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BuckleUpBones

Shop, Contracts

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Hi everyone, I’ve just started playing and I have question about contracts.

How do I buy stuff without a contract, last night most materials were contracted out, I couldn't buy anything, most items had more stock than the contract but I couldn’t access that stock. Players seem to have locked down most items (and with inflated requirements) .

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13 hours ago, BuckleUpBones said:

Hi everyone, I’ve just started playing and I have question about contracts.

 

How do I buy stuff without a contract, last night most materials were contracted out, I couldn't buy anything, most items had more stock than the contract but I couldn’t access that stock. Players seem to have locked down most items (and with inflated requirements) .

 

which materials do you need?

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@admin yeah this is a problem players are outbidding each other with 1 gold all the time..and now we got only 500players..how do you see this with lets say 2000? It will be impossible to fill any contract..

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1. Players should be able to put the contract for the same price and as result, all contracts would be filled equally! (when players agree not to fight each other on market - price collusion)

2. Outbidding should only happen with 5% price difference. Outbidding by 1 gold is stupid and illogical. Player offers 2.000.000 gold for copper plating, he gets outbid by someone who offers 2.000.001 and why would someone give a fuck about 1 gold as it's only 0,00005% of 2m? 5% bidding would change it to 2.1m (that makes a difference). Given also the option to place same price contract would work even much better with this mechanic. 

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5 minutes ago, Banished Privateer said:

1. Players should be able to put the contract for the same price and as result, all contracts would be filled equally! (when players agree not to fight each other on market - price collusion)

2. Outbidding should only happen with 5% price difference. Outbidding by 1 gold is stupid and illogical. Player offers 2.000.000 gold for copper plating, he gets outbid by someone who offers 2.000.001 and why would someone give a fuck about 1 gold as it's only 0,00005% of 2m? 5% bidding would change it to 2.1m (that makes a difference). Given also the option to place same price contract would work even much better with this mechanic. 

Far worse when you see one guy with the lowest rank placing a contract for expensive items as parisian furniture. That means a guy with an alt is living in that port to make sure he gets all the good ressources.

Personally, I just give up with these contract wars against alts of every nation in the game that keeps outbidding you by 1 gold every hour.

The clan and national efforts for taking/holding a good port for ressources... A dam waste of time.

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5 minutes ago, Intrepido said:

Far worse when you see one guy with the lowest rank placing a contract for expensive items as parisian furniture. That means a guy with an alt is living in that port to make sure he gets all the good ressources.

Personally, I just give up with these contract wars against alts of every nation in the game that keeps outbidding you by 1 gold every hour.

The clan and national efforts for taking/holding a good port for ressources... A dam waste of time.

About that as I suggested with the UI update, a player should be able to manage contracts and stuff/trade in port while sailing at sea. Multitasking to fix afk-sailing boredom and fix alts camping ports for contracts.

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1 minute ago, Banished Privateer said:

About that as I suggested with the UI update, a player should be able to manage contracts and stuff/trade in port while sailing at sea. Multitasking to fix afk-sailing boredom and fix alts camping ports for contracts.

We require a much more radical solution against alts.

The same kind admin did with port battle fleets. Friendly clan lists (which should include foreign clans too) is the way to go.

You and me wouldnt like to babysit contracts in ow when we should be looking at the horizon for enemies.

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3 minutes ago, Intrepido said:

You and me wouldnt like to babysit contracts in ow when we should be looking at the horizon for enemies.

It's not just about contracts, but trading and managing your warehouse as well, I would rather do that than go afk for 20-30 mins or play other games while afk-sailing in NA.

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I don't see the problem outbidding by one gold personally. Why would I want to give the AI even more tax than it already does. I'd still outbid them by the smallest amount and I'd rather it be one gold than 100k.

Edited by Gregory Rainsborough

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2 hours ago, Gregory Rainsborough said:

I don't see the problem outbidding by one gold personally. Why would I want to give the AI even more tax than it already does. I'd still outbid them by the smallest amount and I'd rather it be one gold than 100k.

