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Bountyhunter    160

Yes this is serious, and NO they are not aiming better than me that would be fine, they are having results that are statistically impossible.

 

So yes somewhere, somehow they have a distinct advantage. I do not know if the Devs provided it, i.e. as part of a test-Mod still being developed. The individuals created a hack, or have discovered an exploit.

 

I watched as 3 shot rounds hit a mast at exactly the same time, in exactly the same place, fractions of a second later same thing happen to a second mast. So not only are they better at aiming, they can delay and sequence shot pattern.

 

I am not the only one in the game that has had this same thing, one play reported watch the shot, from a ship 500-600 meters away, curve into his masts, maybe they are bowlers and can "mind-meld" the direction of the ball.

I think the solution to your serious accusation would be to duel Clay and he will stream it from his side, we can all have a giggle when he turns you into a row boat.

Edited by Bountyhunter

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Chijohnaok    475
On 8/5/2016 at 1:36 PM, Ink said:

Lighthouses are theoretically possible. We have plans to come back to this feature in the future. This is a very interesting idea but currently has low priority.

I realize that you previously indicated that lighthouses were possible (but low priority).

The other day I was sailing into Wilmington at night, and as I approached the spit of land it dawned on me what a great place this would be for a lighthouse:

 

Wilmington%20area%20lighthouse.jpg

 

 

6391235_orig.jpg

I understand that touches like lighthouses are still probably low priority, but I do think that they would be a nice touch added before the game goes to final release.

 

Also, one other item.  As I sailed up the waterway to Wilmington I was wondering to myself where there were no fortifications at all in the area leading up to WIlmington?

Wilmington is a regional capital.  The narrow waterway would make it a perfect place for Martello towers or block forts, but not even one. 

Are there any other regional capitals in the game that do not have even a single fortification?

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Chijohnaok    475
4 hours ago, Hodo said:

Old Baldy light house was built in 1817.  So it would be perfect for the game.  And lastnight sailing through the storm and night near Wilmington I realized I couldn't see the shore at all.

Yup, there are definitely some places where a lighthouse would be very useful, appropriate, and historically accurate.

Wilmington would definitely be one of those places.

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could you make it so we can make the Indefatigable its such a lovely ship and maybe make it so only pirates can make the Pirate Frigate to since it cant stand in a fight anymore.

Edited by Captain Pickle

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Fluffy Fishy    738

Will there be a player selected ship poll for the first half of 2017, if so will it be released at some point soon?

Edited by Fluffy Fishy

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Intrepido    2,182
1 hour ago, BungeeLemming said:

There are plans to start a general thread about this by the end of january/ begin of february

Really interested in seeing a new ship poll.

Hope the community thinks well what kind of ships we are lacking and which nations deserves some or more representation in a naval warfare game.

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Sir Texas Sir    3,660
2 hours ago, BungeeLemming said:

There are plans to start a general thread about this by the end of january/ begin of february

Why so long from now?   Seems like things that should take a few hours takes folks days or weeks to put out.  We have been asking for an updated roadmap and we got maybe by the end of the week (last week) to it will be posted when ready. I'm sorry a road map should be something they have on hand at all times to plan what to be working and projected done with parts of the project.  We aren't asking for exact fine details, just a rough road map of what is planned for the year.   I'm sorry some of us are starting to loose more and more interest in this game as others come out cause it's taking so long for each step to come out and the Devs give pretty much zero feed back.  Like when are port timers ever going to be fixed so your US player base can actually have port battles during there own prime time.  They know our prime time cause they have a PvP event during it and it's a time when no port battles can be done for the night as it shuts off at 8pm  CST which is the start of our prime time.

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Fargo    161

Why no softwipe yet?

- Huge amounts of gold got exploited farming broken pve rewards (month ago already).

- Economic changes cant be tested like this. -> People might be wasting their time in some discussions and upcoming changes are most likely to be imbalanced again.

- Players are testing the game, possible wipes got announced.

