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William Wade

Spain Land Jump

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On 6/4/2018 at 11:16 AM, Lars Kjaer said:

Was originally intended as a way for new players to find their way back after getting lost in OW.. Would work fine with having to jump empty and fixed at nations capital.. And as I said - cartoon nations are supposed to be "hardcore" anyway so no tow for them.

It's unstuck feature, when you get stuck outside the map or in shallows after battle. Git gud Lars and stop bullying "hardcore" nations because you don't like them.

Edited by Banished Privateer

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I doubt this particular issue is worth all the drama.  It is certainly NOT worth spending development time on that could be used to get us closer to release and more population.

In the case of Spain, the player has to sit in a known spot for 5min not moving. That's a good target at risk and we all know where to find it. Also, I highly doubt anyone is making lots of gold off Parisian furniture from Santa Fe. Just based on my French experience the competition for the furniture of our multiple deep water ports is so high I rarely get a full load of P Furniture every few days. I can't imagine how competitive it must be with Santa Fe being the only producing port south of Cuba. Not to mention it is a shallow water port so moving the goods is an extra hassle. If this is a problem for you just capture the port and end the Santa Fe to Havanna furniture market.

far worse than this Econ travel distance saver is using tow to port fir combat purposes. We have used it as France to get past screens, paratroop on top of PB fleets and to just plain safely dock into blockaded ports. You think an entire nation competing for one furniture port is worse than all that? Tow to port is just a fact of life in the game. It is semi exploitable like a dozen other necessary game functions. Can we just move on to the bigger things so we can get some players back?

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4 hours ago, Hethwill said:

Please use English in the International boards. Much appreciated.

Why don't you remind other users when they write in russian for instance?

Not all the people can talk or write in english. 

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2 minutes ago, _Alucard_ said:

Why don't you remind other users when they write in russian for instance?

Not all the people can talk or write in english. 

They do have their Cyrillic language and English versions in the same post. Same as many do post in Castilian ( or any other form of Spanish ) and in English in the same post. Two faults don't make a right.

End of debate.

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11 hours ago, Graf Bernadotte said:

The fight about tow to port is no fight for a better game mechanic. It's a fight to defeat enemies without the need of sinking them.

It's a fight to remove unfair advantages and to eliminate overuse of features not designed to be used this way.

Tow to port is a last step in any risky trade run - you teleport to a port to eliminate a risk that someone will catch you. It prevents many fights from happening. 

A great option would be to introduce a 2 minute cooldown after you teleport, during which you can't enter to any port. @Ink, maybe it could be introduced? :)

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You could also simply disable tow to port when player is not outside of the map and not in a deep water ship on shallows :) It would make this feature work for what it was intended for. You could then even remove all timers for user's comfort. 

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1 hour ago, vazco said:

It's a fight to remove unfair advantages and to eliminate overuse of features not designed to be used this way.

Tow to port is a last step in any risky trade run - you teleport to a port to eliminate a risk that someone will catch you. It prevents many fights from happening. 

A great option would be to introduce a 2 minute cooldown after you teleport, during which you can't enter to any port. @Ink, maybe it could be introduced? :)

If the port is on safezone, like all capitals, this doesnt fix anything.

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@Ink Fast fixes dont solve issues.

When the game doesnt recognize land masses problems like mission spawning in the other side will always happen. With the 3 missions limit per day the problem is much more annoying than before.

 

 

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5 hours ago, Banished Privateer said:

It's unstuck feature, when you get stuck outside the map or in shallows after battle. Git gud Lars and stop bullying "hardcore" nations because you don't like them.

lol if it doesn't take more to bully the "hardcore" nations then I really don't believe the hardcore nations are all that hardcore..

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3 hours ago, Intrepido said:

If the port is on safezone, like all capitals, this doesnt fix anything.

If the port is in safezone, fix is not needed - you can enter it fairly safely anyway. 

I use tow to port mostly to get to a Freeport, to enemy capitals, or to any non - safezone port of i happen to carry a very pricey cargo. I'm sure I'm not alone :)

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9 hours ago, Lars Kjaer said:

lol if it doesn't take more to bully the "hardcore" nations then I really don't believe the hardcore nations are all that hardcore..

