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Liq

Captin, we're safe! .. Are we?

Safezone...  

137 members have voted

  1. 1. Should there be a 100% safe, high security, zone?

    • Yes
      98
    • No
      39
  2. 2. How many zones per nation should there be?

    • I voted No above
      23
    • one
      100
    • two
      6
    • more than two
      8
  3. 3. Should the zone(s) be bigger, smaller or the same size as the current ones?

    • I voted for no safe zones
      24
    • Bigger
      23
    • Smaller
      41
    • Same size as current ones
      49
  4. 4. Do you like the idea of several Security zones (High sec = no attacking possible, little reward, Low sec = attacking possible, more reward, battle is open longer)

    • I voted for no safe zones
      22
    • Yes
      69
    • No
      46


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Just now, Cabral said:

 You should take some time for yourself and leave the game for a few hours, it would do you some good.

are advising to leave a game that already have low population? 

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2 minutes ago, Licinio Chiavari said:

Forgot.

If someone let himself sterncamped by an Endy being on a Agamennon... I smell Seal clubbing.

Ah... It's not seal clubbing if the clubber use a square rigged ship. Correct?

If it happens outside the Safe Zone and you're more skilled than your opponent then doing it in a Le Requin is no problem either.

Also Requin can be sunk by a proper ship in proper hands.

Am I the only one here having zero fear of a Requin being on an Hercules (so insta-board-able)?

I fear that PvP in safe zones (La Habana, Charleston, KPR) will lead to a loss of players thus leaving the game dead.

Let's bring this back on Topic and actually talk about Safe Zones.

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1 minute ago, Cabral said:

 You should take some time for yourself and leave the game for a few hours, it would do you some good.

I am pretty sure having less hours ingame than you.

Contrary to whiners I am pretty relaxed.

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18 minutes ago, Kifli said:

tell me one ? bonus for successful one. 

Full loss ? Tarkov. Don't Escape, lose all your gear - insured items only returned to you if they are not looted and taken by an enemy. Still in development though.

So, survive and win ( don't lose ) or die, lose all the gear you took with you... and keep trying.

In truth, as long as you have a knife ( aka. in NA a basic cutter ) you can get back on your feet.

Gimme my cookie.

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4 minutes ago, William Wade said:

When your using your 5m Requin for easy kills around KPR think about what your actions are actually doing for the player base. Then don't be surprised when the player base is left to a handful from this forum and their alts. Certainly the average daily player count doesn't have much further to fall. 

we are giving action to player base...as they want buying this game.

you (general) say that player need a ''safe'' PVE zone to learn how to play and game mechanics, so Rear Admr rank IS a PVP rank (cause you learned how to play)...if you stated that with PVE you learn how to play.

then, if WE kill Rear ADmiral you tell us those Rear Admr aren't PVP'ers...

 

have you ever thought of making peace with your brain?

 

i suppose you are ''mirror-climbing'' to justify your play-style PVE oriented on a PVP server...PVP, as i explained some post before, isn't only arena fights...go to Naval Action Legend, go back to Sea Trials or go to World of Warship...those are games fitted for you.

 

if a player have to learn how to do PVP , how the hell can he learn by doing only PVE?

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2 hours ago, Licinio Chiavari said:

Because attacking another raider in enemy waters is PLAIN STUPID.

1. because, as I stated previously, a supermodded 15+ mil trinco is worth (marks wise) like a shabby one.

2. because a "fair fight" could end in any moment IF the local fleet (GB in this case) join en-masse on side or the other.

So it's plain stupid.

Good thing is that devs and admin are efficiently making all idiots to quit the game.

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1 minute ago, Percival Merewether said:

If it happens outside the Safe Zone and you're more skilled than your opponent then doing it in a Le Requin is no problem either.

So if I sink 1v1 a Bucetaure (as I did) out safezone (so without reinforcement nor mates joining later) is skill.

If I do the same in safezone it's griefing/broken ship/etc... Correct?