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Fluffy Fishy    738

With all the talk of the Kickstarter packs starting to bash about, it would be interesting to know what sort of cost a campaign would have to raise to gain a ship, and in general what sort of costs are we looking at for ships as a whole, I would imagine that larger ships are more expensive to produce, due to their general size and need for detail but it would be nice to have a rough announcement of costs involved, roughly are we looking at $500, $1000 or even more?

It would be great to know the rough costs for a variety of reasons, for example with regards to Kickstarter, knowing how much a campaign would have to raise for X amount of ships, or even on a more personal level, if its plausible to commission a ship as a lone person, or even as a small group dedicated to helping a certain ship appear, after of course having done the appropriate research for the plans and data needed for a ship to be designed.

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rediii    3,063
1 minute ago, Lannes said:

Does anyone know how to get BPs for Endymion and Indefatigable, please?

BPs of these ships are not available.

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Lannes    157
47 minutes ago, rediii said:

BPs of these ships are not available.

Thanks. Are they only gifts from the Developers?

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rediii    3,063
6 minutes ago, Lannes said:

Thanks. Are they only gifts from the Developers?

No.

These 2 types can only be capped from AI and the endymion drops also in the pvp event as endymion notes.

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PIerrick de Badas    1,121

You announce in a topic a server split :

- Is it going to happen or is it just an idea you are thinking about
- If it will be real, how to transfer on this new server? What would happen for the players coming back in the global server that want to join the new server?
- This announce split the heart of the community and specially the people that play in US. With that do you still plan your kickstarter to be focus on US ships althought the US plaer are piss of you?

You announce to take care on screen issue:
- The solution you founded was to really change the ROE in pb area to force the screener to be as many as the offenders in the same ships is that right?
- Where can we exept that?

You announce new features:
- In how many patch are we going to see Raids?
- In how many patch are we going to see Pirates work?
- In how many patch are we going to see translation and UI?

You announce last ship poll:
- It was shedulded for january/february. We are almost in April, is it still planned?
- Hermione french ship is a must have for the french, are you still working on it?

Your road map for 2017 is already a bit failed:
- Are you planning to give us a new roadmap?
- DO you think the game will be launched in 06/2017 as planned?

 

Thanks

Edited by PIerrick de Badas

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Under the current system for the crafting of ships of war, the acquisition of Conquest Marks and their role in limiting the quantity and quality of these ships, and the locations for strategic resources, the balance of power in the game has snowballed entirely out of control. While clans and Nations like VLTRA gain 100+ CM per day, and are able at this point to field fleets of SOL, the core of which is formed by a large number of L'Oceans, the entirety of the British nation gains 50 per day, most of which is lost to the wind through the smaller and less dedicated clans who cannot be excluded from those handful of port battles we have had (excluding public players is of course not desirable, but the current system makes it a necessity as we cannot hold our boarders without ships, and our fleets are stunted when 1/3 or more of our nations Marks are left sitting in captain's chests, unused). As a result, ROYAL, which was the dominant clan at Portobelo and which is one, if not the, largest and most well equipped clan in the british nation at present, has at present 5 Agamemnons and 2 Bellonas, one of which has no guns.
We are entirely unable, even together, to effectively wage an offensive war against any of the nations on our boarders.
This is what I mean when I say that the balance of power has snowballed out of control. We cannot increase our income of conquest marks without either waging an offensive war which we cannot hope to win, or forging an alliance with one of the two power blocs, each nation and major clan of which has, time and again, rebuffed our diplomatic advances and broken what few treaties and accords have been made. The hole in which we find ourselves cannot be dug out of. Where only three days ago our clan had over 30 people online and regularly active at nearly any hour, now we can barely maintain 12 active members. Several players with whom I have sailed, fought, and traded numerous times have left for various other nations, or quit the game entirely. The nation as a whole is falling apart.
Rumor has circulated that the reason Spain and Denmark have halted their conquests in our direction is due to an intervention on the part of moderators, which is a rumor I dismiss out of hand. However, I must ask, before I find myself forced to abandon the flag under which I have fought 4 wars for Panama and two across the southern coast of Haiti, What, if anything, do you the developers plan to do about the current system? We are utterly unable to find our feet, and a nation once defeated, if they are even given the chance to fight, would have no way to rebuild. Reducing the number of 1st and 2nd rates is an excellent idea, but the system implemented does not do that, it simply allows for a nation to be put into a state from which it cannot recover.

