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Jean Ribault

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1 hour ago, admin said:

..
Would you prefer active shallow port battles full of imported ships, which are convenient,  fun and maybe give some advantage in crafting to empty port battles?

fun = winning

I dont fight for the fight I fight for the win.

so I prefer a pb where attacker gets screened out (as defender) or as attacker i prefer attacking when port cant be defended. I dont care about even battles. Even battles imply even chances for everyone so my fun can get spoiled by losing.

I dont like to fight imported ships because even if i sink the enemy he can just click and get an other one in the best case for me 24h later. It spoils the eco warfare for me.

😉

Edited by z4ys
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Craft-free but at the cost of the entire eco meta, why cant you just buy the ships you want or have someone craft you them? What's the point of an economy if some people who pay money are given a blank check and aren't playing by the same rules as the rest?

Edited by Slim McSauce
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I'm all for dlc's to support further development of the game but I won't buy these ships unless they are seriously nerfed.  Here are a couple ideas that would make me interested in buying:

Reduce the frequency you can redeem it at to once a week if they are going to be so OP in battle.  If balanced with craftable ships, they should still only redeem once every 3 days or so because they don't have to be crafted.  Everyday-redeemable ships kills the strategic aspects of the game that ship crafting provides.  If they are meant to be redeemed at a rate they could be crafted at, count the cost and time to build buildings and transport resources for each one.

Or, try this...  Just reduce the base quality of dlc ships to grey.   Give them a small chance to be green or very small chance to be blue if redeemed at a capturable port.

Edited by Greysteak
clarity

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Being able to sail a ship that costs nothing to a deep water PB is killing an economy aspect in RvR. It's also extremely bad for game when I can troll in my ships people who didn't pay for them. 

You should be able to redeem for free only one premium ship per 3 days. Redeeming more should be possible, but should have costs. 

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2 hours ago, Jean Ribault said:

Read the entire post.  First paragraph particularly.

 

16 hours ago, Jean Ribault said:

Frankly I'm very disappointed the direction this game has gone in the last month with P2W DLC.

What do you mean? Did the DLCs ruin the game for you for good?

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How about if the quality of a redeemed ship is tied to the frequency of it being redeemed?   Something like this:

If it's only been a few days since it was last redeemed, make it a base grey with just a small chance for an extra perm.  If say, it hasn't been redeemed in a week make it green, 2 weeks makes blue, 4 weeks makes purple, 16 weeks = gold.  Let it be just blue or maybe purple for the first time it's redeemed.  

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Crafting ships should simply be easier, the loss of NPC production and the time sink of gathering resources in the current state of the game just requires too much of a commitment for a lot of people. The best times in the game were the times where ships were fairly disposable and could be replaced without too much of an issue. Restricting the supply of ships or making certain materials only available in specific ports only damages the game and its PVP either through upping the risk to the point people dont bother to play or by creating a culture of alts, both sadly leave us with a worse game.

More ship availability for more players is the answer, the reletively disposable nature of the Herc and Requin have been so refreshing, its just a shame they are ships that are given stats that have thrown the balance right off.

Edited by Fluffy Fishy
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2 hours ago, Fluffy Fishy said:

Crafting ships should simply be easier

I agree, but for me it’s the labours hours, this is what holding me back, I’m just a few points under Captain and soon will be able to command the Trincomalee, but my crafting level is still stuck way back in 6th Rate.

Making ships via labour hours is very slow process too.

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8 hours ago, Christendom said:

 

No imported DLC ships in PBs ever please

 

No offense until I screenshot of absolutely noobies beating top tier pvp/rvr players in PB’s there is no reason to not have them, just remember you have access to them to I agree some balancing needs to be done but you can not ask money for a ship and exclude it from pb’s.

(Every ss I see is of top players and clans using them, so you can’t gauge a ships ability on that, they know what they are doing and how to use them effectively) 

also all of those using the “op” ships are the same few who 9/10 come out and sink multiple people solo on what ever ship they use 

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Bullshit if DLC ships will have advantage over crafted ones, I will quit this game with many more players. I never ever touch P2W titles. 