I'm just tired of all: "Make hardcore nations more hardcore & make carebear easy nations more easy & safe & higher protection & immune to everything & we can't be attacked or killed thanks".

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12 hours ago, vazco said:

It's a fight to remove unfair advantages and to eliminate overuse of features not designed to be used this way.

Tow to port is a last step in any risky trade run - you teleport to a port to eliminate a risk that someone will catch you. It prevents many fights from happening. 

A great option would be to introduce a 2 minute cooldown after you teleport, during which you can't enter to any port. @Ink, maybe it could be introduced? :)

Right. I used tow to port also to enter La Tortue when I removed my stuff from the Bermudas. Because I knew that hunters are too lazy to sail out those five minutes sitting between Blondel Cay and La Tortue waiting until a trader arrives. But what did I misuse back then? A game mechanic or the convenience of my enemies?

Do we see you in front of Mariel in future, waiting for towing traders, who can't enter the port after jumping over the island? By the way what's about the Prussian tow from Guacata to Rio Seco, which is still possible as well? Isn't Banished Privateer the best witness that this discussion doesn''t go about bad game mechanic but about removing advantages of enemies for personnel benefits only? Why did he point on Spain then instead of asking to remove Prussian advantages first?

Bach pointed it out very clearly. Tow to port is a problem for lazy hunters, who think traders have to be stupid enough to sail right in front of their cannons. This will not happen. Traders who use tow to port today, will find other ways, other trade routes or will stop trading, if the risks outweight the chances of their business. It will not turn out that the lazy and stupid will become the winners in this game.

Edited by Graf Bernadotte
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32 minutes ago, Graf Bernadotte said:

By the way what's about the Prussian tow from Guacata to Rio Seco, which is still possible as well?

That's right, it's unfair. It's a great argument that tow should be possible only when you're outside of the map, or stuck on shallows - which should be easy to test.

@Ink, I think Bernadotte made a good remark here. 

Once tow is limited only to situations when you're stuck, you could even remove tow button from a new interface, and show it only when user is stuck.

It would be more intuitive and simpler for new players as well - there's no need to explain an unintuitive tow mechanic to new guys then.

Edited by vazco
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1 hour ago, vazco said:

That's right, it's unfair. It's a great argument that tow should be possible only when you're outside of the map, or stuck on shallows - which should be easy to test.

@Ink, I think Bernadotte made a good remark here. 

Once tow is limited only to situations when you're stuck, you could even remove tow button from a new interface, and show it only when user is stuck.

It would be more intuitive and simpler for new players as well - there's no need to explain an unintuitive tow mechanic to new guys then.

You quote only one half of my opinion.

I'm fine removing tow to port as long as we get a tool to reduce time sink of long distance sails. Best would be a reintroduction of towing goods between freetowns. To avoid getting tagged by lazy hunters sitting right on the docks (without risk) freetowns should get a big safe zone that hunters are forced to cruise outside and with an own risk of getting attacked, if they wanna hunt trading ships. Maybe ship tow could be restricted between freeports as well.

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10 minutes ago, Graf Bernadotte said:

You quote only one half of my opinion.

I'm fine removing tow to port as long as we get a tool to reduce time sink of long distance sails. Best would be a reintroduction of towing goods between freetowns. To avoid getting tagged by lazy hunters sitting right on the docks (without risk) freetowns should get a big safe zone that hunters are forced to cruise outside and with an own risk of getting attacked, if they wanna hunt trading ships. Maybe ship tow could be restricted between freeports as well.

So trading without risks?  If we cant be bothered doing the long sailing between trade ports, (and sometimes I hate it too), lets have an autopilot.  Send your ship on its way as an AI and accepts the risks that come with it.  Then we can get on with other stuff and hope that our ship makes it.  Hunters can tell if its a player owned AI or NPC.  Reduced PVP marks for a player owned AI trader.  The fact is, Traders shouldn't be immune to attack by using a "Tow" function.