4 minutes ago, Percival Merewether said:

I fear that PvP in safe zones (La Habana, Charleston, KPR) will lead to a loss of players thus leaving the game dead.

When I repeated for months the same about Wasa spaceships and mast snapping I do remember almost no "Pro" agreeing. Usually main reply was defending the undefendable (like mast sniping) and «be better player». May be because they were using the same meta?

5 minutes ago, Percival Merewether said:

Let's bring this back on Topic and actually talk about Safe Zones.

Didnt I agree that a, smaller and less economically profitable safezone (or even better a "neutral" starting safezone pvp-free) could be very good for the game?

As didnt I proposed repeatly that Requin should be 5th rate? Or that pvp marks reward should be completely rebalanced?

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15 minutes ago, Percival Merewether said:

If it happens outside the Safe Zone and you're more skilled than your opponent then doing it in a Le Requin is no problem either.

so the problem is geography...

if i kill an ensign in OW it's ok , if i kill him inside Safe Zone not...

 

same thought lol @Licinio Chiavari

Edited by huliotkd

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4 minutes ago, Licinio Chiavari said:

So if I sink 1v1 a Bucetaure (as I did) out safezone (so without reinforcement nor mates joining later) is skill.

2 minutes ago, huliotkd said:

so the problem is geography...

if i kill an ensign in OW it's ok , if i kill him inside Safe Zone not...

There we go! Now you get it 😛

By leaving the reinforcement zone you acknowledge the dangers and know that you are up for grabs.  When they lose their ship to another player they can return to the Safe Zone and rebuild.

The current Safe Zone allows little room for new players to rebuild due to constant losses - and has made a few smart veterans very rich... @Licinio Chiavari we have suggested the same solution, so why on earth do you keep defending status quo?

Make 'safe zones' safe (again?)!

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14 minutes ago, Percival Merewether said:

There we go! Now you get it 😛

By leaving the reinforcement zone you acknowledge the dangers and know that you are up for grabs.  When they lose their ship to another player they can return to the Safe Zone and rebuild.

The current Safe Zone allows little room for new players to rebuild due to constant losses - and has made a few smart veterans very rich... @Licinio Chiavari we have suggested the same solution, so why on earth do you keep defending status quo?

Make 'safe zones' safe (again?)!

a) if you attack me/us about lack of skill, seal clubbing et al. we/I will reply to accusation showing off the weaknesses of your reasoning.

b) if you say: new players need a starting safezone to get safely used to the game. I would agree.

c) but if b) become a screening for rich top ranks to keep safely making cash with zero risk, I reply: they deserve to risk and better this crappy safezone than leaving Baywatchers sitting safely in their pub.

 

PS: be sure I would prefer to hunt out safezone: far easier and far less risky (because you always can get a bellona spawning next to you).

But you have no idea (I think) how many times I got chased... Exactly to the limit of safezone. Then chasers gave up.

Edited by Licinio Chiavari
PS
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14 minutes ago, Licinio Chiavari said:

b) if you say: new players needs a starting safezone to get safely used to the game. I would agree.

c) but if b) become a screening for rich top ranks to keep safely making cash with zero risk, I reply: they deserve to risk and better this crappy safezone than leaving Baywatchers sitting safely in their pub.

This was posted before Liq made this post.

14 minutes ago, Licinio Chiavari said:

a) if you attack me/us about lack of skill, seal clubbing et al. we/I will reply to accusation showing off the weaknesses of your reasoning.

I'm not attacking your skill - I'm adressing the problem of "PvP'ers" attacking people in the safe zone. You defending that stance by claiming that it is the only viable thing leaves me with no other option than to explain that PvP can be found elsewhere.

15 minutes ago, Licinio Chiavari said:

PS: be sure I would prefer to hunt out safezone: far easier and far less risky (because you always can get a bellona spawning next to you).

But you have no idea (I think) how many times I got chased... Exactly to the limit of safezone. Then chasers gave up.

