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Magallanes

Entry circles in land used by PVP players

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Despite this issue can be used for all players. That is used usually by PVP players to avoid critical situations where these players are in disadvantage from an enemy chaser fleet. Commonly the PVP players  are slipping away after an attack against alone ships when a chaser fleet is set up minutes later. The situation happens almost all teh time: alone attacker ship against several enemy chaser ships.

Yesterday the player: Captain Reverse (could be another) targetted a IA fleet close to the shore to get entry battle circle for enemy ships in land (due a bug in this mechanism), so  doing impossible to enter in battle for the chaser ships.

Some players declared this game mechanism like LEGAL (themselves) , but I would like a reply from devs about this issue. Otherwise fix this issue please,

Edited by Magallanes
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1 hour ago, Intrepido said:

Game doesnt recognize land masses, thats the issue. Thats why we have missions spawn in the other side of big islands, bottles in shallows...

Game does recognize landmasses and there are collision detection already in OW.

How this is implemented however is another issue, but I am sure that if given time the devs can translate this to calculating collision serverside as well and trough a simple recursive method can avoid entrycircles ending up on land it is just a question of prioritization and cost in time to implement, I don't find this a major issue but would like to have it addressed before official release.

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36 minutes ago, Banished Privateer said:

It was declared by admin to be game feature and 100% legal action.

could you send the link about that?

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Good job. The best [BF] clan advertisement only in Tribunal. See you soon in the same places.

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44 minutes ago, Banished Privateer said:

I can't be arsed to search old topics, use search function.

Ummmm....Unsuccessful searching about this topic...I´m more interested in DEVS REPLY than others "related" players.

Edited by Magallanes
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Of course it's not a game feature.

Well right now it is, but can't imagine that's how it's supposed to be. Pretty sure it's on dev's "to do" list.

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Question is, is it really necessary for 2 circles?

 

Should just be 1 circle and in that circle still option to choose wich side to join. Would eliminate the problem with people abusing it.

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8 minutes ago, Liang Dao Ming said:

Question is, is it really necessary for 2 circles?

 

Should just be 1 circle and in that circle still option to choose wich side to join. Would eliminate the problem with people abusing it.

Then you will have players joining on top of you or 2 enemy fleets joining next to each other. Terrible solution causing clusterfuck. 

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7 hours ago, Otto Kohl said:

Its fully legal and valiable tactic. i used it myself several times.

Doesn't make it not bullshit. You can watch a battle startand be screwed out of a fight

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11 hours ago, Otto Kohl said:

Its fully legal and valiable tactic. i used it myself several times.

"valiable tactic"??... another player reply.

Still waiting for Devs 

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Sure, I know....Identified old issue dued a wrong game design and difficult to fix for game devs.

There are others bugs in this game that DEVS point out as ban warning if an exploit is used by players. Why not in this case ?

If you cannot fix the problem prevent us to exploiters 

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42 minutes ago, Magallanes said:

Sure, I know....Identified old issue dued a wrong game design and difficult to fix for game devs.

There are others bugs in this game that DEVS point out as ban warning if an exploit is used by players. Why not in this case ?

If you cannot fix the problem prevent us to exploiters 

Some players do it on purpose, some don't! It can be totally 100% accidental. Imagine how many tribunals we will get if these becomes a punishment and considered exploit. Even better, imagine me stop my ship next to the land when chased by 15 players. I tell them if they tag me, they will put my join circle on land and I will report them to tribunal (blackmail). 

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This whole thing is irrelevant anyway, since AI ships still regularly sail through land.  I don't think devs know how to fix that or it would've been done already.  The "tactic" in this thread seems similar to me.

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Captains,

We will review this feature after port ui is complete.
Meanwhile the workaround is to avoid sailing near land as enemies can try to attack you to block reinforcements.

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