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Kilo60

Le Requin is ruining the game for me!

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6 hours ago, Wraith said:

Psst. This is a secret!  (RUN DOWN WIND). ;)

There will be only 1 problem. As they hunt in safezones and they are packs. 1 will tag you, 2 others will just join in front of you very close. So their chain loaded, they are boarding activated when batlle starts. Go ahead deploy your sails have a nice rigging shock with sails less than 70 percent, if you manuel sailed before rigging shock, game is over. They ram you nose in, turn into wind, game over.

Try running with 70 percent sails, repair, 3 of them prevent repair, you can not outrun them with %70 sail. Gameover. 

It has carro broadside weight of 390. Spawning in front or behind you, chaining your sails close, in any 5th rate you will get rigging shock from 1 broadside. 

Let's not talk about coordinated pvp players fighting against them. Problem is new guys getting ganked in safezone. Quins will run when they think there is problem, you may be sink 1, 2 will run. Not everybody gonna put "elite pirate refit" on a privateer with 60 crew to fight against quins. 

Rover crew come to KPR, fight lici gank in any 5th rate, show us how average Joe can escape them. To simulate you are alone in any 5th rate, they will be quins. Please record the video. 

Next they will tag me alone and 3 rover joins 2-3 min. later with Prince and Privateers. Sink 1 of them, is good. You sink 2 or more, wonderful. Please record. 

Make us miserable captains stop whining about Quin. 

Good luck @Hethwill the Harmless and his mates. 

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28 minutes ago, AeRoTR said:

There will be only 1 problem. As they hunt in safezones and they are packs. 1 will tag you, 2 others will just join in front of you very close. So their chain loaded, they are boarding activated when batlle starts. Go ahead deploy your sails have a nice rigging shock with sails less than 70 percent, if you manuel sailed before rigging shock, game is over. They ram you nose in, turn into wind, game over.

What you describe isn't a problem with the Requin, it's a problem with the safe zone mechanics, and I agree, they need to be addressed.

But any half-decent ganking/hunting group could do exactly what you described with a mixed fleet of 6th/5th rates before the Requin, and just as effectively.  Requin only made it mind-numbingly easy because of the crew differential can circumvent determined defender in a lot of cases (speeding up the end, not changing the outcome at all) and it offers up easy escapes in most cases instead of longer, drawn-out ones.

My point in all of this is that what most people are whinging about is not a problem with a single ship, the problems are just magnified by it because every issue (ease of safe zone hunting, escape, mod stacking, etc., etc.) is amplified in a ship that is plain and simple under-rated. Does it need to be changed, yes, the rating does, and the underlying game mechanics certainly need to be addressed.  But the ship, her sailing, and the dynamics don't need a massive pendulum swing to occur. Just simple, easy tweaks and some more testing.

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4 hours ago, Wraith said:

The short answer is that all builds being equal, the Requin will always have a point of sail where it can escape (60 degrees off the wind):

969692d0e7bffd53a76542df9c5d497a.png

But, the Privateer and Lynx are good matches for its profile in general, but they suffer because chaining their sails actually slows them down upwind where it has much less of an effect on the 'Quin. And demasting the 'Quin with the 6 lb. guns on a privateer or lynx is well.. challenging. Therefore, if the Quin doesn't just out and out turn, board, make-dead those smaller ships, it will still easily escape.  The real problem is that for all other ships that actually could give it a fight in terms of broadside weight and crew (the 5th rates), well.. you'll never catch them regardless of build, and you can string out anything other than a requin that has a similar sailing profile, snap a mast and board them before anything larger will ever catch you:

e2d8f4f2a48bb8105dc9367f96785fd8.png

 

This was a really, really good post. Just needed to say that 

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@Wraith no they can not, cause spawned reinforcements won’t be funny crappy mercuries or navy brigs.

No they can not, cause when nation players join they can not run away upwind, they can not risk their non-redeamable ships. 

It is not the same thing not even close. Before Quin I do not remember enemies with balls to tag in green zone. May be %1 percent, and mostly they would be sorry.

All they could was joining ai battles in green.

So this is how safezones changed after Quin. It became a trap zone. Most nation players won’t even join to defend knowing Quin inside, it is a chase with no rewards, waste of time.

