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BrutishVulgarian

Little things you'd like to see

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Capt Hardy    1
On 25/07/2017 at 0:22 AM, Malice_s said:

Proposal

 

This is only a proposal.

I know that there will be haters and supporters to this – let the chips fall where they may.

 

I propose to change the pirate in a fundamental way to make them a more historically correct force and to offer a completely different game play option to Naval Action than the other nations. Making the Pirates uniquely different.

 

To do this these are the following proposed changes;

 

  • Historically Pirates were the only faction that would attack traders even the major nations did not treat traders as military targets. I propose that the pirates are the only faction that can attack traders both AI and Player traders.

     

  • Pirates can cap the trader ships (including AI) and flag it to their cause, sell it or break it down to supplement their crafting of new ships. (teak possibly needed on the materials a broken down ship supply)

 

  • They can while wearing the black never sail more than a fourth rate.

 

  • They can hold a letter of marque off any of the other nations and once they have this they can participate in the line-ship port battles and all game play that the other nations have.

 

  • They can raid any shallow water port (not capital and do not capture a region by doing this) and turn this into a forward operating base (FOB) at any time with no notification to the targeted nation until the next down time – at which time this port will be clearly marked on the world map as pirate controlled. This town will be marked in open world as captains sail to it as contested prior to downtime (so traders and other players have to pay attention). This port will then follow normal port battle proceedings, the pirate nation may possibly hold a limited number of these FOB's (number could be determined by community). But supporting a large number of these may be a logistical challenge for the pirate community so maybe a number is not needed therefore making every shallow water port susceptible (this would be more historically correct). This way they can affect all nations equally.

 

  • Pirates like the rest cannot have outposts in free ports,

 

  • This proposal may change the loot requirements off traders so that the pirates can sustain a ship building and trading market to make gold.

 

  • With a letter of marque a pirate can play as that nation. He cannot attack same nation traders but can attack any other nations traders.

     

  • In open world a Pirate under letter of marque is only designated by the word privateer in his title (like a contraband title).

 

  • This means pirates can have arrangements with nations to cripple production of other nations with with a mercenary flavour. (they may even find a way to play both sides for a profit – Pirates remember)

 

  • Attacking a trader does not drag in same nation ships, or opposing nation ships. Though when a trader battle forms either nation can join the battle as per normal, this can remain the same even if the pirate is wearing black or the colours he has under with a letter of marque.

 

  • Pirates can attack any war ships and normal BR counts take affect, even when under a letter of marque.(though not the same nation when under letter of marque).

 

  • All shallow water ship blueprints are available to the pirate nation, marks system to remain the same.

 

  • The pirates can establish outposts in any pirate controlled port (after downtime for any port captured by a raid.)

 

  • They cannot farm but can have workshops and shipyards. (same mechanics and pricing as current game play), their supplies being determined buy raiding traders. (as mentioned earlier this may mean the loot of traders has to be tweaked). They can sell any of the loot at any port either with a smugglers tag while wearing the black or under a letter of marque as per normal trader function currently in game.

 

  • Trader loot tweak to include modules to do with speed and sails modifications to be a random drop on AI and a possibility to drop if a player has them installed (low chance). Loot to include same current chances to books and ship knowledges off AI.

 

  • Rank progression for pirates – they can still mission up to fourth rates as per current game play to gain experience (XP). After this they have a choice the faster option being under a letter of marque to then mission as per a other nations or slower option while wearing the black by continuing with missions at fourth rate being the highest available, this caters to those pirates that never want to wear the colours of another nation under marque. All other streams of XP gain to remain available to those wearing black. Raids can then also offer an XP increase for these players as well.

     

While I may not have covered all the challenges that this game offers and if there are further additions let the community decide, this is meant as an opportunity to make a completely different gaming style for those wearing black.

 

I believe with these changes it will offer an alternative and a more historical and challenging role to the Pirate style and how they can control the game balances.