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20 hours ago, Banished Privateer said:

Port Battles are not empty because of ships, they are empty because of:

1. Multiflips

this is a working tactic not an isseu by far(dont push your own narative here).

2. Nightflips (timers are too expensive)

this is not an isseu nor will it ever(dont push your own narative here).

3. Low online numbers

true.

4. Useless ports (players don't want to defend useless ports, that's a pretty stupid reason, but I understand it. For me it's decent PvP)

true.

 

 

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28 minutes ago, Rickard said:

in my opinion DLC ships are fine as long as they don't impact the RVR

If a huge fleet of DLC ships screens a PB fleet is it considered RvR ?

If squadrons of DLC ships raids traders transporting resources to build PB ship, is it considered RvR ?

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@Rickard 10 players agreed with me and you say I push my own narrative. I don't care if that's a "working tactic" or "valid strategy", I explain WHY Port Battles are empty. If you want to tell us that Port Battles are not empty because of nightflips and multiflips, no one will believe you. Recent example:

Guacata PB, Prussia vs Russia was empty because of a multiflip. (Salina PB overlapping with Guacata PB)

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1 hour ago, Hethwill said:

If a huge fleet of DLC ships screens a PB fleet is it considered RvR ?

Yes.

If squadrons of DLC ships raids traders transporting resources to build PB ship, is it considered RvR ?

yes.

 

2

 

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58 minutes ago, Banished Privateer said:

@Rickard 10 players agreed with me and you say I push my own narrative. I don't care if that's a "working tactic" or "valid strategy", I explain WHY Port Battles are empty. If you want to tell us that Port Battles are not empty because of nightflips and multiflips, no one will believe you. Recent example:

Guacata PB, Prussia vs Russia was empty because of a multiflip. (Salina PB overlapping with Guacata PB)

I disagree, multi flips and "nightflips" are part of the game. accept that you can,t always win. you already got the devs to split the player base with the PB timer server and the global server, this sollution totally broke the game and thats why we have 1 PVP server ATM.

nightflips are not a problem!

multiflips are not a problem! 

I know from personal experience that you are a very good player and like the game alot , I also know that losing a PB sucks but changing the game over it is not necessary.

in my opinion, you just don't want to lose a PB.

I have gotten out of bed in the middle of the night many times already just to participate in a PB in NA, why can't you?

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6 minutes ago, Rickard said:

I have gotten out of bed in the middle of the night many times already just to participate in a PB in NA, why can't you?

You think I haven't? 🤔 It's not about winning or losing, it's just that it sucks. Winning empty PBs is pointless for this game and nations that celebrate winning empty ports leave me speechless. Question is if this game should be about winning or fighting? Because that does not promote fighting.

Once again, Rickard - the question is not if mutliflips and nightlips are part of the game. Question is - do they result in empty port battles? Thanks.

Edited by Banished Privateer

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On 7/8/2018 at 2:20 PM, Captain Jean-Luc Picard said:

Millions or whatever crazy quantity of games that simply have a base price but no dlc have done very well, thank you.

Extremely large quantities of dlc have been sold by bringing content that is not p2w.

New content has been added to games over the years, sometimes years after the game came out, thanks to, well sales of the base game and/or content dlc.

Your argument is invalid.

Also, choices can very much be right or wrong.

And your is not even an argument until you can tell precisley what is P2Win and what is not ... in example, the so called "pay to speed up" (which is the model in which you can buy the same DLC contents with normal ingame currency but it will take some time/effort) is "pay to win" or not?

And the aforesaid ... not mentioning that, if devs had to put paid DLC in this game, it's because THIS game is not doing very well (and does not sell to new players very well) as it is now and so they NEED top gather fresh money selling DLCs to existing players in order to develop it further. So your first sentence does not actually make a lot of sense here

Edited by victor

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how can there even be a night flip ? pay the damn port gold to set YOUR timer.....
multiflipping not a problem if they can multi flip youre clans ports that means you over extended what you shut own as a clan and did not set the timer properly !! you alloud this.