 

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1 hour ago, William Wade said:

Hahaha... YES!  And the result was ganking and seal clubbing around capital areas and players left in droves most never to return, I know I was one of them back then. 

You guys over fish capital areas of new and casual players in super ships and then wonder why the player base is so low to make the game a waste of time to log onto today. So you resort to using a ship as broken as Requin to seal club and gank what's left of the player base in the safe zones except for the few vets and their alts you might come across OW and in RVR.  

Honestly... majority of us noobishly leveled up to be ganked. Like in any OW PvP game.

No safezone = No reason to stick all in one place = No reason for hunters to fish only capitols. The map is quite big. No one is required to be skilled. Being normally smart could help.

And I hunted too, noobishly too sometimes, with what I can afford (usually poor HATING PvE farming - IN ANY GAME), both before and after super 1st rate reinforcements. Stressing but douable.

Sidenote: SO the population dropped due to over fishing capitols... but Requin wasnt there. Interesting.

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11 minutes ago, AeRoTR said:

@Wraith no they can not, cause spawned reinforcements won’t be funny crappy mercuries or navy brigs.

Go side to side with a 6th rate Reinf.AI. Really. Or try to board her to get (fastly) rid of her. Try. Then speak about crappiness.
Personally I fear more 2-3 AIs if we are in group than a full geared Bellona.

13 minutes ago, AeRoTR said:

No they can not, cause when nation players join they can not run away upwind, they can not risk their non-redeamable ships. 

Missing the point. And redeemable or not... ship real cost is... MODS.

14 minutes ago, AeRoTR said:

It is not the same thing not even close. Before Quin I do not remember enemies with balls to tag in green zone. May be %1 percent, and mostly they would be sorry.

I think I was one of the first starting using Requin so aggressively. I did sometimes the same on a Renomee boarder... WHEN REINF were 2 1st rates.
Kill-Death ratio was (faaar) crappier than the Requin... still ship was far less expensively modded. It was douable.
Handling AIs is all a matter of positioning and making the prey running in the wrong direction. So a skill/smartness issue.

17 minutes ago, AeRoTR said:

So this is how safezones changed after Quin. It became a trap zone. Most nation players won’t even join to defend knowing Quin inside, it is a chase with no rewards, waste of time.

Capitols were always farmed. Period.

 

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9 minutes ago, AeRoTR said:

@Wraith no they can not, cause spawned reinforcements won’t be funny crappy mercuries or navy brigs.

No they can not, cause when nation players join they can not run away upwind, they can not risk their non-redeamable ships. 

It is not the same thing not even close. Before Quin I do not remember enemies with balls to tag in green zone. May be %1 percent, and mostly they would be sorry.

All they could was joining ai battles in green.

So this is how safezones changed after Quin. It became a trap zone. Most nation players won’t even join to defend knowing Quin inside, it is a chase with no rewards, waste of time.

 

LOL, you and I must have been playing a different game then before the DLC because there were many players that hunted the safe zones with impunity (for various reasons, not just to seal club). Redeemable or not (any decent shipline for a clan can churn out handfuls of 6th rates a day without blinking, and if you're sailing a redeemable without good mods you're just as likely to be killed as sailing a crafted ship without a good build and mods), if you're a speedfit 6th or 5th rate you can easily outsmart and run away from the silly reinforcement AI. This kind of gank was always possible using light 6th rates (which spawn hapless Mercs and Navy Brigs).

Again, it's just an exacerbation of a pre-existing condition. The Requin is nothing special in the OW, you just happen to have to be fighting another Requin to have any fear because of all of the reasons I've already mentioned. 

In short: I think why people are pissing and moaning about the Requin is that it made it so even unskilled and less competent players/teams can do what safe zone hunters have always been able to do.  This is not a problem with the ship, it's a problem with the mechanics.

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I just feel they can fit way to many crew and w Marines can run around close to a 400 man crew.  Also the big open deck loaded w 300 + crew should be more susceptible to causalities from both cannon balls and grape.  For gods sake they'd have to be packed on board shoulder to shoulder.

 

Making the ship/crew a little more fragile and reducing the numbers to 300 would go a long way to balancing things out a little better.

 

Just my opinion as I'm still a noob at this game and certainly don't have the expertise that you all possess.

