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The state of the game and how we might move it forward.


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2 hours ago, Christendom said:

Your nickname was KoC’s greatest contribution to NA

lol I actually agree with that.. ofc that speaks volumes to King of Clowns contribution to the game in general...

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21 hours ago, BuckleUpBones said:

Captivating isn’t it, how far to swing the pendulum, hardcore realistic or easier arcade.

 

Which one will attract the players?

 

Can’t wait to see where the developers will head, to see the population numbers one year out from release.

 

If I were developer, I would clearly place my bid on the hardcore realistic (historical) ones. Casuals and arcade-minded come and go, they do not form a lasting "relationship" with a game which they see as the incarnation of their dream.

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1 hour ago, Cetric de Cornusiac said:

If I were developer, I would clearly place my bid on the hardcore realistic (historical) ones. Casuals and arcade-minded come and go, they do not form a lasting "relationship" with a game which they see as the incarnation of their dream.

+ With the hours spent grinding crafting levels, experience, ship knowledge slots etc. the average casual quits once they've done grinding..

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On 9/4/2018 at 9:54 PM, Christendom said:

 

One opinion I’ve changed on lately is that BR based battles are no longer good for the health of the game.  PBS are no longer national efforts in most cases with the average battle only needing 10 people.  Prior to the wipe and BR system it would be common to have battles involving 100 people in a area daily.  Now...not so much.

 

Some ports should remain this way. more expensive ports should have their br raised 

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22 minutes ago, admin said:

Some ports should remain this way. more expensive ports should have their br raised 

We have way to many ports with very low BR in the DEEP water. One of the biggest complaints I hear about PB's is when a nation only sends in the same 5-10 guys the other 20 or something get tired of being only screeners.  The great thing about shallows is most of them are big enough to get a good number of players in them so more get involved and when you have a larger team you can make up for mistakes or weak links in the team with your numbers.  Please take a look at some of the more important ports or at least have the regional capitals with larger BR's.  They don't have to be so high you get 25 1st rates in them, but would be nice to get more than a few in them. I also know several players that stopped playing simply cause there is no more big epic 1st rate battles any more, well unless it's in the OW and than it's which nation has the most screeners and don't end up who is the better in the PB.

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My opinion average casuals quits due to no fun, when money, books etc are the goals, if they do not enjoy the grind or  as goals are achieved they quit. 

For some they can not achieve these goals, it is not easy to grind. After DLC ships too many get ganked recklesly. They quit. I am very sure hundreds already quit due to never ending Le Req gank. It was already difficult for newbie, after dlc it is hardcore, they keep losing ships. They just quit leaving a nice steam review. 

So happy game environment is must. Coop missions must, safe waters must, content is a must. Devs are in good direction as stated info for future patches. 

As stated hundred times sharks in fish pond needs regulations, otherwise eco system is broken. No prey is left, sharks will die. 

Devs seem to understand and seems like acting in proper direction. 

They are just too slow, they have to quickly act on below subjects:

* give us safe waters. 

* p2w is nogo, do not let players think game is p2w. 

* adress patrol zone br rules.

* make the game a bit easier for casuals until release, keep them happy. When you balance the game, game is ready for release adjust difficulty. 

Why not create commited / addicted / happy player base(most are casuals) instead of making them quit? Once they are more familiar and they understand the game, enjoy the combat, they can  be pushed a bit more and accept the harder environment. 

 

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29 minutes ago, AeRoTR said:

 

Why not create commited / addicted / happy player base(most are casuals) instead of making them quit? Once they are more familiar and they understand the game, enjoy the combat, they can  be pushed a bit more and accept the harder environment. 

 

I really don't believe that most players are casuals. Most players left are hardcore players and their alts. Me, myself and my alt agree on this.

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On 9/4/2018 at 4:23 PM, Lars Kjaer said:

Actually.. If you would care to read my post.. I mention the possibility to split the servers again..

It'd be easy, daytime EU players wouldn't even notice they're gone. And imagine RVR without people hiding behind 0-6 timer ranges on a shitload of ports across the map.