In that case you're hunting too close to the capital - you must go to places of high activity with no safe zone in sight. Check your map for ports with high tax income, those are your tagets.

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1 hour ago, Kifli said:

are advising to leave a game that already have low population? 

 I said only for a few hours. And is not better to advise the one that makes many quit than keep him?

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1 hour ago, Percival Merewether said:

There we go! Now you get it 😛

By leaving the reinforcement zone you acknowledge the dangers and know that you are up for grabs.  When they lose their ship to another player they can return to the Safe Zone and rebuild.

The current Safe Zone allows little room for new players to rebuild due to constant losses - and has made a few smart veterans very rich... @Licinio Chiavari we have suggested the same solution, so why on earth do you keep defending status quo?

Make 'safe zones' safe (again?)!

nope, i don't get it :P .

if i hunt in reinf zone i give to the prey a really big chance to receive help from friends...if i tag out of reinf he has only 2 min to receive help...again, why the hell a Rear Adm have to go out reinf zone risking his ship when all he needs is inside the proprosed ''Safe zone''?

the only way to get players out of ''safe zone'' is putting something they need to play out of ''safe zone''...

 

to practice the game, you can still do combat order inside reinf zone...it closes immediatly, or can wait some AI for a capital battle...you suggestion is without sense then.

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36 minutes ago, Cabral said:

 I said only for a few hours. And is not better to advise the one that makes many quit than keep him?

"The one".

Indeed Capitol camping, sealclubbing, broken ships (or mechanics) NEVER happened before Le Requin and me using her. Right?

It is impossible I shocked so much GB playerbase. Or did I?

How in the hell USA resisted MONTHS being farmed even more by even more unbeatable enemies??

PS:

If I remember correctly with the rich GB nicely helping any possible raider of US coast or proposing humiliating surrender. Ahhh... Got it! You were well happy Prussians and Pirates sinking dozens of americans a day... So they were not sinking you in Jamaica.

Edited by Licinio Chiavari
PS
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2 hours ago, huliotkd said:

PVP, as i explained some post before, isn't only arena fights...go to Naval Action Legend, go back to Sea Trials or go to World of Warship...those are games fitted for you.

Yes, we know... See things your way or GTFO.

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6 minutes ago, jodgi said:

Yes, we know... See things your way or GTFO.

It is not "his way or GTFO".

It is understanding what an arena game, what a MMO, what a PvP ow game.

It is like saying that a detailed WWII simulation is bad because italian army is weaker than German one, USSR is too big, or that USA industrial output is too high ("nerf USA industrial output!" - have you and idea of the people laughing?).

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31 minutes ago, Licinio Chiavari said:

It is like saying that a detailed WWII simulation is bad...

In a game like that, you would be that guy killing ppl at their spawn point.

Edited by do not say dlc
wording
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It really seems like people just do not understand that the PvE server has no content. You can play there for a few days but then it gets boring. There is no content and no risk.

PvE players on the PvP server are not expecting to never get attacked. They just expect to harvest and transfer some basic resources in Safety in their own home waters. They expect to be able to do a combat mission in their home waters without an enemy Le Requin showing up in their mission.

To get the best woods for building ships you MUST leave the safe zone. I think if loot on AI fleets was nerfed it would solve the problem of leaving the safe zones.

Traders leave the safe zone for the best materials and others would leave the safe zone for the best loot.

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22 minutes ago, do not say dlc said:

In a game like that, you will be that guy killing ppl at spawn point.

Which part of "detailed simulation" you missed? I think you're talking about something else.

If you're talking about war FPS (like my old beloved WWIIonline or the simpler H&G) please note that spawn camping is considered fair: it is team fault if your spawn got camped... Spawn camper are not considered griefing. And spawning in a camped spot... Makes you the stupid not the poor victim.

Edited by Licinio Chiavari

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5 minutes ago, Licinio Chiavari said:

If you're talking about war FPS (like my old beloved WWIIonline or the simpler H&G) please note that spawn camping is considered fair: it is team fault if your spawn got camped... Spawn camper are not considered griefing. And spawning in a camped spot... Makes you the stupid not the poor victim.