 

 

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2 hours ago, Wraith said:

In short: I think why people are pissing and moaning about the Requin is that it made it so even unskilled and less competent players/teams can do what safe zone hunters have always been able to do.

Almost, but not exactly. People complain because previously safe zone hunters had to have some skill and even then they had a poor win/loose ratio when hunting. Right now skilled hunters are almost harmless, while life in a protected zone becomes really hard in some places. You can't safely travel in safe zone at all - there are plenty of Requins around, tagging in the zone.

I moved my alt to GB. I loose approx. 2 Indiamans per week to requins in a protected zone. If I loose them, new players stand no chance at all.

Edited by vazco
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Forgive me, it's so useless to talk about a very strong ship (maybe OP), which is replaced by the push of a button. Even if you get another 0.2 knots at any degree, and then sink them under very favorable circumstances, the thing is and remains a joke that serves to flush a lot of money into the makers' pockets.

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7 hours ago, Wraith said:

In short: I think why people are pissing and moaning about the Requin is that it made it so even unskilled and less competent players/teams can do what safe zone hunters have always been able to do.  This is not a problem with the ship, it's a problem with the mechanics.

 

Isn't this statement an oxymoron

Basically your saying that with Req makes it even that unskilled player can do what only skilled players in past can do, then in 2nd sentence that it's not the ship.

Personally i don't care, playing something else until this shitstorm is over lol.

Sometimes one has to let a system fail to point of absurdity for some to realise.  This is why i have said a few times everyone able should buy req's and pound all nation safezones to point they empty, simply push system to breaking point.

 

 

 

 

Edited by Dibbler

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42 minutes ago, Hellmuth von Mücke said:

the thing is and remains a joke that serves to flush a lot of money into the makers' pockets

Not commenting on the requin. I said I would not do that anymore while such reqhate exists BUT This is a ridiculous statement!!

DLC's are good for any game. They promote the game and give funds to the development team......to guess what.

Continue development!!

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4 hours ago, Licinio Chiavari said:

Honestly... majority of us noobishly leveled up to be ganked. Like in any OW PvP game.

No safezone = No reason to stick all in one place = No reason for hunters to fish only capitols. The map is quite big. No one is required to be skilled. Being normally smart could help.

And I hunted too, noobishly too sometimes, with what I can afford (usually poor HATING PvE farming - IN ANY GAME), both before and after super 1st rate reinforcements. Stressing but douable.

Sidenote: SO the population dropped due to over fishing capitols... but Requin wasnt there. Interesting.

I don't think you'll ever get it. 

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53 minutes ago, Crow said:

Not commenting on the requin. I said I would not do that anymore while such reqhate exists BUT This is a ridiculous statement!!

DLC's are good for any game. They promote the game and give funds to the development team......to guess what.

Continue development!!

So you really think the Requin was good for the game? But there seems to be very different opinions about it, for example when I look at the title of this thread or the resonance here in the forum. I do not know if it really makes sense to sell Player A, so Player B loses his appetite for the game.
I can only hope that if the developers again need money to further develop the game, they bring more things into the game that bring not so much the game out of balance.

 

And you should keep your purse ready because creating a surgical ship is the simplest thing in game development.

 

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11 hours ago, William Wade said:

It's that reasoning over the last couple of years as to why there isn't a player base to leave the safe zone in the first place. 

LOL not even close.... the real reason is...……. that the game is boring and takes to long to be able to do anything. and that the game has been out for 2 1/2 years on steam and still has no UI. anddd……. on top of that lets add in the fact that almost a year ago to date the developers decided to kill of the usa player base by forcing them onto a different server. only to bring them back 6 months later because there wasn't enough people left in the game to support two servers. most of vets that I knew have quit the game due to the safe zones. 

now on to what you said...……..about me running of players by killing them...…………………if killing some one in a requin (a 6th rate with 24guns.) leads to them leaving the game perhaps their kind isn't needed in the game in the first place? cry babys that leave because they lost a ship?  the game is about sinking peoples ships...….. my point is simple. REAR ADMIRALS SHOULD NOT BE ALLOWED IN SAFEZONES. 

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5 hours ago, Hellmuth von Mücke said:

Forgive me, it's so useless to talk about a very strong ship (maybe OP), which is replaced by the push of a button.

