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I made these charts to flesh out the resources in game. There are a large set of basic goods that would be found in every port. 

 

Then there is a list of items that are only found in their respective national ports. These items are either produced there (very cheap) or brought there to be dispersed from other locations (cheap) that that nation owns.

 

This way French players will always be able to provide French Glass at a much cheaper price than other nations, but their ports will need Iberian Dried Pork, which the Spanish will profit from as well, and so on. This will drive more historical trading and give national players a reason to use their home ports and to make meaningful and long distance trade runs, not just the most profitable short run.

 

It will rely on permanent production/consumption settings that don't reset with maintenance.

 

I researched these items across the inter webs, some of them I already knew about, this book was a good read as well 

"Daily Life in the Age of Sail", as well as wiki articles on the economic history of some nations.

 

If you know of a quintessential national item that was heavily traded in this era, let me know and I can add it to the list. I counted the spaces in the port UI and there isn't room for hundreds of items, however, it will have a limit.

 

A rare common item is comparable in price to a plentiful fine item, the quality and availability will both affect price.

 

Universal

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British, Spanish, French

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Danish Swedish, Dutch

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American

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...This will drive more historical trading and give national players a reason to use their home ports and to make meaningful and long distance trade runs, not just the most profitable short run.

Just a few days after introduction of these goods, you can see that profit-margins for short runs are leveling out, making the long ones more interesting. I caught myself thinking about hiring an escort already :)

and i´m not that much of a trader btw

 

Didn´t see "Indian Tea" in the list for british goods - i´m confused if it´s just a typo for "Indian Teak" or a different resource.

Also it isn´t clear for me, if the item-names are taken from the book you´ve read or the actual ingame-names. (Iberian Dried Pork being called ingame as Iberian Meat i.e.?)

 

Edit: just realised this is in the suggestions-section...now i´m even more confused...isn´t this quite what we already have?

Edited by Styles

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Indian Teak is correct, however I could research what region the best Indian Tea came from and add it in, perhaps Bengal Tea or Assam Tea?

 

While researching I just came across an article about the famous Iberian Pork, so simply changed the name of the current item.

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Indian Teak was famous, as was Indian Tea, we can have both!  :)

 

Trincomalee was built in Bombay of Indian Teak. "May 1816: Work finally began on HMS Trincomalee at the Wadia Shipyards at Bombay, near the teak forests of Malabar."

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I wonder how much of the current pattern of resource production will remain when the game is released. As I understand it, the current "economy" is just a plugin to test hauling. Of course commodities like Indian Tea will not be produced in the Caribbean ;)

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No raw bulk materials? Iron ore, iron ingots? I like the crew consumption idea. It will keep products on the market and traders happy to deliver goods to all ports. 

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I wonder how much of the current pattern of resource production will remain when the game is released. As I understand it, the current "economy" is just a plugin to test hauling. Of course commodities like Indian Tea will not be produced in the Caribbean ;)

 

National goods are only sold in the regional capital. brought there from Europe. 

If you see it in another port it means a player brought it from the capital and sold it there. 

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No raw bulk materials? Iron ore, iron ingots? I like the crew consumption idea. It will keep products on the market and traders happy to deliver goods to all ports. 

 

More raw materials would be good, maybe replace iron with iron ore until crafting comes along? Of course all the woods are raw, so there can be tree nails, staves, furniture etc made from them. Sugar can be crafted into various materials, the different wools will affect the quality of items crafted etc.

 

Any raw material ideas?

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More raw materials would be good, maybe replace iron with iron ore until crafting comes along? Of course all the woods are raw, so there can be tree nails, staves, furniture etc made from them. Sugar can be crafted into various materials, the different wools will affect the quality of items crafted etc.

 

Any raw material ideas?

 

Raw Materials                                                                  

 

Silver Ore                                                                          

Gold Ore

Iron Ore

Copper Ore

Zinc Ore

Logs (Teak, Oak, Fir, Ironwood etc...)

Cacao 

Coffee

Hemp

Cotton Fiber

Cochineal

Fresh Fish

Granite 

Gravel

Limestone

Marble

Livestock

Sulfur

Sugarcane 

Beans

Saltpeter

Tobacco 

Grapes

Wheat

Game Animals

Maize

 

--------------------------------------------

 

We will also need recipes and labor for Manufacturing process. 