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5 minutes ago, Oberon74 said:

So trading without risks?  If we cant be bothered doing the long sailing between trade ports, (and sometimes I hate it too), lets have an autopilot.  Send your ship on its way as an AI and accepts the risks that come with it.  Then we can get on with other stuff and hope that our ship makes it.  Hunters can tell if its a player owned AI or NPC.  Reduced PVP marks for a player owned AI trader.  The fact is, Traders shouldn't be immune to attack by using a "Tow" function.

I have no problem with an autopilot as well. As long as you get a message and can replace your autopilot in case of being attacked this could be a perfect tool to avoid wasting time in this game.

First of all there was risk free trade in the past, since you could insure cargo against pirate attacks. This could be implemented by a fee you would have to pay. Secondly traders are still forced to sail their cargo into a freeport and have to sail them out again. That's the moment where hunters get their chance.

Why do you only point on risk free trade and not on risk free hunting right in front of the docks as well? Hunters can jump into the port as soon as they get tagged a trader has to reach the docks first with the existing mechanic. That's one sided. If you fight for fair risks, you have to fight for the risks of hunting as well.

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On ‎6‎/‎4‎/‎2018 at 10:25 AM, Cabral said:

but you don't see them teleporting from KPR to Saint Ann and avoiding a trip along the safezones gaps.

Do not compare the size of Cuba with that of Jamaica, in addition, Jamaica is totally protected by reinforcement zones, Cuba and the fifth part. 

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2 hours ago, Graf Bernadotte said:

I'm fine removing tow to port as long as we get a tool to reduce time sink of long distance sails.

In this regard tow was helpful only on a few routes, the only important one being Bermudas. 5 minutes cooldown makes it useless for almost all routes.

Developers already increased amount of goods you can carry on a trader by three times. I think this already solves your issue of limiting time sink :)

As for trade, it can't be both risk-free and quick, otherwise it would be easier to give everyone a "generate some money" button.

Hunters of course are at risk when hunting - they search for a fight, and fights are open for 2 minutes for everyone. What's more, trader's friends can gank him after a fight. Traders on the other hand avoid fights. If you have an issue with hunters, just bring escort and have some engaging fight - you don't have to run from content, it's more fun to embrace it.

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By the way Cabral, since you are with the Danes, comrades of the game tell me that the Danes "jump" from Guayama and Ponce to San Juan. If that is true, ask also to correct it, right?

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I think you have all proven that the tow to port is a commonly misused tool but of minimal grand effect to the game.. That and that the "lazy hunter" is also a true fact of the game using mechanics to reduce risk.  I'm am not sure that opening up tow to port to county capitals and national capitals wouldn't cause worse problems than moving cargo ships. Cargo ship movement is actually the least of the potential problem I see. Especially when the "tow to port" locations are known to all.  For example: the two most dangerous spots in the French Parisian Furniture route from Fort Royal area to Porta Espania are the coast off Carricou and the gap between Porta Espania and Guiria. To avoid the lazy hunters at Carricou you had to plot an open ocean route around it. For the Gap you needed a look out or parked in El Toco till you got one. Under the change @Ink made you can now tow directly into Porta Espania from across the Gap. Now un lazy hunters could sit at the tow to Espanis spot instead of the Gap or both. Merchants can also trip them up by towing to Guiria to get past the gap and loop south out of sight to Espania. They can wait at Nuprima and visually see lazy hunters sitting in front of Porta Espania.

Any way, the point is that no matter what you do about thus feature you can't 100% fix it to un exploitable levels and still keep the aspects of it that help new players that get lost, stuck or just frustrated at sea. By the same token lazy hunters will always be able to sit on top of Nuetral and friendly ports and the local authorities will let them dock up any time even though they are hunting their commerce. Neither of these functions are really game breakers. The game needs a place for lazy hunters and lazy merchants whether the rest of us like it or not.

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5 minutes ago, Banished Privateer said:

Business as usual:

image.png.24617e4fce5a8a590f042b1d50e305cb.png

?? translation

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3 minutes ago, admin said:

?? translation

Santa Fe produces Parisian Furniture, most profitable trading good. Spanish traders use tow exploit to teleport quickly into safe zone and sell it in La Habana, avoiding dangerous sail around Cuba.

image.png.7e2b824f0516819e722dddc2018010

Edited by Banished Privateer
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