1. AI is just in reinforcements and free towns, maybe you've spent too much time there

2. It would make a difference. 500 outbids by one gold would mean now 500 gold difference in price, 500 outbids with 5% difference would mean... a massive price change, so players would rather place the same price than outbid. It could go up from 500 gold to 15.000 gold per unit. See the difference?

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The largest problem is the contract system intersecting with non-player produced goods. Ports shouldn’t drop anything. Players should produce or loot everything and the economy should be a live database, accessible by sea.

I’d argue that the entire economy and crafting system should be available at sea (I personally would welcome distracted econ guys sailing around in trade ships) ;) and that the trade tool should be live. It would make for a much better game, reduce the impacts of alts in the economy somewhat, and could be rationalized as having “agents” in your outposts who are working on your company’s behalf while you’re away at sea, etc.

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20 minutes ago, Wraith said:

The largest problem is the contract system intersecting with non-player produced goods. Ports shouldn’t drop anything. Players should produce or loot everything and the economy should be a live database, accessible by sea.

I’d argue that the entire economy and crafting system should be available at sea (I personally would welcome distracted econ guys sailing around in trade ships) ;) and that the trade tool should be live. It would make for a much better game, reduce the impacts of alts in the economy somewhat, and could be rationalized as having “agents” in your outposts who are working on your company’s behalf while you’re away at sea, etc.

If everything has to be produced, copper is going to be as common as oak. Every alt will mine copper then.

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1 hour ago, Wraith said:

Players should produce or loot everything

Not everything, but more than they loot now.. 

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2 hours ago, Intrepido said:

If everything has to be produced, copper is going to be as common as oak. Every alt will mine copper then.

Perhaps it should be. Copper could be a rare resource mined from the copper ports but it should be far more commonly available than it is in the game, given the fact that it was on almost every Royal Navy ship by the 1800s.

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35 minutes ago, Wraith said:

Perhaps it should be. Copper could be a rare resource mined from the copper ports but it should be far more commonly available than it is in the game, given the fact that it was on almost every Royal Navy ship by the 1800s.

Think on other upgrades too. Bridgetown, cartagena, northern carpenters... All of them available, even less motivations to conquest.

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1 hour ago, Intrepido said:

Think on other upgrades too. Bridgetown, cartagena, northern carpenters... All of them available, even less motivations to conquest.

This has nothing to do with conquest as existing alts have equal access to both production and contracts under either of the scenarios being discussed.  The mechanic that I proposed, however, eliminates one logistical barrier/incentive to having an alt raised by physically needing to be in a port to conduct crafting/econ, as well as eliminates purely dead AFK time of sailing.  Creating live crafting/trading while at sea is just a quality of life improvement that benefits everyone equally, and if you combine that with more player production/contracts and fewer magical, RNG-fed port drops that can be monopolized by those with the most alts and the most time... well, that's a win-win.

Again, I'll reiterate: this doesn't impact conquest at all.  Conquest is currently disincentivized by being able to smuggle, most of us with more than one alt, and the fact that it actually costs you more money and time to raise hostility, capture and pay the taxes on a port than it does to put an alt in a nation and just sit it in the port of interest.  I mean.. look at Cartagena.. when was the last time you saw a port battle there, or at any of the copper ports?  No one cares.

Now if we had a purely clan-based system, where individual clans could choose to 1) leave a port open to all, 2) open a port to your current nation but close it to others (eliminate smuggling), 3) open a port only to friendly clans, 4) close the port to everyone except your clan... Now then you'd have real incentives for conquest (not to mention real intrigue, spying, infiltrating clans, etc.)!  War companies were the best idea to not be implemented.

 

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7 minutes ago, Wraith said:

Now if we had a purely clan-based system, where individual clans could choose to 1) leave a port open to all, 2) open a port to your current nation but close it to others (eliminate smuggling), 3) open a port only to friendly clans, 4) close the port to everyone except your clan... Now then you'd have real incentives for conquest (not to mention real intrigue, spying, infiltrating clans, etc.)!  War companies were the best idea to not be implemented.