Edited by Potemkin
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On 9/4/2018 at 8:52 AM, Lars Kjaer said:

Economy:

Thx to reinforcementzones and capital zones there is atm no way to win or lose a war through financial warfare. If a small nation is being attacked by a larger it has no effective option but to lose its ports in a war of attrition. It cannot harm a larger one by harraguing the enemys traders to the point where the enemy is forced to come to terms. Trading effects RvR, crafting effects RvR, this should come as no surprise and smaller nations needs an effective way to counter enemy battlefleets. The magical reinforcement zones should be removed, both to honour the deal struck between the developers and the players (hardcore - REALISTIC = NO MAGIC),

There is a fair bit of magic in the game, and not just in the reinforcement zones. Like the notion that ship upgrades are like software and have  no mass.  If there is going to be an actual connection between warfare and financial loss there needs to be an economic incentive to actually take the cargo.

Create a game with some old-school mercantilism involving some actual strategic thinking and you will have my complete attention.

Edited by John Jacob Astor
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5 hours ago, Lars Kjaer said:

I really don't believe that most players are casuals. Most players left are hardcore players and their alts. Me, myself and my alt agree on this.

If 130k copies sold, more than 100.000 casuals left the game, remainings are hardcore, you are correct. Idea should be keeping may be some percent. Imagine devs managed to keep quarter of sold copies. 

Why did they quit, how to prevent more quiting ?

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3 hours ago, AeRoTR said:

If 130k copies sold, more than 100.000 casuals left the game, remainings are hardcore, you are correct. Idea should be keeping may be some percent. Imagine devs managed to keep quarter of sold copies. 

Why did they quit, how to prevent more quiting ?

1. New & casual players Rage quit form being sunk repeatedly (farmed) by vets using super ships around capitals now made even worse by the Requin. Then those players complain there is no one outside of reinforcement zones to hunt so they come to capital ports in even more numbers. Short sighted idiots every one last of you who does this on a regular basis. 

2. Game dominated by a handful of aggressive vets in nearly every aspect especially in RVR people too afraid to participate due to said vets being overly serious about every battle because their ego was up against another ego for cartoon world dominance.

3. Alt Accounts

4. Stern Camping 

5. Mod stacking 

6. DLC Ships that are almost better than anything you can craft, redeemable in just 24 hours, can have more that one at a time (fleet perk), don't need a shipyard to redeem them. So why bother with crafting unless you need something specifically for RVR which is broken anyway or refer to point 2.

7. No in game comms, Post Scriptum shows how this should be done.

8. UI hopefully this will be addressed soon.

9. Focus on PVP and nothing else, not all players are interested in pew pew with cartoon ships.

10. Rage boarding and the boarding mini game.

11. Game is very unfriendly to new,casual and players that just want to play solo.

 12. Timezones live in Aus or NZ and you get hit with a 300+ ping and server maintenance at what would be peak time hours every single night with player numbers so low that makes logging on almost pointless. 

 

Edited by William Wade
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sorry couldnt type further last message.

 

what i think this game needs. is more diverse fleet 5th rates in ow or more random spawms.
its usualy 1 or 2 weeks te same.
right now is

- 1 brig1 snow.
- 2 frigatte
- 1 frig, cerb, snow.

at my  location.

in the same place. can it be reset automaticly at spawm. ?
its to predictlbe too have same fleet when hunting. :D

would be nice if ow spawm the same fleets but more times random.
would be nice to see difference.
and increase total amount of ai fleets by 30 %?

( dont start about its a pvp game)  i dont mind the pvp but i do also like my pve.

not all players are liner's some people are the frigatte captains of the world.

next question.
Can some traders get escort? :)
not all, lgv can fight himself. a trader brig or snow. would be nice if have a chance on a escort?
lets say 20-30% decision at the spawm time. this stil give new players a chance they have none. but older players. a bit more realism chance.
 

FOR THE LOVE OF GOD.
allow me add friend in other nation.
i got me a friendly guy in spain.  nation.i like chat whit him. let me add him to friend.?
even it would be nice to see if a enemy is on ure friendlist when u click on ow. but i understand also ifthis is denied.

as this help alt farmers.

