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BrutishVulgarian

Little things you'd like to see

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When in battle and I press M for the battle map, in the AI options I would like other buttons like Board, Standoff, Repair.

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On 5/12/2017 at 10:40 AM, Captain Clark said:

I think that the weather in game has moved from the sunny Caribbean in it early release to a foggy dull English channel sort of weather, it is really be coming a put off.

Enough with the dark brooding atmospherics, we are a few degrees from the equator and the weather should reflect that. It was suggested to me that a short holiday in the Caribbean would do the developers and staff the world of good.  

I also like realistic weather so storms and the odd fog are fine but not all day every day this is not Kiev, please look at the weather forecast in Jamaica or Cuba it is not always overcast  like some parts of Europe.

Apart from that the game is certainly improving bit by bit

 

I lived in Belize for a year, it's tropical. The rain was almost always heavy with thunder and lightning and it happened all year round.

Edited by seanjo

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On 28.1.2016 at 1:38 AM, Fluffy Fishy said:

Can we have the option to have gun port hatches closed on the open world, there's no reason why they would be open.

I thought I should search before I posted it, but yes! Just for OW give me closed gun hatches. This is a minor detail and I get that it is not a priority at this point, but some where down the line please add it. When I see ships without cannons at all it looks so wrong and at the same time a bit stupid that we are sailing with the cannons sticking out all the time. It might improve the OW fps also.

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3 hours ago, Tiedemann said:

I thought I should search before I posted it, but yes! Just for OW give me closed gun hatches. This is a minor detail and I get that it is not a priority at this point, but some where down the line please add it. When I see ships without cannons at all it looks so wrong and at the same time a bit stupid that we are sailing with the cannons sticking out all the time. It might improve the OW fps also.

I think giving at least the option to close the gun ports on the open sea gives not only better immersion but a much better chance to enjoy the hull form as it truly was, without the distortions brought by a bunch of guns and port hatches sticking out. It seems weirdly uncommon as a thing to even show a ship without its guns, even most contemporary paintings of ships sailing or sitting at anchor seem to show them open, even very few models show them closed like the example below. I just think it gives you a much better chance to really enjoy the whole shape of ships of the period.

Polyphemus3.jpg

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9 hours ago, Fluffy Fishy said:

I think giving at least the option to close the gun ports on the open sea gives not only better immersion but a much better chance to enjoy the hull form as it truly was, without the distortions brought by a bunch of guns and port hatches sticking out. It seems weirdly uncommon as a thing to even show a ship without its guns, even most contemporary paintings of ships sailing or sitting at anchor seem to show them open, even very few models show them closed like the example below. I just think it gives you a much better chance to really enjoy the whole shape of ships of the period.

Polyphemus3.jpg

it is bin asked so many times 

nobody seems to care

Edited by Thonys

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4 minutes ago, Thonys said:

it is bin asked so many times 

nobody seems to care

or just not a high priority

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14 minutes ago, rediii said:

or just not a high priority

well i think immersion and frame rate should be important for the overall performance and therefore a priority persang

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1 minute ago, Thonys said:

well i think immersion and frame rate should be important for the overall performance and therefore a priority persang

optimization comes last - everytime

i would rather see a new RvR, alliance system, raids, new ships, new shippaints or default paints for nations than closed hatches even though i like the suggestion. :D 

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I'd also like to see crafters being able to name the ships they build for a little personalisation. Such that it shows up on OW something like "Captain Senpai sailing Frigate HMS Tsundere" or some such.

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On Wednesday, June 14, 2017 at 5:22 PM, Grunhilde Serenity said:

I'd also like to see crafters being able to name the ships they build for a little personalisation. Such that it shows up on OW something like "Captain Senpai sailing Frigate HMS Tsundere" or some such.

Hmm noy sure about this,i use too play blackwake too,where captains can name their ships,and all you see is the most offensive names..like i kill ni***rs ship etc

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Maybe we could have escort missions?

Admiralty pays you salary from protecting traders.

Trader players initiate these missions, and other players enlist.  Some kind of fleet builder it would be.  Escorts would be getting paid, so would not be just waste of time for them.

Could be some kind of partial fix to revenge gank issue as well.

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Would it be outside of possibility to include some actual navigation?  Before there was nothing to use but landmarks, then there were GPS coordinates (many did not like this), so we went back to nothing but included a protractor...which basically only works if you're travelling in a straight line with no turns.  Can we have some way to measure distance between grids - or just make it well known - and then a way to calculate distance traveled?  This would allow us to make more complex route plans and would really open up the middle of the ocean.  

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To have a button to switch went traveling to normal speed to look at you ship ,video. , screen shots also when entering port every thing goes to normal speed for same as above . ships look so cool at normal speed .

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I'd like the Wappen as craft able ship.

Not only im in love with that ship, but we also need to test it properly prior release.
 

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On 1/1/2017 at 9:14 PM, SirSamuelHood said:

 

Actually, Marines on Royal Navy ships were often used as manual labour to set and strike the sails of the mizzenmast, as well as operate the halliards and other bits of rigging component to said mast and its sails (mainly because it was the most simple mast to operate, and the officers could trust even Marines not to balls that up). While it wouldn't be accurate to let them near the cannons, it's perfectly fit to expect them to haul ropes and set sails. 

Sorry old post but deserves a reply.

Marines are used as manual labor in game.  When you are sailing in the open world marines are not counted against you for crew.  BUT once your ship beats to quarters and goes to combat stations marines have postings that do not allow them to be extra sailors.  

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1. When the Trader Tool shows an item "available" in a port, I would like that item to be there if I arrive within a set period of time. I don't know how many hours I have spent sailing to a port only to find the item is not available even though the TT indicates availability in that port. If there are not enough players in PvE to generate a decent economy then I would like to see to AI maintain a minimum level in the "available" ports unless player activity for that item exceeds the minimum.

2. As I currently understand the ship perks in the port screen, the selected perks seem to apply to all player ships in that port. It costs 50 combat marks to reset the perks. I would like to see no cost for ship perks. 50 is a steep cost and discourages modifying perks to tailor a ship to a specific task. I would like to be able to have one set of perks for Mission Combat, another set of perks for traders, and another set for OW capping traders. If you make a mistake or change your mission for a ship or ships, it currently takes too long to reset.

3. I would like to see most  AI traders unarmed. In the era we are sailing, I doubt that most traders were armed due to cannon weight reducing cargo capacity and most crews were not trained for combat. An occasional armed trader could provide an element of surprise in an attack, especially when sailing in pirate infested waters. Again I am referring to PvE, PvP can get shot at all they want. 

Edited by 38gbear61

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- Whaling 

- Moby Dick event. Every essex can find and fight him at a certain time. - reward essex paint.

- more PVE and PVP events

- An area in the Shop where I can only see my active offer

- Slave trade

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- I already read it somewhere but please insert a dot (.) or colon (,) in the numbers for each thousand. 34,669,923 is better to read than 34669923 (which I would be happy to read some day...)

- I'd be happy to see any kind of communication via flag signals during a battle, like it was in those days, instead of chat. Would be hard of course, but maybe you could enter the message in some kind of chat window and then the flags would be raised on one side of the shrouds with the words being shown beside the flag as translation (alike player's names shown during the battle).

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Listening to TS in NA videos is annoying.  "Roger that", etc.  Ah so using aye sir is probably too RP for them but let's Roger dodger for an hour and half.

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