 

While the Pirates will never own great tracts of ports, this will offer more than enough challenge and chance to influence the game through an alternative game play option to the other nations.

 

This is only an idea and may have merit or it may not as said before let the chips fall where they may.

 

 

When can we have this?

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Clubhaul    13

My Tuppence worth:

Many no doubt previously covered in the 63 preceding pages, apologies for duplication and lazy failure to read and assimilate all.

1. Gunports should be closed in OW by default: "Clearing for action"; ports opening, guns running out, martial drumming etc could merely be an automated animation consequent on entering combat or it could be a more exciting mechanic, perhaps a button in OW. Running permanently cleared for action might have a negative consequence i.e speed (Survivability, if heavy weather ever implemented) or instead might be limited by the need for a cool down. Failure to clear for action in a timely fashion might have a negative consequence as combat opens i.e. a longer time to a state of gunnery/boarding preparedness which might allow your more alert opponent time for an unopposed broadside.

2. Weather:

i. Storms, variable effect on classes and sizes of ship, the possibility of wreck on an iron bound lee shore, the need to reef or run to a sheltered bay. Yay for danger!

ii.Modelling of randomly generated low/high pressure systems migrating across map with wind direction and speeds following the physics.

 3. Some sense of which direction you are pointing the telescope. I would suggest a faint line/sector on the compass display to show the direction of view/camera angle. That means that when you lower the scope and the POV rubber band pings you back to whatever direction you were previously facing you don't immediately lose sight or sense of position on that promising/threatening sail on the horizon. This would also allow players to take approximate fixes on land features to slightly improve guesstronavigation. (Cutting the rubber band might be ok too!)

4.Stars (and planets) by night, and a sextant to use them by.

Thank you for your comments and consideration.

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Clubhaul    13

And another thing....

Maybe the Depower function should be on only as long as you are actively pressing it (with a rudder-like double tap to hold option). Thoughts?

This would certainly help me not to loose ships by getting stuck in irons, depowered, having forgotten to take it off after taking my last shot, ineffectively flailing the yards and rudder wondering why nothing was happening whilst being blasted to toothpicks by the circling wolves! Doh Doh Doh!!!

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EL LOCO    151

make the trader snow worth sailing.  Should be as fast as a normal snow.   its slow at 10.97        no one sails it

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Captain Lust    482
47 minutes ago, EL LOCO said:

make the trader snow worth sailing.  Should be as fast as a normal snow.   its slow at 10.97        no one sails it

I don't think this is important tbh... ship balance is non existent anyways and there are many ships not worth sailing over others except for different models...

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New to the forum so apologies if this has already being mentioned but I would like the option of being able to choose what shot my guns are loaded with at the start of a battle, I think that the prepared perk is unrealistic because at the start of every battle the ships would start with guns already loaded. I like to give an opposition ship a few broadsides of chain shot to slow them down first before going to work on the hull/crew.

Also would it not be possible to use the arrow keys to jump straight to the aiming view rather than scrolling round with the mouse and right clicking? When fighting close quarters it would be easier to press left arrow to switch to left broadside take an aimed shot at one ship then say down arrow to switch to stern view and take a shot. Hope that makes sense.

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rediii    3,066
48 minutes ago, Horatio Thorp said:

New to the forum so apologies if this has already being mentioned but I would like the option of being able to choose what shot my guns are loaded with at the start of a battle, I think that the prepared perk is unrealistic because at the start of every battle the ships would start with guns already loaded. I like to give an opposition ship a few broadsides of chain shot to slow them down first before going to work on the hull/crew.

You can change your type of shot at the start with prepared, you dont have to start with ball. Also you can change your crewfocus with prepared perk

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7 hours ago, rediii said:

You can change your type of shot at the start with prepared, you dont have to start with ball. Also you can change your crewfocus with prepared perk

Ah right ok, how/when do I do that then?

