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Data changes requests.

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Dear Captains

 

We have designed the system that all data in the game (everything related to ship, and cannon performance can be changed on the fly during maintenance. Before the wipe we would like to collect your ideas and suggestions on quick the balance changes that you want us to review and maybe bring into the game for testing.

 

Please post your suggestions in the following format. Not formatted posts will be hidden.

 

Data changes proposal example

 

1. Increase planking strength for Cerberus. This ship is weak and useless compared to other vessels in this class. 

2. Reduce the speed for USS Constitution as it currently both fast, turns well and extremely powerful making it imbalanced.

3. Increase low speed turn rates for longer vessels. 

4. Increase OW speed for some vessels

5. reduce speed of bots in the OW against the wind.

etc.. 

 

All proposals should only concern data.. please do not propose features or discuss bugs in this post. 

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Data change proposals:

 

1. Increase penalties in undercrewed ships for activities that are not being focused, while decresing penalty for focused activity - ships should be able to sail well even slightly undercrewed, same with repairs

2. Increasing the hull and mast armor for all ships accross the board by 10% - Making all ships more resilient and harder to sink

3. Reduce speed of bots against the wind

4. Reduce the speed of wind change by half - it changes too fast, is thus too unpredicable and unnecessarily makes beating upwind more painful than it needs to

5. Increase night/day cycle by half - personal feeling that it changes too fast

Edited by marecek05

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Can we reduce Lynx armour?

When it's gone it takes forever to sink.

And can we also get gold for killing crew with grapeshot?

Edited by Captain Comery

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  1. Add multi module ships again (5 being exceptionally 'exceptionally' rare)
  2. Reduce availability of SOL's (this hopefully will be addressed when crafting comes)
  3. Slow the Santi both turning and speed (increased its heel) historically suffered based on its high sloped hull. This ship was notorious for sailing appallingly yet she in NA is the pinnacle of the SOLs. This ship was a port defender at best, a hulk at worse!
  4. Increase the Day/Night cycle
  5. More natural wind changes....
  6. Add correct pre 1801 Royal Navy Ensign and add British Union Flag to British Ports
  7. Add more ships

I wish to thank you for all the positive changes you've made since the Combat trials..... keep listening to your players!

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1. Boost Trincomalee speed or reduce Consitution speed. Ever since the Trincomalee nerf and hp boost to all ships, Constitution became so superior to Trinco that there is no reason to use it anymore. It is the only Frigate that can compete with Constitution right now, but to do so it needs clear advandage in one regard. Therefore Trinco->speed, Connie->armor and armament.

 

2. More historical armaments. Essentialy making ships less overgunned which in turn will make the battles longer. Especially for ships of the line and heavy frigates. 

 

3. Boost mast hp, bowsprit especially. 

 

4. Discard surgeon.

 

5. More module slots to allow for greater ship personalization. Although that would also require more modules in general as well as reducing their bonuses so that they can make significant difference only when you stack modules for one purpose.

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- 3 modules by ships only exceptional.

- Radical change of weather in the OW including and especially in the fighting.

- Increase cycle day / night (too fast)

- Deletion of the camera (Home key) that can see beyond the normal benefit of a telescope in OW example that would show the characteristics of the target vessel.

- A card that is unveiled as and extent of exploration.

- More ships for each nation by respecting the historical data (guns etc ...).

 

Anyway, I trust the developers and thank them for the amount of work already accomplished. Best regards to all De Vence

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1. Increase low speed turn rates for longer and heavier vessels

2. Decrease acceleration for heavier vessels

3. Reduce the spread of guns below 18 pounders (renomee cant hit the side of a barn at medium range)

4. Remove module slots to make 1 Dura ships more attractive to use as cannon fodder

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1. Increase armor on Constitution to historical level.

2. When AI loses armor they should lose cannons as well not have there full broadside.

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*Reduce brig's downwind speed but increase upwind speed.

