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Battlefield V = Bad Company 3 (your thoughts)

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Battlefield V = Bad Company 3 :), everyone was right that this game looked little different. 

battlefield-bad-company-3.jpg

Edited by Wind

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2 hours ago, Wind said:

Battlefield V = Bad Company 3 :), everyone was right that this game looked little different. 

battlefield-bad-company-3.jpg

It is not my Bad Company. Super disappointed.

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Ran a dirty quick scenario on PS, server was 2/3 full, and mainly for graphics tweaking, and bloody hell, the firefights for this one dutch farmhouse and small hamlet was pretty intense. Especially with no indicators of any sorts, the foot sloggers must really sweep through the areas proper and "godamn watch the flank!".

So far so good, it has a proper pace and feels like "digital reenactment" in the same vein of "war of rights" but for ww2. Very pleased.

It is really gpu intensive and network side of things can be odd with joiners with a lot of packet loss, but this will surely be removed by proper server admins that auto kick fellows with high threshold so everyone else has a smooth gameplay.

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40 minutes ago, Hethwill said:

Ran a dirty quick scenario on PS, server was 2/3 full, and mainly for graphics tweaking, and bloody hell, the firefights for this one dutch farmhouse and small hamlet was pretty intense. Especially with no indicators of any sorts, the foot sloggers must really sweep through the areas proper and "godamn watch the flank!".

So far so good, it has a proper pace and feels like "digital reenactment" in the same vein of "war of rights" but for ww2. Very pleased.

It is really gpu intensive and network side of things can be odd with joiners with a lot of packet loss, but this will surely be removed by proper server admins that auto kick fellows with high threshold so everyone else has a smooth gameplay.

You had me until “gpu intensive”....

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5 minutes ago, Vernon Merrill said:

Feck it all...  just started downloading Post Scriptum... 

(I have my trusty fire extinguisher next to my PC)....

"trusty"

sounds like you already used it some times ;)

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where a battlefield V thread become Post Scriptum...

it's time for a post Scriptum server so that when we can't see to fight in port battles, we'll just do a game of PS to settle our problems.

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15 minutes ago, Teutonic said:

where a battlefield V thread become Post Scriptum...

it's time for a post Scriptum server so that when we can't see to fight in port battles, we'll just do a game of PS to settle our problems.

When there are more posts in nation news forum about another game something is going quite wrong with NA.

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On 5/24/2018 at 1:24 PM, Wind said:

I think they did a really good job (looks at Tiger Tank), take a look at these early details. 

World War II setting. New cooperative mode. New approaches to progression and personalization. No more premium pass.

1. Build up your base

Fortifications are a thing now! Every soldier hits the battlefield with a tool kit in hand. You can use that tool kit in set locations — especially around capture points — to build resupply stations, sandbag walls, barbed wire fences, tank deterrents, foxholes... you name it.

2. Stick with your squad

Squads are elevated to a whole new level of importance in Battlefield V. You've always had the ability to respawn on squadmates, but now you can go a step further and actually see where they are and what they're doing from an over-the-shoulder perspective before you spawn back in.

You know how you used to spawn in on a squadmate only to be gunned down seconds later? That should happen a whole lot less in Battlefield V.

3. Anyone can revive now, sort of

Medics are still very much the go-to soldier class for players that like to heal. They can revive any downed soldier quickly, bringing them back to full health and ready to fight in no time. But medics aren't the only way to escape death.

Squadmates also have the ability to revive one another, regardless of class. It'll take longer to do the revive than a proper medic, and your buddy won't come back with all their health. But it's something. Especially since....

4. You can drag downed teammates to safety

Great news for medics and helpful squadmates alike: When you see a teammate bleeding out on the ground, you can lend a hand and drag them off to a safe location before you get to work on reviving them. It's especially helpful for squadmate revives, since those take longer (unless you're a medic). But everyone should benefit from not being caught in a situation where you're gunned down immediately after being revived.

5. Squad leaders can do cool stuff if they lead well

It's not new that Battlefield's squad leaders get some measure of control over their squaddies: When you're the leader, you can issue non-verbal orders that highlight a particular capture/defend point or some other objective.

Battlefield V takes that leadership a step further by giving every squad leader a radio. As your squaddies follow orders and complete objectives, you earn points. Earn enough points and you can spend them, via the radio, on all sorts of bonuses: Supply drops, smoke screen barrages, heavy weapons and tanks, and even rocket strikes.

6. Stationary weapons are stationary no more

Fixed weapon emplacements like anti-air or anti-tank turrets are no longer locked in one location. In Battlefield V you're able to connect them to an assortment of vehicles and drag them around, trailer-style.

7. Soldier classes can be further specialized

Battlefield's four core classes — Assault, Support, Medic, and Recon — are all back in Battlefield V, but that's only where your customization begins. New archetypes allow you to tailor your preferred class for different types of battle conditions. DICE didn't go too heavily into the specifics here, but these archetypes come with skill trees that look like they offer a significant amount of control over how you progress.

battlefield-bad-company-3.jpg

 

Game Trailer

https://www.youtube.com/watch?v=a7ZpQadiyqs

 

Just need a hack to buy, i ll be awesome then  ;)

 

 

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1 hour ago, Intrepido said:

When there are more posts in nation news forum about another game something is going quite wrong with NA.

I am fixing that for you, don't worry ;)

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Post Scriptum looks great, I'd buy it in a heartbeat if I wasn't all about VR nowadays.

BFV? Couldn't care less, the last good BF game was BF1942, then it became an exercise in how much ridiculous junk it could pack in to make that moolah. $.$

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Post Scriptum will become the meta for WW2 FPS Tactical Ops.  Besides the frequent crashes and frame rate issues test weekend was an absolute blast. Looking forward to the Alpha release.

 

1793090935_PSGraphics.thumb.png.4cc2d859a5792343a9ea8260570473e5.png

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On 6/4/2018 at 8:33 AM, William Wade said:

Besides the frequent crashes and frame rate issues test weekend was an absolute blast. Looking forward to the Alpha release.

That's what scares me. As many technical issues as Squad has, I'd still believe in their ability to modify and improve the core engine moreso than PS, unless those dev teams are in reality conjoined twins.

 

Still remember the days of "Don't worry guys, this is just the beta of Arma 3, it will get way better in time"...

Edited by Aegir

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15 hours ago, Aegir said:

That's what scares me. As many technical issues as Squad has, I'd still believe in their ability to modify and improve the core engine moreso than PS, unless those dev teams are in reality conjoined twins.

 

Still remember the days of "Don't worry guys, this is just the beta of Arma 3, it will get way better in time"...

Literally Post scriptum has been bought in house by OWI. So they are one and the same now.

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On 6/6/2018 at 11:18 AM, Capt Jubal Early said:

Literally Post scriptum has been bought in house by OWI. So they are one and the same now.

Aight, then zero concerns, PS is the bomb.

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On 6/6/2018 at 9:50 PM, William Wade said:

Now I just need to get rid of the wife and kids for the weekend...

1318725051_PSWeekend.png.e30ffa5f747672b9157c7f912d2177ab.png

Gonna spam that install button...

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