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Open world: Combat, Rules of Engagement, Damage, Bot combat AI discussions

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I think 2 or 3 mins to log off at sea is plenty if you go to a dead stop while doing it. 10 mins is way long if you ask me.

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as said in another thread:

 

1) too much smoke for smaller vessels. right now it feels like you do only blindshots, especially in close quarter combat.

2) explosion radius seems to be a bit large in my opinion, or you get too much dmg even at range. i had a snow blow up today at a range of about 300m and it killed me instantly from 100% hp. at that distance i expected to be heavily damaged, but not instantly killed. if a ship is right beside an exploding ship, i expect a devastatin result, but not at that range from a relatively small vessel as the snow.

i wonder, if the explosion of a victory would equal a nuke :P

 

besides, i dont know if the accuracy of the ai has been changed, but at some point i was able to dodge their shots pretty well, while i also saw them hitting very accuratly at other times... is there maybe some random factor when you enter a battle now, that determines if the enemy aims good or bad?

Edited by azazel

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as said in another thread:

 

1) too much smoke for smaller vessels. right now it feels like you do only blindshots, especially in close quarter combat.

2) explosion radius seems to be a bit large in my opinion, or you get too much dmg even at range. i had a snow blow up today at a range of about 300m and it killed me instantly from 100% hp. at that distance i expected to be heavily damaged, but not instantly killed. if a ship is right beside an exploding ship, i expect a devastatin result, but not at that range from a relatively small vessel as the snow.

i wonder, if the explosion of a victory would equal a nuke :P

 

besides, i dont know if the accuracy of the ai has been changed, but at some point i was able to dodge their shots pretty well, while i also saw them hitting very accuratly at other times... is there maybe some random factor when you enter a battle now, that determines if the enemy aims good or bad?

 

 

Some AI are better than others when it comes to accuracy.

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Some AI are better than others when it comes to accuracy.

Not just a matter of accuracy, I guess, but of turn rate, IA, coordination between bots...

By the way, I like the idea of several level difficulties for IA bots : before engaging them, you'll never know.

Of course, balance is crucial.

 

My experience :

1) Way too easy IA : I engage 3 brigs (a unarmed merchant and her escort) with a basic linx, succeed in isolating the merchant ship. Then she flees far away from her escort in a straight line (!), giving me the time to destroy her armor, kill her crew, board her, take possession, try to repair, sing a shanty on her board and flee before the escort arrives... 

2) Hard IA : I engage a cutter with my basic lynx. Boom, boom. I'm dead  ;) (I like the challenge).

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I got ramed by a friendly AI and it killed all of my crews with one ram

 

is this a bug?

Nope. You should have been polite with him. ;)

This is a case for the tribunal of NA... :D

Edited by LeBoiteux

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This is a second offense. The ban approaches... ;)

NA Committee on Bot rights.

Bots do not have any rights and benefits I refuse to give the imbalance bots such things. Bots can sail upwind with the speed of a rocket. Edited by Doschichis

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Bots do not have any rights and benefits I refuse to give the imbalance bots such things. Bots can sail upwind with the speed of a rocket.

Jealousy...

Join us and vote for Bot rights. :D

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I think the new system where your ship remains for 10 minutes after logging off should be adjusted so that it only remains that way IF there is a hostile player near you who has hailed you. I logged off yesterday completely alone next to an island but come back today and in the 10 minutes my ship remained a player showed up and had destroyed my ship, even though he had no idea I was there when I logged off or even that I was in the general vicinity. I think it should be reduced to say 2 minutes if no hostile player has hailed them from within a certain range. I also think AI should not attack DC'd players. 

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I think the new system where your ship remains for 10 minutes after logging off should be adjusted so that it only remains that way IF there is a hostile player near you who has hailed you. I logged off yesterday completely alone next to an island but come back today and in the 10 minutes my ship remained a player showed up and had destroyed my ship, even though he had no idea I was there when I logged off or even that I was in the general vicinity. I think it should be reduced to say 2 minutes if no hostile player has hailed them from within a certain range. I also think AI should not attack DC'd players. 

It happened to me twice or three times in a row after short-time sessions (less than 45 minutes). I guess bots sailed by during these 10 minutes and sunk my boat. Imagine when there'll be more players...

There should be a kind of a penalty when you try to dishonestly escape from a threat (let the ship be sunk), but not a kind of Russian roulette whenever you exist the game with no enemy within sight.

Otherwise, it might become boring... 

Just my opinion  :)

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AI is far too agressive and one cannot cross a section of busy water without being repeatedly pulled into instances by the AI. In one match yesterday while racing to join a PVP, myself and Gratznov were attacked by a lone Lynx, we were both in Constitutions. We did not have the option of leaving early once the timer started, no one fired.

 

Also there has to be a grouping function so the AI can see that if they attack that lynx that is surrounded by 8 frigates of the same nation that it has no chance.

 

They should be more aggressive in close vicinity to their ports and especially thier capital, but not in open sea.

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The ai combat is good. The only thing I have to complain about is the ai doesn't suffer penalties from crew loss like a player would. I grape the crew of an ai and get it low and it can still sail perfectly fine and fire all its guns without a problem. The other thing is I thing an ai should auto surrender after the loss of 75 or 80% crew. That way we don't have to board to fight a handful of crew.

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I am not sure if this belongs here or in technical problems. Its a combined problem of AI behavior and groups not yet functioning fully. 

 

It seems the group function does bug out quite often and also that you can not group up more than 6 players max. Now the problem is that when you are sailing 8-10 people and a few beeing smaller vessels the AI keep engaging on them. Yesterday we were sailing I think roughly some 7-8 Trincs, Surprise and one brig. Small AI fleets of cutters and alike kept engaging on the brig.

 

It would be good if we could group up more players and that AI calculate relative strength to the group as a whole when deciding if to flee or engage. If you sail with a fleet of some 8-9 ships you do not really want to fight 2 cutters and a privateer....

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i just encountered another problem, or rather 2 problems with AI.

 

1) ramming... i think almost everyone knows what i am talking about, AI rams are pretty common, they seem to lack a lot of awareness of their surroundings. almost in every battle where it gets close quarters and several ships involved, more sooner than later some AI is either ramming an ally or an enemy, by turning straight into them, as if they want to complete some maneuver, that they started, no matter of any obsticals.

 

2) is part of this awereness issue: AI firing at an enemy through an ally. the AI doesn`t care if an ally is in its fire line, if the guns are loaded and they have a line of fire to an enemy, they simply shoot, no matter if an ally is taking all the damage, cause he is in between the 2 ships.

Edited by azazel

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In addition to your second point, they quite often target fixate and fire through one ships rigging to target a vessel behind it. Can be both friendly or enemy, it doesn't seem to take into consideration that there might be a better/easier to hit target that it could fire upon.

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Correct me if I'm wrong, but I think the AI 'fixates' on whichever target starts the engagement, or the one they tag to start the engagement.

 

I have rarely seen AI change targets, usually they focus on 1 ship throughout the whole match... even if it's pointless (like a lynx firing on a Connie) when it could engage better targets

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