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Hostility Glitch being Exploited by French Players


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https://steamcommunity.com/sharedfiles/filedetails/?id=1449108739
https://steamcommunity.com/profiles/76561198379786175/screenshots/

these screenshots show the french players involved in this battle at san mateo of exploiting old game mechanic of attacking a 25 ship npc fleet to raise hostility on san mateo, this game mechanic was removed from the game prior to recent patches and used a exploit they discovered and didnt report to raise hostility on a port and openly announced they knew of this glitch and exploited it as well as shared this information openly without reporting this glitch and is in clear violation of game rules in regards to game  exploits and failing to report said glitches

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Not sure if t his is an exploit or not, but the battle being able to close (AI battle) heavily favors the attackers in this situation and should be looked at in the future.  

I didn't know you could still do this to be honest.   

Edited by Christendom
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Yes Chris you can still attack AI ships, and just so happened a "super" fleet sailed by so we attacked it and raised hostility. The best part is the fact that these guys dont remember when this was the way to raise hostility in the past, and when they rolled out the hosility missions it was stated that you can still attack AI. Glad my first tribunal was for something so spectacular though.

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Hostility missions we brought back to give clear and easy way to get hostility to 100% without mindless searching for NPCs.

  • Hostility missions are back, but only spawn in the vicinity of the town
  • Approximate number of missions to raise hostility to 100% - 4.5 missions (each mission has 10 NPC enemies)
  • PVP kills also count towards hostility.

     
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Hostility missions improvements.

  • NPC defence fleets in hostility missions now adapt to an attacker force. Responding with similar vessels both in rating and in numbers.
    • If one player will come to generate hostility on the enemy force he will encounter 1 defender.
    • If 10 players come to generate hostility they will encounter 10 npc defender ships.
  • The problem of the inability for the port owner to provide an adequate defence force is solved by limitation of player ships in the hostility mission. Both defender and attacker can only bring 10 vessels into the hostility mission.
  • Hostility missions now spawn 30% closer to the port 
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So you keep posting hostility mission parameters, nothing about tagging AI in the open world, which works both ways, and has since I started playing this game. This has been commonly demonstrated when PVP zones first opened and to this day, when sinking AI to get your marks around open ports of the same nation.Rogue hostility even that isnt from pvp pops all the time. Still waiting to see where you cant tag AI ships as per the rules of the game?

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No it isnt an exploit, its just hard to flip via NPC. We just so happened to stumble across one of the super fleets sailing near Mateo. The hostility missions were added in to help mitigate the amount of wasted time and work with finding AI fleets. The fact that a 25 fleet sailed by meant we were able to flip the last 60% in one go. You still didnt respond to the earlier missions, and that costs you just ask the russians. We didnt respond early enough and they flipped the island on us.

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Nothing to point fingers at either nation that is in discussion here but to point out how this mechanic is in a way unbalanced to @Ink and @admin. Take the nations of Poland, Russia, and Prussia. How often does one see any of their fleets sailing around their ports? While in Poland I would only recall seeing one Polish fleet from time to time sailing around just one port and it tend to be a very small fleet, fifth rate being the largest. Now if this attacking ai ships to create hostility is still a proper mechanic that is suppose to remain in the game, that is fine but please have there be more generation of the three hardcore nation fleets around their ports so that they may not be excluded from this method of hostility production upon a port. Now this has nothing to do against the hardcore nations personally. There is just advantages to doing hostility if it is meant to be produced by attacking ai fleets rather than doing hostility missions mainly because of how the mission and ow battle mechanics differ and no nation if such mechanics still exist should be excluded from such methods.

Edited by Davos Seaworth
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Hostility changes

Hostility currently is based on old system (line ship ports, 4th rate ports and shallow ports) has the following main problems
Number of NPC ships in hostility is not related to the port, force of the attacker and it does not allow means to counter it effectively. For example if 25 first rates are gaining hostility defenders basically have no means to counter it because they are always disadvantaged in a battle due to bots presence. 

The following changes will be applied

  • Hostility missions will spawn ships ships similar to the ships of the attacker.
    • If attacker comes in first rates - NPC will spawn with first rates. If attackers come in cutters - NPC will spawn in cutters. 
  • Hostility missions will spawn number of ships similar to number of ships of the attacker
    • if you want to grind hostility solo you will encounter solo defenders.
    • if you want to grind hostility in a group you will see grouped NPCs against you.
  • Number of player ships allowed in a hostility mission will be set at 10 for both sides. Only ten player ship can enter a hostility mission from one of the sides.
    • player ships: total 20 for both sides - 10 attacking players/10 defending players
    • npc ships: total up to 10 on the defending side (20 in total - up to 10 npc defenders and up to 10 player defenders)

This will make hostility missions more predictable, will balance them depending on the number of attackers, give defenders better chances, and give the options to counter the hostility. 

 

Lets discuss searching for potential loopholes and unforeseen problems. 

loopholes fall under exploits and when abused its considered cheating

no one has made a point that NPC fleets still raise hostility by the old system by the 25 ship nation fleets that roam on the coasts. after hours of searching no report that this mechanic was still viable or was still functioning thru patch notes and hotfixes, thru support or bug reports there is no post made that this was still possible, as a result it was a exploit that was not shared with the general player base and was kept to themselves and used as an unfair advantage against other players to raise hostilities on ports

Edited by Ruby Rose
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F11 bug report.

If it a known "issue" then it is expected to be reported.

Thank you for some of the copypastes but Hostility can be driven by an Attacker by - PvP in the area or Hostility Missions.

This loophole should have been reported.

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Case is dismissed. Every nation has a guaranteed path to raise hostility via hostility mission system, but, in case attackers find a large OW NPC Fleet in a suitable spot, they can attack it to generate hostility as well. It can be used by every nation in the game.

To suggest changes regarding hostility please use suggestion sub forums

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