Jump to content
Game-Labs Forum
Sign in to follow this  
Gregory Rainsborough

Grief Fleets

Recommended Posts

You go raiding and of course you expect a countergank fleet as is within their rights.

What shouldn't be is constant kiting for hours on end with the raider being unable to log off because Requins tag, kite, tag, kite, etc...

Bit annoying and there should be a mechanic to allow me to lose everything in my hold in exchange for going to the nearest port.

Share this post


Link to post
Share on other sites
8 minutes ago, Gregory Rainsborough said:

Bit annoying and there should be a mechanic to allow me to lose everything.... in exchange for going to the nearest port.

Surrender?

Edited by z4ys
  • Like 6

Share this post


Link to post
Share on other sites

Hey, I will summon our expert that believes revenge fleets and kiting is not an issue in NA, it doesn't exist - @staun

We don't need any new mechanics, all we need is tweaked/fixed or improved invisibility+boost after the battle. Make it load normally for everyone, increase turn rate for bigger ships (otherwise it's useless for them) and make it last a bit longer. Even extra 5-15 seconds is a lot.

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, Banished Privateer said:

That's in exchange for ship, not hold 🤣  

no reason to be greedy :D

Thats why i changed the quote:

Quote

Bit annoying and there should be a mechanic to allow me to lose everything.... in exchange for going to the nearest port.

 

Edited by z4ys

Share this post


Link to post
Share on other sites
2 minutes ago, Banished Privateer said:

Hey, I will summon our expert that believes revenge fleets and kiting is not an issue in NA, it doesn't exist - @staun

We don't need any new mechanics, all we need is tweaked/fixed or improved invisibility+boost after the battle. Make it load normally for everyone, increase turn rate for bigger ships (otherwise it's useless for them) and make it last a bit longer. Even extra 5-15 seconds is a lot.

Basicly it has no point to keep arguen that point with you. You will keep on until you can be immune of any kind of attack. First when you have a 100% garanty to get away, 

Share this post


Link to post
Share on other sites
7 minutes ago, staun said:

You will keep on until you can be immune of any kind of attack. First when you have a 100% garanty to get away, 

Wrong. I will keep on until FASTER ships can normally get away from SLOWER ships. With current mechanics, you can be retagged constantly by slower ships, over and over and over again until you're out of repairs.  100% guarantee to get away we had before the wipe, after each battle you could teleport to outpost :)

Edited by Banished Privateer

Share this post


Link to post
Share on other sites

Just brainstorming here.  

What about an option where you can “sail to the nearest outpost” in exchange for all gold and marks earned on that trip?  If you didn’t earn anything, no TP

Edited by Christendom
  • Like 2

Share this post


Link to post
Share on other sites
4 minutes ago, Banished Privateer said:

Wrong. I will keep on until FASTER ships can normally get away from SLOWER ships. With current mechanics, you can be retagged constantly by slower ships, over and over and over again until you're out of repairs.  100% guarantee to get away we had before the wipe, after each battle you could teleport to outpost :)

Just to make sure I got it right. A faster ship can’t really  escape slower ships. Neither in open world ore in battle. Do I feel stupid, use fast ships for hunting and use speed upgrades. 

The biggest mechanic that imo need to change mechanic is the reinforcement battles. They should have a join circle, so they just can’t drop right on top of you.

Share this post


Link to post
Share on other sites
2 minutes ago, staun said:

Just to make sure I got it right. A faster ship can’t really escape slower ships. Neither in open world ore in battle.

 

It can escape in battle but gets tagged again in OW. That's the flaw of the game, the dualism of instance & OW. Many players experience been retagged 3-5 times or even more, yet every single time they get away in the battle. Is that clear or do you still feel stupid?

Edited by Banished Privateer

Share this post


Link to post
Share on other sites
3 minutes ago, Banished Privateer said:

It can escape in battle but gets tagged again in OW. That's the flaw of the game, the dualism of instance & OW. Many players experience been retagged 3-5 times or even more, yet every single time they get away in the battle. Is that clear or do you still feel stupid?

Again it is not my personal experience is that impossible to get away. But again I am not a top hunter like you, so you ofc have more experience, so if a player like you have problems with escape, no doubt it needed to be changed. 

Share this post


Link to post
Share on other sites
5 minutes ago, staun said:

Again it is not my personal experience is that impossible to get away. But again I am not a top hunter like you, so you ofc have more experience, so if a player like you have problems with escape, no doubt it needed to be changed. 

I don't have that many problems really, but I experienced it and I know many players that suffer because of it. Such game design forces us to use stupid ship designs to counter it. Also, you should stop using extreme words and statements like "impossible" or "100% guarantee". That just sounds silly and no one is saying such things or suggesting.

Share this post


Link to post
Share on other sites
14 minutes ago, Banished Privateer said:

I don't have that many problems really, but I experienced it and I know many players that suffer because of it. Such game design forces us to use stupid ship designs to counter it. Also, you should stop using extreme words and statements like "impossible" or "100% guarantee". That just sounds silly and no one is saying such things or suggesting.

You don’t think invisibility for 30-60 sec is that. In my opinion a head start that big and they will never catch you. Try take your ship to open World, see how far you actually can sail in that time. 

You don’t like my opinion ore how I put it, you should maybe just not mention me in your post and maybe stop quoting.

Put your Idea in a surgestion. Pretty sure if more players feels the hunter needs more protection to get away, they will support your idea, and if enough want it, pretty sure that admin will lissen and change it for you.

Edited by staun

Share this post


Link to post
Share on other sites
6 minutes ago, staun said:

You don’t think invisibility for 30-60 sec is that. In my opinion a head start that big and they will never catch you. Try take your ship to open World, see how far you actually can sail in that time. 