 

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1 hour ago, William Wade said:

1. New casual players Rage quit form being sunk repeatedly (farmed) by vets using super ships around capitals now made even worse by the Requin. Then those players complain there is no one outside of reinforcement zones to hunt so they come to capital ports in even more numbers. Short sighted idiots every one last of you who does this on a regular basis.

Actually players don't leave because they get sunk. Some might, but most leave because they feel either that there's not enough content or that there is no remedy to being sunk because you can't catch the attackers or fight on equal terms with them. It is a wargame after all, and people understand that they join a PvP server. 

2. Game dominated by a handful of aggressive vets in nearly every aspect especially in RVR people too afraid to participate due to said vets being overly serious about every battle because their ego was up against another ego for cartoon world dominance. It takes about an hour for 7-10 players to flip a port. To take it depends on the BR, but vets in RvR do RvR, casuals complain that noone do anything, but why don't they do it themselves? - It couldn't be much easier to set up a portbattle. Specially today where numbers are so low that most nations can't even counter an attempted flip.

3. Alt Accounts Me, myself and my alt agrees.

4. Stern Camping bollocks.

5. Mod stacking Agreed

6. DLC Ships that are almost better than anything you can craft, redeemable in just 24 hours, can have more that one at a time (fleet perk), don't need a shipyard to redeem them. So why bother with crafting unless you need something specifically for RVR which is broken anyway or refer to point 2.

7. No in game comms, Post Scriptum shows how this should be done. TS3 have been invented. So has Discord. That really isn't a gamebreaking issue, besides it's the age of sails.

8. UI hopefully this will be addressed soon. The current is functional, and the game is in testing. The OW ui have done nothing for my playing experience personally.

9. Focus on PVP and nothing else, not all players are interested in pew pew with cartoon ships. If PvP had been the focus, then there would be no reinforcementzones. There's trading, crafting, smugling, RvR but nothing resembling PvP. Atm PvP is so broken that it's basically confined into zones, unless you want to sail a Xebec that never sailed the carribean irl and for a good reason.

10. Rage boarding and the boarding mini game. Determined defender.

11. Game is very unfriendly to new,casual and players that just want to play solo. Agreed that the game is impossible as it is to play solo, but to state that the game is unfriendly to casuals? - I am a casual and I make millions in a single trading run. An LGV can be capped, the initial gold for trading can be made with a few low-level missions and then you're off financially. 

 12. Timezones live in Aus or NZ and you get hit with a 300+ ping and server maintenance at what would be peak time hours every single night with player numbers so low that makes logging on almost pointless.  Split servers would fix tz issues.

 

Took the liberty to respond directly in your posting.

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43 minutes ago, speijk said:

FOR THE LOVE OF GOD.
allow me add friend in other nation.
i got me a friendly guy in spain.  nation.i like chat whit him. let me add him to friend.?

This

Please give us this, it makes it easier to do trade, duels and keep in touch.I remember there was a guy once arguing against this by saying it would make alt farming easier because it'd help people find out when their alts are online..

Damn I'd be shocked if I found my alt online someday without my knowledge 😝

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1 hour ago, Percival Merewether said:

This

Please give us this, it makes it easier to do trade, duels and keep in touch.I remember there was a guy once arguing against this by saying it would make alt farming easier because it'd help people find out when their alts are online..

Damn I'd be shocked if I found my alt online someday without my knowledge 😝

I have a buddy in another nation.  He knows my name and starts conversations with me all the time.

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13 hours ago, Lars Kjaer said:

I really don't believe that most players are casuals. Most players left are hardcore players and their alts. Me, myself and my alt agree on this.

Right, because they have already quit because of gankers in Le Requins.

4 hours ago, Lars Kjaer said:

takes about an hour for 7-10 players to flip a port. To take it depends on the BR, but vets in RvR do RvR, casuals complain that noone do anything, but why don't they do it themselves? - It couldn't be much easier to set up a portbattle. Specially today where numbers are so low that most nations can't even counter an attempted flip.

Have you ever played the US? To flip a port anywhere on or near the east coast of the USA we have to fight several different Nations in the same hostility missions and then several Nations that screen for the others. There is nothing easy about flipping ports in our part of the world.

