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Booyaah

Would you rather have port battles or crafting first?

Would you rather have port battles or crafting first?  

112 members have voted

  1. 1. Would you rather have port battles or crafting first?

    • Port Battles
      47
    • Crafting
      54
    • I don't care either way...
      11


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I'm just curious hypothetically speaking, which one the community would prefer seeing first  :)

Edited by Booyaah

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Port battles. I understand that crafting will have a big impact on the in-game economy, but, well, it's crafting. It seems like lots of games these days offer crafting. Port battles could be a much more unique mechanic. Besides, port battles will likely be more fun. :P

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The only reason I will craft will be to supply myself with ships for PvP and port battles. I sure as hell won't be sawing digital planks for the fun of it. Dangerous trade runs, now that's a different story.

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That's funny. I notice more whining from the non pvp crowd complaining about pvp in a pvp game.

 

I complain that i am forced to do pve because of a lack of pvp.

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That's funny. I notice more whining from the non pvp crowd complaining about pvp in a pvp game.

 

I complain that i am forced to do pve because of a lack of pvp.

well what i mean is people complaining about pvp in general.on one side is it's unfair and the other is not enough. by getting port battles hopefully less ganking and the pve players are happy, and the pvp players are getting big battles with more pvp action.

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Voted for crafting - current "economy" is far away from perfection and not complete. In sandbox open world game like Naval Action will be (according to developers) good economy system is essential. We got lot of fight testing so far so i would say: now is time for other same important features.

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Port battles seem clan-centric while crafting, and the trade/economic model that would drive it, seem more universal. Go with universal over clan-specific stuff.

Edited by GrapeShot

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People are really confusing themselves in here; the question is whether or not to include one of the other but which should be prioritized. 

 

And I'm tired of PVP people crying so Port Battles I guess as much as I want Crafting.

 

I pick crafting.

Edited by Principe

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Well, crafting and the economy will start receiving more focus, that's no big secret. The combat model is mostly complete with some tuning on the repair system left. If the plan is to have players create most things there will need to be pvp and ship loss to give the econ guys a reason to do it. It's all about supply and demand.

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If the plan is to have players create most things there will need to be pvp and ship loss to give the econ guys a reason to do it. It's all about supply and demand.

Well, the flipside is trade routes, traders and convoys will give naval units in-game targets for PVPers to attack and defend.

That strikes me as better and much more natural PVP encouragement than forum threads with maps, pledges and whatnot.

If the game doesn't organically foster combat it will have real problems. That needs to be worked out before pseudo arena play is introduced IMHO.

Edited by GrapeShot

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port battles could be at first run over the skirmish button and could be first implemented as the planned 24hour battles from the blog.

with an testbed landscape with shallows and Fortifications as a place to experiment with the mortarbrig and fleet comands.

Trinity_Islands_2.jpg

baltimoremap.jpg

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Well, the flipside is trade routes, traders and convoys will give naval units in-game targets for PVPers to attack and defend.

That strikes me as better and much more natural PVP encouragement than forum threads with maps, pledges and whatnot.

If the game doesn't organically foster combat it will have real problems. That needs to be worked out before pseudo arena play is introduced IMHO.

I agree. It needs to come organically and can't rely on these organized events.

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If the game doesn't organically foster combat it will have real problems.

That is the million dollar question; How to have loss, for the glorious economy, while not killing off PVP?

I've never seen posts answering that with casuals accounted for.

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Crafting is not an economy.  Crafting is production, an obvious basic component to an economy, but it isn't the same thing.  Commonly confused, just hope to see it nipped in the bud.

 

I did vote crafting over port battles.  Hoping that crafting was intended to mean an economy. 

 

Without the depth that an economy provides the game, a port battle is nothing more than a skirmish/arena that does nothing to tax the full set of skills a nation can collectively bring to the war effort.  Yes, ship sailing and battle prowess is an awesome set of skills to have, but the nation that can more quickly replace or absorb ship losses or costs due to a stronger logistical operation will over time win the war over even the best fleets (within reason).  It is that balance of various strengths that should attract different interests and create the immersion into the game.   

 

A game with that kind of depth is what I am seeking. 

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Crafting.

For now the technology allowing to see OW land in battle map is not ready.

I rather wait this is ready to have really different port battle and test crafting first. Every thing is ready for implement crafting. For port battle there would be too much placeholder instead of final and polished environment.

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production will come first

port battles require instance related work and those devs are currently busy with boarding and AI.

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crafting = production in my mind and is the basis of economy. Economy is derived from the exchange of goods/raw materials produced. A real economy driven by player production will create more os targets as goods are hauled to market. Haulers will require escorts (bots or players, the latter being much more effective), which will increase pvp.

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