You don’t like my opinion ore how I put it, you should maybe just not mention me in your post and maybe stop quoting.

Put your Idea in a surgestion. Pretty sure if more players feels the hunter needs more protection to get away, they will support your idea, and if enough want it, pretty sure that admin will lissen and change it for you.

I'm not gonna bother to do that. Thousands of ideas suggested by the community and supported as well drowned and got ignored. Liquicity suggested RoE fix for patrols months ago, it got big support and nothing has changed. Game Development goes its own way. I've just mentioned you here for fun, the fact that I don't like your opinion makes no difference.

Fun fact - When Devs implemented 60 seconds invisibility + boost, I retagged Liquicity on a Surprise when he was a French player and I was GB. He sailed for 1 minute invisible the same direction I did after a battle with him and it was the first fight after the patch implemented this :) I guess it was IMPOSSIBLE. 

Edited by Banished Privateer

Share this post


Link to post
Share on other sites
1 minute ago, Banished Privateer said:

I'm not gonna bother to do that. Thousands of ideas suggested by the community and supported as well drowned and got ignored. Liquicity suggested RoE fix for patrols months ago, it got big support and nothing has changed. Game Development goes its own way. I've just mentioned you here for fun, the fact that I don't like your opinion makes no difference.

Fun fact - When Devs implemented 60 seconds invisibility + boost, I retagged Liquicity on a Surprise when he was a French player and I was GB. He sailed for 1 minute invisible the same direction I did after a battle with him and it was the first fight after the patch implemented this :) I guess it's IMPOSSIBLE. 

Ofc you can take a chance and get him. Experience may even increase your ods to take the right dessicion. But do think most time ppl would end up in different places.

On topic from Greg. Not sure He talks of the chance to  escape in OW as much as he talk of the anoyance of a player can tag you in battle and keep you in there, with little risk. But do think we have talked about it before. If I remember right you didn’t think there would be a mechanic that could deal with it. Think your idea was a tribunal. Ore do I remember it wrong.

Share this post


Link to post
Share on other sites

I'll toss in another one here - chasers 'tagging' you when you're about as fast as people chasing you. it can go on for a full 1hr30min, or, smaller ships tagging first rates and keeping distance just firing at sails to prevent you from leaving aka screening.

Share this post


Link to post
Share on other sites

I can see the point of view and have been on both sides of this situation enough times that I'm ambivalent. I think I'd be in support of @Christendom's idea (surrender to port) if 1) you forfeited everything in your hold, all cannons on your ship, and the entire content of your captain's chest (dropped to the hold) and 2) the surrendered ship drops sails and becomes lootable but not capturable for the pursuers in battle.

That way the remaining ships in battle get to share all of your loots, you end up with your ship and mods but lose everything else, which approximates the historical aspect of dumping everything out of your hold plus throwing your cannons overboard in order to evade pursuing ships. No marks, xp, or gold would be gained/lost in such an exchange.. just pride. ;) 

Share this post


Link to post
Share on other sites
1 hour ago, Le Raf Boom said:

I'll toss in another one here - chasers 'tagging' you when you're about as fast as people chasing you. it can go on for a full 1hr30min, or, smaller ships tagging first rates and keeping distance just firing at sails to prevent you from leaving aka screening.

Maybe like 15 mins without hull damage or something.  

Share this post


Link to post
Share on other sites

I hate it when Spain chases me for 2 hours but unfortunately it's all part of open sea fighting. @Otto Kohl was once chased for 4 or 5 hours and was forced to stay up until 2am on a workday lol. I would have surrendered like I have many times but Otto is a virgin with no life. Any fix to this does more harm than good though. People will gank and not face the consequences. For me, the chances of being ganked is half the thrill in pvp. I love it! 

Wouldn't loosing everything in hold be a small price for not sinking? Everybody would abuse stuff like that. 

  • Like 3

Share this post


Link to post
Share on other sites
3 hours ago, Banished Privateer said:

It can escape in battle but gets tagged again in OW. That's the flaw of the game, the dualism of instance & OW. Many players experience been retagged 3-5 times or even more, yet every single time they get away in the battle. Is that clear or do you still feel stupid?

The real problem here is that when ships escape battle they go to the OW in the same spot they entered battle. Ships should arrive in the OW in proportion to where they escaped battle. In this way it will be a lot harder for a re tag. I cannot imagine that would be a hard fix for developers.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Wraith said:

I can see the point of view and have been on both sides of this situation enough times that I'm ambivalent. I think I'd be in support of @Christendom's idea (surrender to port) if 1) you forfeited everything in your hold, all cannons on your ship, and the entire content of your captain's chest (dropped to the hold) and 2) the surrendered ship drops sails and becomes lootable but not capturable for the pursuers in battle.

That way the remaining ships in battle get to share all of your loots, you end up with your ship and mods but lose everything else, which approximates the historical aspect of dumping everything out of your hold plus throwing your cannons overboard in order to evade pursuing ships. No marks, xp, or gold would be gained/lost in such an exchange.. just pride. ;) 

And 1 perm mod drops off the ship but great idea

Share this post


Link to post
Share on other sites
1 minute ago, Coraline Vodka said:

And 1 perm mod drops off the ship but great idea

Still saving the ship and no one will ever fight anything again. A monkey is smart enough to see that ship with 2 mods is better than nothing. 

 

Share this post


Link to post
Share on other sites
13 minutes ago, HachiRoku said:

Still saving the ship and no one will ever fight anything again. A monkey is smart enough to see that ship with 2 mods is better than nothing. 

 

Only if they have a chance to escape the battle right?  My understanding this was a mechanic that could only be invoked on "Leaving" the battle.. not a "Surrender" option.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×