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BrutishVulgarian

Little things you'd like to see

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I don't know how it could be done, but I would like to see a VoIP that is somehow not as cold, and sterile as a TeamSpeak or Discord.

Something that could add to the voice experience of the game, more of a match to the crew sounds/calls.

Does that make sense to anyone?  Bottom line is I find the current voice communications to be an immersion breaker.

Edited by Pad Seayew

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Now we are close to one durable ships, should it be possible to pirate a trader without taking their ship and murdering their crew? At least the trader can then gamble on another trade rather than having to buy or build a new ship.

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Crew costs gold on warships when hired after losses in battles, ie when warships are used.

Should crew also cost gold on traders when those ships are used, ie after a trade voyage, even when they haven't encountered an enemy warship ?

There are multiple reasons for human losses during a trade voyage : disease, mutiny / abandonment of post, contract ends...

Edited by LeBoiteux

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I know this is an old topic mates but I would like to see players have the ability to name their ships.  Surly the devs could code the game in a way as to let you choose a custom name for the stern?  Would add a personal touch for all the Captians !

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Can we get around to fixing the coordinate format on the map?  Should be Latitude, Longitude; right now it's Longitude, Latitude.  Please correct.

Thanks--

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not a fan of paying to reset perks and boarding and fleet should be standard for all not perk also cant tell if i have pve points or not

 

Edited by chippey

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3 hours ago, Fenris said:

GLOBAL TRADE BETWEEN PLAYERS FROM DIFFERENT NATIONS IN FREE PORTS URGENTLY NEEDED.

Question, can you place contracts ?

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20 hours ago, The Red Duke said:

Question, can you place contracts ?

Contracts placing is not trading between 2 players,especially not when they are in different nations.

I would like to be able to get something else than money, by offering something. "Offer 1000 silver coins, demanding 40 medium carriages" for example.

Current game mechanic doesnt allow players to trade with eachother properly.

 

19 hours ago, Bart Smith said:

I think he mean hand to hand deals

Does not have to be hand in hand.

I could set a different kind of contract for example, if the game would allow or create some kind of "global trading board", where you would be able to see WHO offers WHAT and DEMANDING something.

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It was a straight question with any second intentions.

I assume we can place contracts then, from your answer, thanks. 

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4 minutes ago, The Red Duke said:

It was a straight question with any second intentions.

I assume we can place contracts then, from your answer, thanks. 

Yes we can place contracts, but only for money. :)

That is not real trade imo.

Placing contracts and being able only to sell for money, causes situations we had before. Inflation, ridiculous prices.

If i would be able to place a contract,but demand instead of money materials or goods aswell ,that would be the "real trade between players".

 

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29 minutes ago, Fenris said:

Yes we can place contracts, but only for money. :)

That is not real trade imo.

Placing contracts and being able only to sell for money, causes situations we had before. Inflation, ridiculous prices.

If i would be able to place a contract,but demand instead of money materials or goods aswell ,that would be the "real trade between players".

 

Excellent proposal.

Placing a contract for money -OR as alternative for buyer - ALSO x amount of goods.

 

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Just now, The Red Duke said:

Excellent proposal.

Placing a contract for money -OR as alternative for buyer - ALSO x amount of goods.

 

Thank you :)

Just need to be implemented in game. :)

 

 

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I have a really stupid ask @admin but can you please add "," commas to prices my old eyes on the gold on a grey back ground. We don't have cyber implants yet so at a glance I have to count lol numbers.  I know its a Hard coding thing but I beg you please.  Will send you a tshirt if that helps.

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On 4/28/2017 at 1:54 PM, The Red Duke said:

Excellent proposal.

Placing a contract for money -OR as alternative for buyer - ALSO x amount of goods.

And while we're at it, just reenable trading between any two players. This restriction is just a bad idea since it's trivial to work around by your own admission via contracts, and it only hampers legitimate player to player trade.

Its astonishing to me someone thought that was a good idea to begin with.

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I'm confused... is this cross nation, correct ? Didn't notice any changes yesterday though, trade chat was still there. Dunno about button.

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I would propose a change to the AI order window we use in battles. The currant commands available to us are limiting, and I think this would allow more flexability, and less frustration. If improvement to the AI's actions in battle could be made, so much the better! With the way things run now, I tell my fleet ships to demast, and then watch them shoot up the hull on the target ship with cannon balls. Shouldn't the fleet ships be using ball and chain when told to demast? So, here are my ideas on what would be a better set of commands.

1. Change Destroy to Ball, which would tell the fleet ships to aim at the enemy hull.
2. change Demast to chain, which would tell the fleet to aim higher (at the sails!)
3. Add a Grape button, which would tell the fleet to use grape shot against the enemy.
4. Add a Capture button, to tell the fleet to try and board the enemy vessal.

I made a quick edit in paint to illustrate, obviously the buttons can be in what ever order you, the devs, think they should be in.

AI command window.png

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Another thing I'd like to see added to the game is the ability to have more warehouse space. I'm a crafter, and find that eventually I run out of space, even in a fully expanded warehouse. Could there be an option to buy another warehouse? It could be accessed through a drop down menu, or a pop up window like the one that comes up when we click "deliveries". Personally, I think having them open in a window would be better because we could drag things back and forth between them as needed.  As it stands right now, a successful, or aggressive captain can quickly run out of room in his/her warehouse, and having to haul things back and forth between different (distant) ports is ridiculous imo. Successful businessmen have always had the option to purchase/build/rent more storage space when needed, and having the option for two, or even maybe three warehouses would be a great help.  

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On 05/05/2017 at 2:47 PM, ER0S said:

Another thing I'd like to see added to the game is the ability to have more warehouse space.

It's possible to increase the number of stacks, though it should also depends on the number of different resources/materials needed for crafting comfort. Warehouse space will be re-checked after all the eco changes are added.

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I'd like to see the smuggler flag disable the option to have fleet ships. It is quite unrealistic that you can sail a small trader to an enemy port with 2 powerful warships in fleet as escort.  Maybe even restrict smuggler flag to 6th & 7th rate vessels.

 

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I think that the weather in game has moved from the sunny Caribbean in it early release to a foggy dull English channel sort of weather, it is really be coming a put off.

Enough with the dark brooding atmospherics, we are a few degrees from the equator and the weather should reflect that. It was suggested to me that a short holiday in the Caribbean would do the developers and staff the world of good.  

I also like realistic weather so storms and the odd fog are fine but not all day every day this is not Kiev, please look at the weather forecast in Jamaica or Cuba it is not always overcast  like some parts of Europe.

Apart from that the game is certainly improving bit by bit

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26 minutes ago, Captain Clark said:

I think that the weather in game has moved from the sunny Caribbean in it early release to a foggy dull English channel sort of weather, it is really be coming a put off.

Enough with the dark brooding atmospherics, we are a few degrees from the equator and the weather should reflect that. It was suggested to me that a short holiday in the Caribbean would do the developers and staff the world of good.  

I also like realistic weather so storms and the odd fog are fine but not all day every day this is not Kiev, please look at the weather forecast in Jamaica or Cuba it is not always overcast  like some parts of Europe.

Apart from that the game is certainly improving bit by bit

I would like to see a bit more lighter OW too. Germany has less depressing weather in winter than the OW in NA. :D 

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