Edited by John Cavanaugh

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Toggman    15

I have been playing NA since Dec. 2013 and think this last patch is going to make me stop playing, one thing is I play alone a lot, so I play missions. I wish you did not change them, Now I have to fight with a ship of my class way?  If I am in a ship of the line let me fight a brig if I want or fleet of brigs.  No I have to fight a 3rd rate.   also way take the longitude and latitude off the game map, all captains had a sexton to find there position on the map.   I was in a mission and was boarded and lost my Surprise so now I am back to a basic cutter and now I will have fight for a couple weeks to try and get gold to buy a new ship.  I know one durability is realistic but this is a game, 2 durability would be nice. I have to agree with fox2run.  I did get my money worth from the game.  You people at NA did a great job on the game but now I think you are going in the wrong direction. One patch to many.

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38gbear61    19

What are Rookie ships? In two combat missions (Junior Lt, - 7th rate only), my basic cutter has been put up against a Rookie Snow. How can a Snow be 7th rate? And if it is a "rookie", how can it sail faster, turn faster, shot faster, and be just as accurate as a regular Snow. I lost both missions. I am getting tired of the game! After patch 10.0+ I am loosing more ships, loosing gold trying to replace ships, and out of combat points. And this is on PvE. Wouldn't dare try PvP.  

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BungeeLemming    1,484

rookie ships have been added in the most recent patch

They are inferior to their original designs. They have half the crew and only fire 4 pound cannons. I dont know their armor values tho. They might be less, too. No AI ship is faster than you if you are inthe same vessel. Thats your perception. AI sails as fast as the ship allowes for. Same goes for turning. The snow has always been a "turn on a dime" vessel.

When you sail a basic cutter you loose nothing at all. Thats impossible. The basic cutter is free to buy, equip and repair. If you have items in your hold and you are afraid to loose them you should first get them onto a warehouse.

About your speed problem: You compare two completely different kinds of vessels. One (your cutter) sails best close to the wind. 90 degrees and less is your favourite angle to run from any square rigged sailship. Two there is the snow which is a square rigged ship. They go best while the wind comes from behind. more than 90 degrees.

 

Now towards money: Previously money was not a problem whatsoever. Even the most casual player had millions in their checkbooks. The eco was completely out of wack.

Now we have a lot more value in money. Thats good. Thats perfect.

You play on PvE: why dont you just capture the vessels you like? I am currently doing just that. I cant be bothered with PvP atm so I went ahead and took a look at the PvE server. And there, beeing completely casual I boarded one ship after the other. Cutter, privateer, pickle, trader brig, snow and mercury is what I sailed thus far. No need to buy expensive ships when you start off. You can do good money with those.

Also you get cannons for free. Yes they are less than the long guns but thats relative. cope with what we get. Its what I do and its a nice non-stress-factor. I dont have a ton of money btw - I have enough to sail the sips I have. Not more - not less.

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38gbear61    19

Thanks for your observations and suggestions. I was having a bad day and took it out in the forum. I do craft cannon and put medium 6pdrs and carronades on the basic cutter so I guess they are no longer basic. I need to stop complaining and as you say "learn to cope with what we get". I have only begun to fight! Thanks again!  

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Toggman    15

I wish you would put the combat missions back the way they where before the wipe, I have stopped playing because of this change. the game is no longer fun for me.  I have been playing since Dec. 2013 and loved it. Now the game is for groups not for single players.  On combat missions I should like to fight any ship or fleets, not what you think I should fight.  If you are fighting a fleet you should have a AI fleet to help you in the combat mission.  I also think that if you are next to a fort of your nation it should fire on AI's also not just players.  Thank you for your time.

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