 

Example recipe

 
Iron Smelting
 
Type:                                            Manufactured
Labor required:                             2.0 hour(s)
Requirements:                              Must have 1 economy slot available
Cost:                                             700 Doubloons 
Required items:                            Ore Copper: 8
                                                     Ore Zinc: 2
Produces items:                            Ingot Brass: 2
--------------------------------------------------------------------------------------------
Used by structure(s):                     Forge
                                                      Assembly Yard etc...
                                                       
 
Recipe Learned from book:          Book Name
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Can I ask a few questions, and perhaps someone can answer them?

Does the fact that the current UI only have room for say 140 resource items matter? Technically this is not the finished UI, and if the current UI holds 140 for example, but there are 167 legitimately good items to put in the game, couldn't the finished UI be made to fit that number, and say many more for things to come?

 

I see you have listed Whale Oil, but no delicacies like oysters, lobsters, crabs,  clams, squid, octopus listed, and only a couple fish. I think several different fish could be listed, as opposed to fresh fish, and many delicacies of the region. Like did you know that Potatoes originated in South America, and  many peppers from south america, the Dutch and British Guinea's specifically I believe, were brought back from the new world. Other things like cinnamon, cloves, nutmeg, ginger, vanilla, tomato and something that is a bit taboo, slaves, were heavily traded throughout Europe because they become so readily available during the Age of Sail.

 

Is there going to be an option to go whaling, or fishing, or crabbing? Like say send out 2 vessels to go whaling, and fill your ship with whale blubber, but since it is worth so much, if they are not well guarded, the ships could be seized by any country's military ships, or any pirate? I think this would be a neat idea, that you could even add in a mini-game, if it isn't too gruesome, of shooting a harpoon at a moving target at say 70 yards, and if you don't do it in a set time, the whales dive and get away? I don't just a thought that may not come of anything, but figured it can't hurt to throw it out there. Would also kind of be neat to add something like this, as an upgrade to ships, for boarding, so it is the only way you can pull another ship closer to you when it is 10-15 meters away, is you have to hit it with 3-5 harpoons, and reel them in, before the enemy crew cut the lines. Would be a lot better then just pushing G, and the enemy having no say on whether they get pulled in.

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oysters, lobsters, crabs,  clams, squid, octopus listed, and only a couple fish.

There's no refrigeration. Salt it or lose it. I know you can smoke oysters, but I can't imagine anyone trying to sell salt lobster. Yeeeccchhh

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There's no refrigeration. Salt it or lose it. I know you can smoke oysters, but I can't imagine anyone trying to sell salt lobster. Yeeeccchhh

No, salt lobster does sound....fishy. I imagine they got fairly imaginative back in the day. It should also be pointed out that most lobster and crabs caught today are caught live, and kept alive. I don't see any reason why wooden ships would have a problem with filling a cargo with sea water and keeping any number of sea creatures in their alive and well, and in a somewhat salable state for quite some time. Obviously some trade goods need to be perishable, but I think that comes with the trade. As long as it said items are on a trade vessel, it can be assumed they are equipped to take care of them, and once they hit port, again it can be assumed that a port can keep them alive for a certain amount of time, be it a few days at least. At least the larger towns in the region might be able to keep them fresh for a few days. I don't know know, I just like to have numerous options, for things of this nature. Making towns production dependent on their happiness/population, and the number of foods, alcohols, and luxury items dictate how happy a people are, and perhaps how much the population grows, every 30 in game days.

 

I also want to ask, all these goods in the ports have been seriously scaled back on production on this latest patch 7.1. They also all list how much they produce per day, but those numbers appear to be real world days, not in game days. Shouldn't they be in game days? I mean 120 or whatever coal every real world day seems like a very small number considering it is the only port for 30 minutes in any direction that sells it, and umpteen dozen english players need it for crafting most things.

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Madeira wine no is spain wine. Its from Madeira, Portugal.

Catalonian Olive?, high amounts and cuality of spain Olive are in Jaén, no in catalonian.

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We could need some universal resource like whale oil, which can only be capped from NPC whalers. It should be used for building ships of nations, that have no colonies in the carribean (Pavel for example).

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