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Gregory Rainsborough

Yearly/six month map wipe

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Last 2-3 months players won't do anything and quit the game just like before every previous wipe in NA when the game dies. I would only agree on wipe if the Devs add winning condition of the map that needs to be fulfilled.

Edited by Banished Privateer
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there needs to be some kind of award though for being the first, but also some award for most developed so not everyone will join the same nation, but i agree it would be good with "seasons" like there is in Diablo, Dota and other games

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3 hours ago, Flinch said:

Theres nothing to work towards if everything gets wiped all the time.

No one is working for anything right now cause once you have it you keep it and others send alts to take it goods out of it.  Other games do wipes or resets every so often and it works fine. Don't want to loose your port than cap it back asap at the reset or don't put your stuff in ports that will reset.  6 months is a very very long time.  I would actually go as far as we could test every three months, but I do think that is to short.  We have folks that have ports no one has attacked since the wipe land grab so it's kinda pointless if no one attack  I also think we should go back to regional ownerships instead of ports and we should drop a few of the nations as we have way to many nations and not enough players.

Edited by Sir Texas Sir
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I'll use GB as an example.

Some clans own ports but they're no longer active which means we can't get in, defend them but they generate enough money to sustain themselves.

New clans cannot hope to own a port unless they get other clans to help them and no-one does because no-one wants to help give a small clan a port. Clans own ports, not the nation so why should I help someone capture a port if they might the next day switch nations and take the port with them.

I'm not talking about a total reset, I'm talking about all the ports going neutral as they once were. Hell, the only reason the Danes have Misteriosa is because one of those clans that died had opened it up to pay for it and then they became inactive, the Danes moved in and the port dropped when the money ran out. They then flipped it and bang, GB loses a crucial port.

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3 minutes ago, Gregory Rainsborough said:

I'll use GB as an example.

Some clans own ports but they're no longer active which means we can't get in, defend them but they generate enough money to sustain themselves.

New clans cannot hope to own a port unless they get other clans to help them and no-one does because no-one wants to help give a small clan a port. Clans own ports, not the nation so why should I help someone capture a port if they might the next day switch nations and take the port with them.

I'm not talking about a total reset, I'm talking about all the ports going neutral as they once were. Hell, the only reason the Danes have Misteriosa is because one of those clans that died had opened it up to pay for it and then they became inactive, the Danes moved in and the port dropped when the money ran out. They then flipped it and bang, GB loses a crucial port.

Then it is better to ask for a port transfer between clans. Far more interesting and open new possibilities in rvr.

Edited by Intrepido

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1 hour ago, Intrepido said:

Then it is better to ask for a port transfer between clans. Far more interesting and open new possibilities in rvr.

We need both, port transfers don't help  you if the clan goes dead/inactive.  Or a prime example was Turtle Cay this morning went Neutral.  The clan leader is terminally ill right now and the clan is going through some hard times cause the clan warehouse was in St Mary's.  While they have diplomats they hadn't been able to get to the port to add more money to the clan warehouse and it ran out.   They could of traded this port to another clan until the leader gets back or they get the clan warehouse moved and situated.  Luckly some one pointed it out and I was able to muster up some guys to flip it back to US this morning.   We lost a lot of our ports the last few months cause of dropped ports from inactive clans or clans that moved.

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2 minutes ago, Sir Texas Sir said:

We need both, port transfers don't help  you if the clan goes dead/inactive.  Or a prime example was Turtle Cay this morning went Neutral.  The clan leader is terminally ill right now and the clan is going through some hard times cause the clan warehouse was in St Mary's.  While they have diplomats they hadn't been able to get to the port to add more money to the clan warehouse and it ran out.   They could of traded this port to another clan until the leader gets back or they get the clan warehouse moved and situated.  Luckly some one pointed it out and I was able to muster up some guys to flip it back to US this morning.   We lost a lot of our ports the last few months cause of dropped ports from inactive clans or clans that moved.

Wipes, as banisher already pointed out, mean people go offline the weeks before. At the end, we lose players in the proccess.

