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Gregory Rainsborough

The Unbreakable Bowsprit

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29 minutes ago, Gregory Rainsborough said:

The Requin should lose its bowsprit to the Herc.

If you look, none of its sails are tied to the bowsprit. The front mast is kinda supported by it through. 

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On 7/12/2018 at 1:27 PM, Flinch said:

If you look, none of its sails are tied to the bowsprit. The front mast is kinda supported by it through. 

Rigging on a ship with a bow sprit is inevitably connected to the bow sprit, the bow sprit is a major part of the rigging.  I'll spare you the details but, should the Herc lose her bow sprit in a realistic simulator, it might well drag her fore topmast down with it or something like that.  It is hard to simulate, let alone fathom the destruction shipboard during a battle.  
 

In this situation, I would wager that the colliding ship's fore topmast fell as a combination between the force of the collision and the loss of the structural support provided by her bow sprit.

In collisions, furthermore, one's rigging becomes entangled in that of one's enemy, making salvaging the bow sprit all the more unlikely.

 

Rigging like that which runs between the foremast and the bow sprit is absolutely imperative in order to ensure the stability and fastness of a ship's masts.  It is a balance of forces designed to keep the mast upright in heavy weather and light alike.  

Edited by Sir John

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1 hour ago, Gregory Rainsborough said:

The Requin should lose its bowsprit to the Herc.

I agree, as the Requin's bow sprit strikes the Hercules' broadside, and le Requin is approximately 90-210 tons lighter than Hercules

(Requin is approximately 260 tons burthen)

I can't remember what ship our Hercules is based off of, but ships of similar sizes can be 350-450 tons

Edited by Sir John

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In fact it does lose its bowsprit, however the part modeled to support any of the rigging is reinforced and the pieces that are lost don't affect the sailing of the Xebec rigged ships as they're modeled in the game. I'm not saying it should be this way but it makes sense relative to all other ship models in the game currently.

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24 minutes ago, Sir John said:

Rigging on a ship with a bow sprit is inevitably connected to the bow sprit, the bow sprit is a major part of the rigging.  I'll spare you the details but, should the Herc lose her bow sprit in a realistic simulator, it might well drag her fore topmast down with it or something like that.  It is hard to simulate, let alone fathom the destruction shipboard during a battle.  
image.thumb.png.855d5b0f2e7c35355a20f32421f7af77.png

In this situation, I would wager that the colliding ship's fore topmast fell as a combination between the force of the collision and the loss of the structural support provided by her bow sprit.

 

This is what we should have in Naval Action to stop those rageboardes who do nothing but try to push you into the wind intentionally, @admin

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9 minutes ago, Batman said:

This is what we should have in Naval Action to stop those rageboardes who do nothing but try to push you into the wind intentionally, @admin

I'm going to propose some solutions around that subject... thought I had already but it seems I forgot to

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5 hours ago, Gregory Rainsborough said:

The Requin should lose its bowsprit to the Herc.

It doesn't matter, as Requin doesn't change sail characteristic without a bowsprit. It's a trully broken ship in many aspects, including this.

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1 hour ago, Gregory Rainsborough said:

I won the boarding. Being pushed into the wind constantly is annoying with no attempt on their part to do anything else.

I'm not sure if they were just trying to push you into the wind to board, but I have killed a few Hercs with the Le Requin by just leaning alongside them and shooting, most of their cannons cannot hit the low Le Requin and with carronades I can outdamage their cannons that do hit. 1v1 I have not lost a battle yet against a Herc in a Le Requin.

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19 hours ago, Batman said:

This is what we should have in Naval Action to stop those rageboardes who do nothing but try to push you into the wind intentionally, @admin

Yea, fix it after you fix fighting at full sails with no fire risk. You know it's hard to rageboard when everyone around sails with full sails.

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11 hours ago, Johnny Rotten said:

it's very silly how a xebec can break the bowsprit of a ship when it cant even reach it with its low profile

That's the same what Ingermanland does since always.

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On 7/12/2018 at 11:02 PM, Gregory Rainsborough said:

I won the boarding. Being pushed into the wind constantly is annoying with no attempt on their part to do anything else.

Its a boarding ship that's what they do.

You love to stern camp in your new 'super snow'. That's what you do. 

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