And this too :)

 

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5 hours ago, Hellmuth von Mücke said:

Forgive me, it's so useless to talk about a very strong ship (maybe OP), which is replaced by the push of a button. Even if you get another 0.2 knots at any degree, and then sink them under very favorable circumstances, the thing is and remains a joke that serves to flush a lot of money into the makers' pockets.

Its only a strong ship vs unskilled players. But any ship is op vs unskilled players. Like admin said the dlc ships are just convenient making them the best choice ships to lose.

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45 minutes ago, King of Crowns said:

LOL not even close.... the real reason is...……. that the game is boring and takes to long to be able to do anything. and that the game has been out for 2 1/2 years on steam and still has no UI. anddd……. on top of that lets add in the fact that almost a year ago to date the developers decided to kill of the usa player base by forcing them onto a different server. only to bring them back 6 months later because there wasn't enough people left in the game to support two servers. most of vets that I knew have quit the game due to the safe zones. 

now on to what you said...……..about me running of players by killing them...…………………if killing some one in a requin (a 6th rate with 24guns.) leads to them leaving the game perhaps their kind isn't needed in the game in the first place? cry babys that leave because they lost a ship?  the game is about sinking peoples ships...….. my point is simple. REAR ADMIRALS SHOULD NOT BE ALLOWED IN SAFEZONES. 

Read some of the reviews, think of it from a new or casual player perspective instead of your own and get some sun. 

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Just now, William Wade said:

Read some of the reviews, think of it from a new or casual player perspective instead of your own and get some sun. 

lol u think new players play this game? the only new players in this game are alts. less than 10% of the people that bought this game still play this game. and the majority of the people that have left...left before the torllquins were released. 

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29 minutes ago, King of Crowns said:

lol u think new players play this game? the only new players in this game are alts. less than 10% of the people that bought this game still play this game. and the majority of the people that have left...left before the torllquins were released. 

I get more sense out of my toddler than some of you on this forum who think yours is the only opinion that matters and everyone else is wrong in this cartoon world that no one really gives a shite about.

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1 hour ago, King of Crowns said:

LOL not even close.... the real reason is...……. that the game is boring and takes to long to be able to do anything. and that the game has been out for 2 1/2 years on steam and still has no UI. anddd……. on top of that lets add in the fact that almost a year ago to date the developers decided to kill of the usa player base by forcing them onto a different server. only to bring them back 6 months later because there wasn't enough people left in the game to support two servers. most of vets that I knew have quit the game due to the safe zones. 

now on to what you said...……..about me running of players by killing them...…………………if killing some one in a requin (a 6th rate with 24guns.) leads to them leaving the game perhaps their kind isn't needed in the game in the first place? cry babys that leave because they lost a ship?  the game is about sinking peoples ships...….. my point is simple. REAR ADMIRALS SHOULD NOT BE ALLOWED IN SAFEZONES. 

 

Perhaps an answer to get people out of safezones would be to make loot from missions outside them better.  Instead of the shit upgrades you get on missions now, make it so to have chance of better upgrades outside.

Stop all AI fleets in safezones so to farm AI again has to be done outside, no more waiting in capital zone for AI fleets as we see now.

This way they can make green zones safer for players but gold loot for missions are reduced heavily and better gold and upgrades from doing outside. So zones would be useful for opening ship slots, ranking up but beyond that would need to be out in open world area to get anywhere.

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4 minutes ago, Dibbler said:

..

I think one of the reasons for "no safe zones this is a goddamn pvp server" defenders is the fear that they will come short if the noob bashing in front of enemy capitals isn't possible anymore. There fore a removal of safezones has to go hand-in-hand with a cut of profitable AI farming possibilities. I agree Dibbler.

#riskrewardbalance 

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8 hours ago, Hellmuth von Mücke said:

So you really think the Requin was good for the game?

Not commenting on Requin. But I want to support development on the game so that I have a game to.play.

They need money. So it's DLC's. 😁

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Two xebecs couldn't force a Diana to swing around into the wind to get boarded. Captain of the Diana kept cool and steady and countering the push.

Even with added ramming force on both ends was not even close to enough.

Will keep testing but i'm not seeing it happening unless the frigate captains makes mistakes.

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