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rediii    3,066
3 hours ago, Horatio Thorp said:

Ah right ok, how/when do I do that then?

directly at the beginning of the battle when you cant set sail yet :)

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Jean Ribault    845
5 hours ago, Horatio Thorp said:

Ah right ok, how/when do I do that then?

There's a countdown timer before the battle starts, you have to change your charge prior to hitting zero on the timer.

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Wolfram Harms    182

WHERE ARE ALL THE NICE SHIPS ?

Did anyone notice, that we see some ships all the time (SURPRISE, ENDYMION, RENOMMÉE) - and others hardly ever
on the OPEN WORLD (BELLE POULE, TRINCOMALEE, CHERUBIM) ?

Should there not be the whole variety of ships - each with it's own strengths? Can this be achieved?

Not sure. But instead of such UPGRADES like the "Book of Five Rings", we could have BOOKS for each ship, perhaps?
The BOOKS would do no absurd SPEED-Upgrading for ANY ship - they just upgrade the strengths, that the ship already has.

Example: the BELLE POULE is not a hunter (not enough SPEED, no FRONT CHASERS).
Her strength is a rounded hull, from which cannon balls often just bounce off .

Now, this effect could be even upgraded with the right BELLE POULE-UPGRADES, or even a complete "Book of BELLE POULE" -
without any downgrading of other points like SPEED !

The SURPRISE on the other hand is fast, agile, and it can sail harder on the wind.
Now improve that even with a "Book of SURPRISE" - but not her HEALTH or SIDE ARMOR points, or mast thickness.
Upgrade her strengths, but keep her weaknesses. That way, she would remain very vulnerable compared to the BELLE POULE
or the CHERUBIM, for example, while those two would have a much better defending quality.

Why not try it out - a "Book of CERBERUS", a "Book of TRINCOMALEE", a "Book of WAPPEN VON HAMBURG" etc. etc.

Wouldn't we get quite individual ships, all with their "personal strengths" - and hopefully see them all more on the OPEN WORLD?

 

Edited by Wolfram Harms

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The chipping away of planks and holes in the side of the hull instead of just round indentations would be fantastic.

On a more morbid note, when your ship receives a broadside a few crew members getting blown back (nothing unrealistically huge) would make the experience much more immersive.

Finally, a captain!

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Jean Ribault    845

I would like to put a lasso around ships in the OW, and have all of their ship info come up (next to each ship) if they are inside the lasso.  Not just one at a time with an exact mouse click.  Tired of clicking on every ship in sight individually, so a lasso would be real handy.  Your OW at a glance.

Edited by Jean Ribault

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Serk    243

For immersion purpose, it would great to change the word ''clan'' to ''squadron'' or ''fleet'', especialy with the incoming clan PB's. 

 

Also, please allow the apostroph in the character's name! :)

Edited by Serk

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Skully    1,022
4 hours ago, Serk said:

For immersion purpose, it would great to change the word ''clan'' to ''squadron'' or ''fleet'', especialy with the incoming clan PB's. 

Our clan can bring 2 fleets comprising of multiple squadrons. ;)

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mikawa    319

I'd like to see a clan shipdock where members can drop ships they want to provide to clanmates for free use ...

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Would like to be able to jump to another ship in your fleet and take control if your original ship is sunk or captured, rather than have to sit and watch the battle on the map while your NPC fleet blunders through the rest of the battle.

Also a bit more control of said NPC fleet, being able to tell your ships to de-crew, board, stand off or close action.

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mikawa    319

Would like to see special skins (we already had ship paint, hadn't we?) so players can give ships individual touch ... maybe make them availiable through market (sell them) like it is in CS GO. Don't get this wrong: I do not mean mods, only slight variations in colour, maybe slight variation of sails colour too. It would be nice -- when you pull another ship in battle -- to recognize that this might be the ship you lost yesterday to another player by boarding ... :)

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