 

Spain, in 2016, was in similar bad shape as US and GB now. However, nothing is forever and, with great efforts, people wake up and began to learn the game.

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3 minutes ago, Sir Texas Sir said:

We need both, port transfers don't help  you if the clan goes dead/inactive.  Or a prime example was Turtle Cay this morning went Neutral.  The clan leader is terminally ill right now and the clan is going through some hard times cause the clan warehouse was in St Mary's.  While they have diplomats they hadn't been able to get to the port to add more money to the clan warehouse and it ran out.   They could of traded this port to another clan until the leader gets back or they get the clan warehouse moved and situated.  Luckly some one pointed it out and I was able to muster up some guys to flip it back to US this morning.   We lost a lot of our ports the last few months cause of dropped ports from inactive clans or clans that moved.

Surely @Inkcould help out with this one time move. Just out of respect for the Clan Leader. I wouldn't object and am sure other players or even @admin

may agree.

 

Norfolk.

 

 

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@Gregory Rainsborough

 

Sorry your OP... This was a partial wipe last June. Although needed it really put a heavy grind on an awful lot of players.

http://forum.game-labs.net/topic/20652-the-junkie-his-dealer…/

 

“Not sure if it is good for the game. Months go fast in a slow game as NA.”

I agree with @Intrepido here. The move from Global to EU and then the closing of NA-Legends even though I totally agree with both left me in a shattered place.

 

What about a Total Wipe at the end of August 2018, with a second full wipe on August 2019 for the Game Launch...?

 

The difference now in grind as totally changed. Why? We have an end goal insight. That’s the key, without a (fairly firm) focused date all it is... is total grind.

 

Norfolk.

 

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I am against map wipes. The winners keep winning and make sure they make more friends to win. The losers lose, they then either join the winning side or stop playing.

In Naval Action's current "meta" if you will, I believe a "map-wipe" would fail. I have seen conquest systems work in other games though....I just don't think you could do the same in this game.

Take what we had previously where you had to be the top 3 nations in conquest in order to even think about getting victory marks. What ended up happening was that if you weren't in "good graces" with the top 3 nations, you got nothing and when you attempted to other throw one of them, they would ally with the other ones to make sure they kept their position. The top 3 nations were literally "unbeatable" in the sense that all the other nations combined did not have the military might to knock one of them down.

When the Russian nation was able to gain the 3rd places, you had the entire server except Spain decide to topple Russia back down. The only reason Russia was able to get to the 3rd place were because of the dedication of players to get there, and the help of the Spanish nation to supply Marks at certain times. if Russia did not gain favor with Spain, they never would have gotten near the 3rd place position. I fear that would just happen again. I would much prefer to see a fleshed out proposal of a system before agreeing to a map wipe than just "we should have it because it's needed."

until then, no, no map-wipes.

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4 minutes ago, Norfolk nChance said:

@Gregory Rainsborough

 

 

Sorry your OP... This was a partial wipe last June. Although needed it really put a heavy grind on an awful lot of players.

 

http://forum.game-labs.net/topic/20652-the-junkie-his-dealer…/

 

 

 

“Not sure if it is good for the game. Months go fast in a slow game as NA.”

 

I agree with @Intrepido here. The move from Global to EU and then the closing of NA-Legends even though I totally agree with both left me in a shattered place.

 

 

 

What about a Total Wipe at the end of August 2018, with a second full wipe on August 2019 for the Game Launch...?

 

 

 

The difference now in grind as totally changed. Why? We have an end goal insight. That’s the key, without a (fairly firm) focused date all it is... is total grind.

 

 

 

Norfolk.

 

 

 

Summer sales, dlcs... No way to know the release date... A port reset would piss off many old and new players.

Still the problems of the US and GB will not disappear due to the reset, because the current situation of those nations is mostly due to our playerbase.

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In lieu of a map wipe, I would not be opposed to a system wherein a conquering clan gets a time limit to hold the port, for example 3 weeks, followed by a week cooldown for re-establishing themselves in that port.  Gives a chance for other clans to step in.  They can then take it back by force, encouraging more rvr.  To me that's a win-win for everyone.