*Balance Lynx/Cutter/Pickle so that:

Pickle is fastest of the three sailing downwind; Cutter is fastest than the others at wind angle 45; Lynx is fastest between those extremes. (Yacht and Privateer are like Cutter and Lynx respectively, but slightly slower.)

*Renommee should be wet like Trinc but fast closehauled as well.

*Pavel should rival Bellona in speed, but turn much alower.

*Rwmove half of night cycle and add it to day cycle.

*OW and battle speeds MUST be proportionate to each other.

*Cut wind change rate in half.

1. Increase planking strength for Cerberus. This ship is weak and useless compared to other vessels in this class.

2. Reduce the speed for USS Constitution as it currently both fast, turns well and extremely powerful making it imbalanced.

1. Sounds good, but Cerberus should also turn better than Surprise. Also add the quarterdeck guns she historically carried.

2. Constitution should be fast but turn slowly.

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The game is actually looking pretty good - but wonder if certain ships start to burn a little too easily

Edited by mouse of war

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Balance frigate vs SOL. Skilled captain in la belle can constantly sterncamp 1 rate ship avoiding to get hit. Unrealistic for me. Annoying for 1 rate ship captain.

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1. Revert to the five slot module standard as even a one slot difference provides whoever has it a massive advantage and can greatly imbalance a fight; furthermore increase the divide between uber wealthy veteran players who own five slot ships and new fodder players who do not own five slot ships but want to pvp as well without having to farm to whatever degree to get these 'exceptionaly rare" ships.

 

2. Remove surgeon 

 

3.

*OW and battle speeds MUST be proportionate to each other.

 

4. Remove renewable module repair

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1 rep cooldowns brought back.

2 beable to put carronade's on the top 2 decks of the pavel.

3 like others said not speed upwind needs to be reduced.

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1. Increase planking strength for Pavel, 8500 range (say)

2. Increase planking strength for Bellona, 8200 range

(alternatively and perhaps better: nerf first rate planking - 3rd rate SoL should be able to survive pummeling from three deckers for a bit)

3. Increase Mast HP by 25% or bring back separate sail repair

4. Both first rates need cannon class nerf across all but the lowest gun decks (in line with historical layout).

oh, and:

5. Increase planking strength for Cerberus. This ship is weak and useless compared to other vessels in this class. :)

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1. Incorporate Maturin's speeds found here

2.  Show real knot value.  Currently in game knots are actually closest to km per minute.  Show the actual knot value.  Knots per minute = current unity measurement * 0.539956803.  So as an example instead of showing 20knots it would show 10.799 knots.  This will help with dead reckoning because people will know that they are actually going very near 10.799 knots per minute.

3. Reduce cannon loss

4. Take the cutter we have already and make an 8 gun variant and let starting players choose between that and Lynx.  Maybe make an 8 gun variant of the brig as well for the same choice.  (I assume this is a data thing of changing the amount of guns in the database instead of a modeling thing)

5.  Decrease fire chance

6.  Decrease ricochet chance

7.  Decrease range the nationality of a ship is shown on the open sea

8.  Decrease AI aggressiveness on the open sea and the range of their attack zone

9.  Reduce Battle Join Timers to 5 minutes or 2 minutes.

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Er almost forgot one thing that is really annoying, please allow us to store more than 5 ships per outpost (in a perfect world 20 would be great, but I'd even settle for 10).  A better long term solution might be to charge per each dock slip.

 

Also add a 'battle closes in x minutes' in the popup when you click on the crossed swords for a battle instance

Edited by Booyaah

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1.) Reduce cannon loss. Like what other captains have said. 

2.) Maybe increase the accuracy of all cannons somewhat. Right now, from what I've seen, shots are going all over the place (and if I remember correctly, that happens even when fully aimed).

 

Edit: Also:

3.) Historical armaments, as other captains have said.  

Edited by Arvenski

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