Jump to content
Game-Labs Forum

Better Matchmaking, Result: Better Data for the Devs


Recommended Posts

i dont think it would change much, because right now in the sea trials you dont loose anything when you are sunk. So many players just want to get the damage grinding done as fast and as easy as possible, which happens to be "Yolo-Double-1337"

 

When the game gets to OW, this will change a lot i guess, because once you get sunk you...well...are sunk.

 

And i dont think matchmaking has to be improved that much. Wont be used in OW anyway. Its not like WoT or WT, where the whole game  consists of battles and matchmaking

Link to comment
Share on other sites

i dont think it would change much, because right now in the sea trials you dont loose anything when you are sunk. So many players just want to get the damage grinding done as fast and as easy as possible, which happens to be "Yolo-Double-1337"

 

When the game gets to OW, this will change a lot i guess, because once you get sunk you...well...are sunk.

 

And i dont think matchmaking has to be improved that much. Wont be used in OW anyway. Its not like WoT or WT, where the whole game  consists of battles and matchmaking

 

 

This ^^

 

anyway MM is fine right now...

Link to comment
Share on other sites

I am of a opposite opinion from the OP. The more imperfect the line up the better for testing.

 

And as a further pointer - we are not testing guns only, or type of shot. We are testing ships as a whole that meet in battle.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...