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Alex B.

Reset input controls - workaround for problems with controls e.g. rudder.

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Alex B.    59

You need to clean the registry for Naval Action.

 

To do this you need to run regedit. Click Start -> All Programs -> Accessories -> Run

 

In the window that opens, enter regedit, and press the Enter button

post-3311-0-68012000-1421329820.png

 

Find section HKEY_CURRENT_USER\Software\DefaultCompany\Naval Action

 

Delete all files which names begin with the phrase "__Input Key"

 

Then restart the client.

 

All settings should be the default.

post-3311-0-68012000-1421329820_thumb.png

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Anastasiuss    0

Have you removed the ability to use a joystick/ hardware rudder axis as the input? I have rudder pedals which have previously very well suited for the ship rudder function. But for horizontal input I can no longer use it.

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PIerrick de Badas    1,121

the solution is working but prevent players to play in azerty.

Second point about keyboard, when you play on azerty, the key to push the rudder full left is the same than the key to move your top sails making you switch to manual saler althought you don't want it.

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Nico Ventura    39

Sir,

When I reset the registry and setup my keys again, I'm playing with an AZERTY keyboard, so no way the use the same keys as QWERTY, the rudder is controlled correctly, untill I leave the game (exit) and start it again.

When the game restarts, the problem with the rudder reappears, in fact, kays 'Q' and 'D' does move the rudder, but I have to push the opposite key to try to recenter the rudder. I say TRY, because it is never exactly in the middle.

I never had something else then an Windows keyboard 'Microsoft Digital Media Keyboard 3000' and Microsoft mouse connected.

Rgds,

Mael

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Barth    0

Guys,

 

Having the same problems as Mael Duin just exposed.

 

It doesn't seems to be mentionned in other topics as far as I ran into them, but pressing "enter" (key to enable chat typing / send message) is actually centering my rudder automatically from whatever its original position was.

 

Hope it helps going through this as devs and players as well !

 

Cheers !

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Kanay    632

Azerty layout here ( French and Belgium standard layout ) and same issue as others ( and no joystick or usb device input ), hope to see all controls and keybinds fully customizable at some point so we can avoid those issues.

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As I understand it, yes, they've temporarily removed this.  Many of us have asked that it be supported at a later date when they have the time to get it working well and right.   :)

It was working fine for me :/

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Nico Ventura    39

Keys '[' and ']' does not work neither.

A French keyboard has another key disposal and the 'Belgian French' is even different from both.

 

A complete customization of the keyboard is a absolute must, since a lot of different versions exists.

 

Have a good wind

 

Mael

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Neusdoorn    5

This seems to be still an issue, even after deleting the registry multiple times.

 

And additional to this, setting new key binds don't seem to work either.

Like most of the guys here, I'm on a Belgian Azerty keyboard.

 

This makes close combat very hard and therefore an occasional team ram is inevitable.

Chatting is impossible, while aiming and continuously correcting my course and resetting rudder with Enter key+ESC

 

I would greatly appreciate if this can be looked into in one of the upcoming patches.

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Kanay    632

Seeing how this game engine is pure garbage when it comes to the inputs i doubt this will be fixed anytime soon or ever fixed to be honest ...

 

The controls problems in unity engine is after some researches a basic feature asked since 2008 ... still nothing done in 2015, dev's have to code another layer just to have simple things working and most don't even bother with it or some don't have the knowledge or skills to make it work correctly and fully apparently from what i could read on the Unity engine forums when searching to fix this issues ... 

 

funny thing is that i never had a Unity engine based game before, sadly for me I took 2 EA in a couple of weeks both using this same engine and both games plagued by the exact same issues ... But well i now know that I'll have to stay far away from any Unity engine based game in the future and not only for controls issues btw ...

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Neusdoorn    5

Well I have Kerbal Space Program with Unity engine and have not experienced any issues so far.

 

With Naval Actioncontrols were just fine a month ago, it's only since recently after a couple of patches that this came up

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teufeldritch    25

A while back I tried binding my Auto/Manual Skipper function to another key as I was accidentally pressing it at the most inopportune times but as I found out setting a custom key binding is not yet supported. Since that time I have been using AutoSkipper only & I would very much like to be able to use ManualSkipper. I have followed the instructions on deleting the key binds in the regedit but that didn't work & I still cannot use Manual Skipper & now my game crashes to desktop after a match completes.  :*(

Edited by teufeldritch

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Barberouge    721

A while back I tried binding my Auto/Manual Skipper function to another key as I was accidentally pressing it at the most inopportune times but as I found out setting a custom key binding is not yet supported. Since that time I have been using AutoSkipper only & I would very much like to be able to use ManualSkipper. I have followed the instructions on deleting the key binds in the regedit but that didn't work & I still cannot use Manual Skipper & now my game crashes to desktop after a match completes.  :*(

 

Manual skipper is started when using one of the four yard controls (RheaControl). Then you can switch back to auto-skipper with AutoSkipperSwitch. All those controls are customisable from the first starting menu.

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teufeldritch    25

Manual skipper is started when using one of the four yard controls (RheaControl). Then you can switch back to auto-skipper with AutoSkipperSwitch. All those controls are customisable from the first starting menu.

Yes & I used that very same menu. This was around a month, maybe more ago & was told iirc that customizing keybinds was not yet fully supported & was something they were working on. I've been using Auto since then.

 

Some good news: I'm no longer crashing when a match ends. I suspect the crashing was something more on my end, than something the game did. Driver issue or something like that.

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Barberouge    721

Hi is there a way of binding my telescope to my side button on my mouse(mouse 4)??

 

Telescope is "spyglass" on the input menu.

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Kanay    632

Is the bug corrected or should we still play in qwerty?

I would also like to know when fully customizable controls will be implemented.

 

Having a azerty layout and switching to get the full potential of the game not being an option for me i simply stopped to play for a good while now after too many frustrating experiences with controls on my azerty layout, was waiting for the moment i will be able to use my manual sails and others possible controls at them full potential without all the problems of duplicates keybinds or simply unusable ones.

 

If anyone have any ETA on this please, i don't plan to return to the game before being able to use the controls fully on my ships, there is simply no point to get all the hassle in the heat of a battle due to those "simple" issues.

 

Thanks.

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Barberouge    721

Is the bug corrected or should we still play in qwerty?

 

I would also like to know when fully customizable controls will be implemented.

 

Having a azerty layout and switching to get the full potential of the game not being an option for me i simply stopped to play for a good while now after too many frustrating experiences with controls on my azerty layout, was waiting for the moment i will be able to use my manual sails and others possible controls at them full potential without all the problems of duplicates keybinds or simply unusable ones.

 

If anyone have any ETA on this please, i don't plan to return to the game before being able to use the controls fully on my ships, there is simply no point to get all the hassle in the heat of a battle due to those "simple" issues.

 

Thanks.

 

Quote from admin:

 

We are starting work on the player controls remapping and hope to finish within 1 month.

 

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Kanay    632

Thank you very much Barberouge, i didn't visited much the forums lately and missed this one.

 

Very good news, thanks a lot.

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