This is not a complaint, just fact. The majority of new players come from the USA and therefore that is where the majority of the players quit from. A big portion of the Gamers from the USA that stay and get good at the game end up leaving the US in game because of constantly fighting so many other Nations on our coast, so for them to have fun they go to other Nations. Sad thing is that you later see them farming on the US coast.

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7 minutes ago, Old Crusty said:

Right, because they have already quit because of gankers in Le Requins. The problem with the le requin is that there is no answer to it. If there were, ppl could actually go out and defeat the hunters. Hence the players leave due to broken mechanic.

Have you ever played the US? To flip a port anywhere on or near the east coast of the USA we have to fight several different Nations in the same hostility missions and then several Nations that screen for the others. There is nothing easy about flipping ports in our part of the world. Then move out. There's an entire mexican gulf, there's central america, there's even Haiti (thought that would prob be the same issue as with the east coast.

This is not a complaint, just fact. The majority of new players come from the USA and therefore that is where the majority of the players quit from. A big portion of the Gamers from the USA that stay and get good at the game end up leaving the US in game because of constantly fighting so many other Nations on our coast, so for them to have fun they go to other Nations. Sad thing is that you later see them farming on the US coast.

I would like to add as well that the US players are the only ones in their timezone. Atm they've spread out to Prussians (I think?), the pirates, the brits, the dutch and the danish (small contingent as far as I know, but we love them none the less). In the US timezones there's between 125-190 online and as such you really have very little opposition compared to the EU timezones. Nobody succeeds at the first, but flipping a port - just start at the same time, leave at the same time and flip it with 2x2/3 host missions and attack somewhere the enemy doesn't expect. Then you get the PB , can practice - win or lose doesn't matter, just get the PB and hopefully some fun.

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10 minutes ago, Lars Kjaer said:

I would like to add as well that the US players are the only ones in their timezone. Atm they've spread out to Prussians (I think?), the pirates, the brits, the dutch and the danish (small contingent as far as I know, but we love them none the less). In the US timezones there's between 125-190 online and as such you really have very little opposition compared to the EU timezones. Nobody succeeds at the first, but flipping a port - just start at the same time, leave at the same time and flip it with 2x2/3 host missions and attack somewhere the enemy doesn't expect. Then you get the PB , can practice - win or lose doesn't matter, just get the PB and hopefully some fun

You don’t get it. First, there is an entire Continent that is on the same time zone as the USA. Their is Canada, Mexico, Central America, and South America.

Then there are a lot of players from the US and Canada that play French, Pirate, Prussian, and Dutch. All of these Nations come out to defend the others ports and will come out and attack USA screeners when one of those Nations attacks a US port. This does not even consider port timers.

All I am trying to get across to you is that if flipping ports were so easy there would be a lot more port battles every day.

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8 hours ago, William Wade said:

1. New & casual players Rage quit form being sunk repeatedly (farmed) by vets using super ships around capitals now made even worse by the Requin. Then those players complain there is no one outside of reinforcement zones to hunt so they come to capital ports in even more numbers. Short sighted idiots every one last of you who does this on a regular basis.  

2. Game dominated by a handful of aggressive vets in nearly every aspect especially in RVR people too afraid to participate due to said vets being overly serious about every battle because their ego was up against another ego for cartoon world dominance. 

3. Alt Accounts 

...

 

I thought your post was a good summary.  These first 3 points you made have very little to do with the game mechanics, but a whole lot to do with the NA community of players.  There are good reasons why so many Steam reviews accuse NA community of being toxic, and these 3 points explain much of it.  Surely a lot of truth to it, or the reviews wouldn't keep saying the same thing.

Edited by Jean Ribault
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6 hours ago, Old Crusty said:

This is not a complaint, just fact. The majority of new players come from the USA and therefore that is where the majority of the players quit from. A big portion of the Gamers from the USA that stay and get good at the game end up leaving the US in game because of constantly fighting so many other Nations on our coast, so for them to have fun they go to other Nations. Sad thing is that you later see them farming on the US coast.

I've always found the constant beat up on the US coast more of an embarrassment to the players and nations that do it rather than a reflection on US players trying to play the game. In the past I repeatedly tried to promote that a stronger US would be better for the player base and game overall but was always ignored.

 

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