, and iron fittings are all two step processes). So, things like ingots (iron, gold, and silver) will never be populated on your spreadsheet. 

 

Also, I'm going to have to double check my calculations- I'm coming up with different totals than you when it comes to raw materials..

If I can abandon my own sheet I would (for reference)

 

btw. I love your sheet. I wish I knew how to pull data from a different sheet like that. I'll keep looking to see if there's a better solution.

I figured it out and consolidated everything.

 

Also, for the Brig, it says that you need 29 blocks, but require 2 lignum logs... one lignum log will craft 50 blocks.

Edited by Pyzro
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When I was building completely from scratch, I would always come up short when it came to tar and iron ingots- so I had to craft them several times.

It seems like you go straight from the raw materials to the final product but do not incorporate that there's a step between that (rudder parts, cordage and oakum, cables and howsers, and iron fittings are all two step processes). So, things like ingots (iron, gold, and silver) will never be populated on your spreadsheet. 

 

You could say that we are skipping the step inbetween. 

 

Our database is made up of "Tiers"/"Techs".

 

Tier 1 items are the very basic resources. 

Tier 2 items are crafted using Tier 1 items.

Tier 3 items are crafted using Tier 1 and Tier 2 items.

Tier 4 items are crafted using Tier 1, Tier 2 and Tier 3 items. 

 

Essentially, everything in Tier 2, 3 and 4 are made from Tier 1 Items. 

So we have calculated (Well, the sheet has :P) the Tier 1 Equivalent of all the Tier 2, 3 and 4 Items. 

This could definitely make it seem like we are skipping certain steps even though we aren't. 

 

We most probably could remove things such as Ingots from the list of materials in the "Ship Search" sheet.

 

 

 

Also, I'm going to have to double check my calculations- I'm coming up with different totals than you when it comes to raw materials..

If I can abandon my own sheet I would (for reference)

 

What are you calculating and what are your results? 

 

 

Also, for the Brig, it says that you need 29 blocks, but require 2 lignum logs... one lignum log will craft 50 blocks.

Hmm, i've found the problem but it might take a while for us to fix as it's actually a bigger issue than one might think! 

+ It might be affecting other stuff than the calculations of Lignum Vitae Log. 

 

 

Oh, btw, we made the sheet before they made Crafting notes Craftable so they are listed as a "Tier 1" Item (Base resource).

Thank you very much for the feedback Pyzro.

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What are you calculating and what are your results? 

 

In my examples, I'll use the Constitution using Fir tier 1 (Since until recently I didn't realize the wood was a drop-down menu since it doesn't look like one.)

I'll try to explain how I got my calculation, and if you notice a discrepancy, please let me know and I'll fix it on my end.

 

I'm still trying to figure out your spreadsheets and databases, so figuring out your calculations has been tricky  ;)

 

Coal: All coal is used to craft ingots, so I'll break down the parts to each ingot.

 

You calculated 318, I calculated 332.

Coal here is needed in 5 locations: Rudder Parts, Cables and Howsers, Iron Fittings, and two spots in Furnishings

 

Rudder Parts (x3) require 1x oak log and 1x iron ingot.

46 rudder parts are needed, since we craft 3, it's rounded up to 48 with 2 left over. using =ROUNDUP(#RudderParts/3) will give us 16 Iron Ingots + 16 Oak Logs

 

Cables and Howsers (x4) require 3x hemp and 1x iron ingot.

61 Cables are needed, since we craft 4, it's rounded up to 64 with 3 left over. using =ROUNDUP(#CaH/4)*3 will give us 48 hemp, then =ROUNDUP(#hemp/3) will give us 16 Iron Ingots

 

Iron Fittings (x4) require 6x iron ingots.

69 Fittings are needed, since we craft 4, it's rounded up to 72 with 3 left over. using =ROUNDUP(#fittings/4)*6 will give us 108 Iron Ingots

 

Furnishings (x1) require 5x Wood Log, 1x iron ingot, and 1x silver ingot

16 furnishing are needed, and since it's 1:1 ratio, we need 13 Gold Ingots and 13 Silver Ingots

 

Ingots are 2 ore and 2 coal for 1 ingot.

we have a total of 166 ingots x 2 = 332 ore

 

 

Fir Log

 

You calculated 157, I calculated 310

Fir is needed in 4 locations: Tar, Fir Frame Parts, Cordage and Oakum, and Wooden Fittings

 

Tar (x1) requires 1x Fir Log

13 tar are needed, so 13 fir logs

 

