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Delayed Fire: Possible Mitigation?


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Would it be practical and effective to set a watchdog timer on the client side to detect and cancel delayed fire?

 

This happens way too frequently.  I just had a ten second lag that resulted in a broadside into a friendly.  Two other players in the same battle had 5 & ten second delays.

 

The idea would be to set a watchdog timer on the initial detection of a fire command. If no return signal was received from the server within 2-3 seconds, or 75%-100% lost packets are detected the fire command would be canceled and and audio/visual signal would be activated.  When the system detected a normal handshake the timer is cleared indicating full control over the batteries had been reestablished. 

 

Could someone with more familiarity with network protocols please weigh in here?

 

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