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33 minutes ago, Bobzillah said:

how can there even be a night flip ? pay the damn port gold to set YOUR timer.....
multiflipping not a problem if they can multi flip youre clans ports that means you over extended what you shut own as a clan and did not set the timer properly !! you alloud this.

Timers costed 100k, now they are 5x more expensive, costing 500k. If you control 5-10 ports, I'm sure you won't afford timers for all of them. Port is not supposed to be your punishment or gold sink, that's the design flaw.

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1 minute ago, Banished Privateer said:

Timers costed 100k, now they are 5x more expensive, costing 500k. If you control 5-10 ports, I'm sure you won't afford timers for all of them. Port is not supposed to be your punishment or gold sink, that's the design flaw.

then you have to much ports .let other clans have some... simple as that if you over extend you can get punished . the prices are fine cause its way to easy to make money even if you dont count the TAXES of port .lots of money coming so they need money sinks. and these are good ones. so dry youre tears and stop pointed fingers else where you choose not to pay thats youre choise . just like for anybody else .nightflips and multi flips are stil content creators if alloud by the port owners so geuss plan and pay up or shut up....

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"your clan has too many ports" - that's funny. But your opinion is as valuable as a number of ports ZERG clan controls. So you want to tell me that my clan needs to stop RvR, because we have too many ports. OK, we are cancelling all wars and all RvR, thank you for your help.

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zerg has no ports cause we dont need them and dont have enough members atm to succesfully fully attack or defend thats why... zerg is not gona over extend what its able to do atm .and looking at youre response you got no clue i didnt say stop rvr but geuss you are stil pegi rated... if you hold so many ports that you cant pay for all of the timers then cut down the ports that dont make money or have no strategic value... or let enemie capture it so another clan of youre nation can then take it and share the burden.... learn 2 share if you want all you will have all the burden unless you dont care and prefer to have tears and cry false about these flips cause you enable those flips there is a option to prevent it and mechanic made by the devs and you choose not to use it then its on you not the one attacking.

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On 7/8/2018 at 3:27 AM, victor said:

It's a matter of choice, not of what's "right" or "wrong". And it's also quite simple.

If you want further game content to be developed, new money shall come in

if you want new money coming in, DLC shall sell well

if you want DLC to sell well, they shall give actual advantage to the purchaser

so, just choose:

1) no "advantage" DLCs means (close to) no further new game content development, but just the (usual) tweaks here and there

2) else, we just have to learn to live with DLCs that give advantages

Besides the solution is even simpler: make le requin and hercules purchasable with (a fair amount) of PVP marks (or make DLC contents purchasable in game with victory marks) and that's it. Pay to win gets reduced.

PS: I did not buy premium ships DLCs (i do not like small ships), but just the building and ship space one

Cosmetic items in tf2 give 0 advantage whatsoever and still are a massive source of income that has supported the game for years. Obv not the same genre of game but the principle is the same.

Edited by Capt Aerobane

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36 minutes ago, Bobzillah said:

zerg has no ports cause we dont need them and dont have enough members atm to succesfully fully attack or defend thats why... zerg is not gona over extend what its able to do atm .and looking at youre response you got no clue i didnt say stop rvr but geuss you are stil pegi rated... if you hold so many ports that you cant pay for all of the timers then cut down the ports that dont make money or have no strategic value... or let enemie capture it so another clan of youre nation can then take it and share the burden.... learn 2 share if you want all you will have all the burden unless you dont care and prefer to have tears and cry false about these flips cause you enable those flips there is a option to prevent it and mechanic made by the devs and you choose not to use it then its on you not the one attacking.

Funny response, such "valuable" ports that produce teak or copper ingots or white oak do not make any profit, next time use brain before making a post, thanks.

image.png.a524a4a3bedeb1ac45d95f20d8a6a08d.png

 

Only 23 ports on the map with timer make profit. GB pays 9m daily for ports, which is very funny as well, as you don't have that many ports at all.

Edited by Banished Privateer

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