 

I hope admin sees this as the best way to go.

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13 hours ago, Banished Privateer said:

About that as I suggested with the UI update, a player should be able to manage contracts and stuff/trade in port while sailing at sea. Multitasking to fix afk-sailing boredom and fix alts camping ports for contracts.

Great idea!

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6 hours ago, Wraith said:

Perhaps it should be. Copper could be a rare resource mined from the copper ports but it should be far more commonly available than it is in the game, given the fact that it was on almost every Royal Navy ship by the 1800s.

just come to la navase you can buy all elite upgrades/copper plating from WO. because we are not a bunch of lazy cucks that want everything given to us. so we go out an get it. instead of waiting for the for the government/devs to give it to us. 

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Just one problem with your clan based system.... not everyone is in a clan, nor do they want to be. Clans being able to lock down a port for noone but themselves is a TERRIBLE idea.

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1 minute ago, Werewolf said:

Just one problem with your clan based system.... not everyone is in a clan, nor do they want to be. Clans being able to lock down a port for noone but themselves is a TERRIBLE idea.

naval action is a team game. if your not willing to be on a team/clan then your gameplay expierence will be limited. however. you can buy bottles and get upgrades from bottles. you can also go solo an epic event by yourself and get all the loot from that. or you can go to the fleet event when it spawns. all are ways around buying crap from a port.

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2 minutes ago, King of Crowns said:

just come to la navase you can buy all elite upgrades/copper plating from WO. because we are not a bunch of lazy cucks that want everything given to us. so we go out an get it. instead of waiting for the for the government/devs to give it to us. 

I have plenty of copper babe and don't feel the need to be a King of PvE like you.  Besides, all my posts are valid feedback and suggestions, unlike your grovels to the dev's to solve your "problems" at the expense of the rest of the server:

 

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11 minutes ago, Werewolf said:

Just one problem with your clan based system.... not everyone is in a clan, nor do they want to be. Clans being able to lock down a port for noone but themselves is a TERRIBLE idea.

You're telling me you haven't set up a one-man clan so you have a warehouse (if not, you're missing out on easy storage)? Once you have said one-man clan then you can negotiate with port owners to be "friendly" and be allowed to trade/craft out of them. Easy peasey.

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7 minutes ago, Wraith said:

I have plenty of copper babe and don't feel the need to be a King of PvE like you.  Besides, all my posts are valid feedback and suggestions, unlike your grovels to the dev's to solve your "problems" at the expense of the rest of the server:

 

there is nothing left in this game but pve. and maybe 3/4 fights per 100 hours of gameplay. due to the safezones which need to be reworked. they need to be in the pacific and 0 pvp should be possible until they graduate from newb status and enter the carribean. then its survival of the fittest. but until then we will continue to PVE. unless some one else actually puts a fleet together during the night time. who knows if we see another pirate fleet of 20 ships for a pb maybe we will go to war with rats.

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10 hours ago, Wraith said:

The largest problem is the contract system intersecting with non-player produced goods. Ports shouldn’t drop anything. Players should produce or loot everything and the economy should be a live database, accessible by sea.

This seems to me be the only route to a fully functioning player economy.

Although I am willing to cede having trade good drops.  Not everybody is going to want to participate in the contract markets and there is a sector of players that are happy shuttling dropped goods from one place to another.  Keeps more people in the game (and more targets for the looters).  Want to have textile machinery?  Fine.  But there should be zero intersection between dropped goods and the contract economy.

Zero.

10 hours ago, Wraith said:

I’d argue that the entire economy and crafting system should be available at sea (I personally would welcome distracted econ guys sailing around in trade ships) ;) and that the trade tool should be live. It would make for a much better game, reduce the impacts of alts in the economy somewhat, and could be rationalized as having “agents” in your outposts who are working on your company’s behalf while you’re away at sea, etc.

Whatever form it takes I am completely on board with of thinking of this as having agents.  No business proprietor of a concern of any size is ever physically present for all aspects.  Being able to access contract activity without actually having to be in the port solves one of the structural contraints the contract economy.

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