Edited by Jean Ribault

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Wiping the map just to get rid of inactive clans is pretty extreme and something I can't support. Some clans actually work hard to take ports and keep what they have, why punish them for the clans that don't? 

@Gregory Rainsborough PM me in-game or discord If you want help taking ports from inactive clans 😀

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You can't do a reset right after a sale,   wanna lose all those new players go ahead.  I'm sure if I spent the last week getting into my first big ship I'd be extremely upset. 

Edited by beagleplease

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I dont think that seasons is a good game mechanic (especially this game). Its like artificiall content that in fact is not a content at all, only same things you did 6 month ago. Better to develop more and real game activities.

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26 minutes ago, Borch said:

I dont think that seasons is a good game mechanic (especially this game). Its like artificiall content that in fact is not a content at all, only same things you did 6 month ago. Better to develop more and real game activities.

Well actually it can be used to create a cycle of varied gameplay.   Early game is a mix of light ship battles and a rush to lineships, in a well balanced way this can make all ships in the game useful rather than just sols.  Then you get you're mid game which is a war of attrition with sols until eventually you hit late game where one or two nations have come out of it with a first rate zerg. 

Varied gameplay is good but implementation is hard.  Making this actually work is a nightmare, the losing nations may just quit until reset unless you come up with some reason for them to stay. 

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1 hour ago, beagleplease said:

Well actually it can be used to create a cycle of varied gameplay.   Early game is a mix of light ship battles and a rush to lineships, in a well balanced way this can make all ships in the game useful rather than just sols.  Then you get you're mid game which is a war of attrition with sols until eventually you hit late game where one or two nations have come out of it with a first rate zerg. 

Varied gameplay is good but implementation is hard.  Making this actually work is a nightmare, the losing nations may just quit until reset unless you come up with some reason for them to stay. 

Loosing nations quitting is the same problem in seasons scenario except that first players will just change nation for winning side (especially with DLC availible) and then quit out of boredom.

NA end game content shouldnt be solely dependand on RvR conquest, otherwise no matter scenario, players will burnout very fast. I gave my ideas of end game content in another thread.

 

On 5/17/2018 at 9:43 AM, Borch said:

Main goal - PvP ranks with special small boost rewards and unique ship paints etc ( could be different ranks for every nation making it a good source of money for further game developement via forged papers)

Admiralty deeds - Various activities being rewarded with special paints, mods, ships ( different for every nation, county, PvP, PvE, Trading, Conquest, Exploring)

Carrer focus - Different perks and deeds for admiralty captain, trader, crafter, explorer.

PvE - More PvE content increasing OW traffic thus making PvP more common and on smaller scale

RvR - Raids as main activity taking place of PB's - PB's triggered and hostility lowered only by PvP with no hostility decay ( slow conquest with chance of nation to rebuild ). PB being server event with rewards given to captain of every nation for activities around said city.

Notice RvR is still there because it just has to be but taking towns from other nation doesnt happen too often. Main goal of playing the game is player character advancement and rewards attached to that. This would not only decrease the number of only big group battles but also create more small scale fights across whole map as there would be plenty of solo achievements and deeds ( less ganks - still there but some people will just never learn ). Carrer focus gives you the chance to enjoy game content the way you like it and adequately to the time you can spend in game while also making your path important for the whole nation (no more carebear traders and crafter comments ).

Making opposition conquering as a main game goal will always lead to game faster demise ( unless you develop seasons which basicaly are wipes every few months and wouldnt work in NA - its terrible content anyway).

Wake up Game Labs.

 

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5 hours ago, beagleplease said:

You can't do a reset right after a sale,   wanna lose all those new players go ahead.  I'm sure if I spent the last week getting into my first big ship I'd be extremely upset. 

As I said, a MAP reset, not a reset of mats etc...

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terrible idea. gives even less reason for conquest. not to mention the euros have a unfair advantage when a wipe occurs they have 12 hours before usa timezone clans log on and start playing. 

p.s. Gregory stop being mad that you cant take navase. 

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