No, that just makes you the Player that most people hate

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3 minutes ago, Old Crusty said:

No, that just makes you the Player that most people hate

If speaking of NA: Great honour.

Still weird. I do remember a bunch of veterans camping to death well more nations and players than me. By far.

If speaking of war FPS: no hate, ever, I remember.

In WWIIonline there were some cities where the vehicular spawn can be gunned from a nearby hill. It was strategic for attacker getting there his artillery and lock down enemy vehicles... And it was strategic for defender conquest and defend that hill.

Plain and simple. If you spawned a tank while the spawn is gunned you got insulted by mates because you're wasting a precious tank and not reading radio channels where it was stated it was camped. Is it so weird?

I suspect people in NA is a bit too relaxed and used to a confortable gamestyle.

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8 hours ago, tonyxyx said:

No just no,this is your team abomination.I think we're exagerating here,no way in the universe this should have happened with all those guns and ships but yet it happened.Have you wonder what mistakes your team made to let this happen?Have you examinated your gameplay to see mistakes and to correct them?No, why should i bother doing this when i can simply blame the Admin?

What are you talking about? I do not have any team, I am alone. 

Le req spawns 5 meters in front of me, I can not move, can not turn, got chain boarded by 500-600 crew in my 200 crew Herc. 

Consti joined, I joined to save him, I got boarded sunk, consti boarded sunk, buc joins afterds, snow joins after, belle poule joins after and Ocean joined last. All got boarded one by one and sunk except Ocean. 

There is no team... There are individuals, joining different times with no comms, against 5-6 le reqs just next to Capitol zone. 

It is abomination (red sail) , I dare you to bring your team of 5-6 ships, any ship other than Le Req, come tag brit players just near capitol waters of KPR, we can discuss battle results on the forum. 

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4 hours ago, Licinio Chiavari said:

Still weird. I do remember a bunch of veterans camping to death well more nations and players than me. By far.

Oh the old, but but look they did it too defence. It's a dick move to camp capitals and you know it, especially in some fully mod stacked 5m Requin. You only do it for exact reason you pointed out, most number of kills in limited amount of time with least risk,  but you left out the reason. To see your name in lights on the PVP board at the end of the day.

One of the best things a game like this can do get rid of the stupid scoreboard and remove PVP marks from reinforcement zones even better allocate the PVP marks to the poor new guy you just sunk trying to do missions and learn the game.

Edited by William Wade

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3 minutes ago, AeRoTR said:

What are you talking about? I do not have any team, I am alone. 

Le req spawns 5 meters in front of me, I can not move, can not turn, got chain boarded by 500-600 crew in my 200 crew Herc. 

Consti joined, I joined to save him, I got boarded sunk, consti boarded sunk, buc joins afterds, snow joins after, belle poule joins after and Ocean joined last. All got boarded one by one and sunk except Ocean. 

There is no team... There are individuals, joining different times with no comms, against 5-6 le reqs just next to Capitol zone. 

It is abomination (red sail) , I dare you to bring your team of 5-6 ships, any ship other than Le Req, come tag brit players just near capitol waters of KPR, we can discuss battle results on the forum. 

We came on Bellonas. Majority of times: no one dared to sail (we have nice pics of a chain of bellona "closing" KPR channel).

One time we got sunk. Other times we more or less won.

Still: do you have an idea of the ratio reward/(time+risk)?

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Post Scriptum during testing phase of development had usual problem of FPS dick heads killing own players in spawn/depot area and of course spawn campers from other side. They fixed it immediate  by making all weapons ineffective, throw a grenade in the zone at another player it just vaporizes. 

Maybe that's one reason why PS has around 3,500 players during peak and NA has 500 it allowed new players to actually get a start and play the game in safety without some dick in a Tiger tank blasting them when they spawn. 

 

Edited by William Wade

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