Fir Frame Parts (x5) require 3x Fir Log

333 Frame Parts are needed, rounded up to 335 with 2 left over. using =ROUNDUP(#FFP/5)*3 will give us 201 Fir Logs

 

Cordage and Oakum (x8) require 6x hemp and 2x tar

41 CaO are needed, rounded up to the nearest 8 will be 48 with 7 left over. using =MROUND(#CoA+3,8)/8*6 will give us 36 hemp, then =SUM(#hemp/6)*2 gives us 12 Tar (12 Fir Logs)

 

Wooden Fittings (x6) requires 3x Fir Log

165 WF are needed, rounded to 168 with 3 left over. Using =ROUNDUP(#WF/6)*3 gives us 84 Fir Logs

 

For a total of 310 Logs

 

 

Hemp

 

You calculated 113, I calculated 105

Hemp is needed in 3 locations: Canvas Rolls, Cordage and Oakum, and Cables and Howsers

 

Canvas Rolls (x3) require 3x hemp

21 CR are needed, rounded to 3, with 0 left over. Using =MROUND(#CR+1,3) gives us 21 Hemp

 

Cordage and Oakum (x8) require 6x hemp and 2x tar

Calculated previously required 36 Hemp 

 

Cables and Howsers (x4) require 3x hemp and 1x iron ingot.

Calculated previously required 48 Hemp

 

For a total of 105 Hemp

 

 

Iron Ore: Required 2x ore for 1x Iron Ingot

 

You calculated 292, I calculated 280

Iron Ore is needed in 3 locations: Rudder Parts, Cables and Howsers, and Iron Fittings

 

Rudder Parts (x3) require 1x oak log and 1x iron ingot.

Calculated previously gave us 16 Iron Ingots, so 32 Iron Ore

 

Cables and Howsers (x4) require 3x hemp and 1x iron ingot.

Calculated previously gave us 16 Iron Ingots, so 32 Iron Ore

 

Iron Fittings (x4) require 6x iron ingots.
Calculated previously gave us 108 Iron Ingots, so 216 Iron Ore
 
For a total of 280 Iron Ore
 
Oak Log
 
You calculated 326, I calculated 122
Oak Logs are needed in 2 locations: Rudder Parts and Planks
 
Rudder Parts (x3) require 1x oak log and 1x iron ingot.
Calculated previously gave us 16 Oak Logs
 
Planks (5x) require 1x oak log
529 are needed, rounded up to 530 with 1 left over. Using =ROUNDUP(#Planks/5) gives us 106 Oak Logs

 

For a total of 122 Oak Logs

 

Stone Block

 

You calculated 80, I calculated 78.

Stone Blocks are only needed for the Ballast

 

Ballast (2x) requires 3x stone blocks

51 are needed rounding up to 52 with 1 left over. Using =ROUNDUP(#Ballast/2)*3 gives us 78 Stone Blocks

 

Totaling 78 Stone Blocks

 

 

Pine Log

 

You calculated 12, I calculated 11

Pine Logs are only needed for Rigging Parts

 

Rigging Parts (2x) requires 1x Oak Log

21 are needed, rounding to 22 with 1 left over. Using =ROUNDUP(#RP/2) gives us 11 Pine Log

 

Totaling 11 Pine Logs

 

 

Again, these are what I calculated and may have missed something major. If I have missed anything, or my calculations are off, please let me know.

I made this chart to help verify all my calculations

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Your calculations are spot on :)

Before we released the sheet we went double checked all the values and everything was correct. 

- I'm not sure when/what exactly happened but somehow nothing is correct atm.

- - That said, i've found the problem in our sheet and i expect to have it fixed within a week, maybe two. 

 

So, revised version coming soon! :D

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  • 2 weeks later...
  • 3 weeks later...

Good job, but for produce Frigate Q1 Fir need 18 Tar and 3 Furnishings.

And total amount resources needed

 

Iron Ore 200

Coal 212

Oak Log 88

Fir Log 222

Pine Log 8

Hemp 72

Lignum Vitae Log 2

Stone Block 57

Gold 6

Silver 6

Red Wood Log 15

 

http://i69.fastpic.ru/big/2015/1005/eb/80c1edc87f463b5f51e891f5c0aea7eb.jpg

http://i70.fastpic.ru/big/2015/1005/43/59c486f991bffe2909f57f2f0ee30443.jpg

Would love to see more version like this for each ship...

 

I need the "For Dummies" versions so i can just copy the list..look on my map..sail and collect :)

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