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Hethwill

[suggestion] Not So Empty Bottles change

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cons and pros updated in OP with well placed topic from several posts

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If I recall correctly the wreck spawns within 2 grid squares of your location when it is opened. This distance is effected by land, ie; don't open a bottle on the east coast of Florida you may have to sail all the way around to the west.

If this mechanism is in place the suggestion does spice up the bottles. I have had wrecks spawn too close to well travelled areas before, but if the player with the bottle has some control it does soften the visible to all bit. I like the variable pick up as well. You choose what you sail to the wreck with and risk not getting everything, but you can take some anyway.

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Also, this is very important. Bottle rate drop should increase in the area where pvp took place. Check pvp chat and see who killed who where, then sail there and fish around. Bottle pickup rates should be doubled in such areas after battles. This will promote sailing and possible pvp. 

Edited by Wind

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I would say it is a good idea but wreck has to spawn in an isolated area. 

After a wreck is looted and it still has content remaining, wreck should be revealed for everyone on the map, after a set amount of time. 

Why not spawn a wreck independent of a bottle, reveal position on map, message to players, ship wreck sighted ne of la navasse. This is pvp generating content. 

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16 hours ago, AeRoTR said:

Why not spawn a wreck independent of a bottle, reveal position on map, message to players, ship wreck sighted ne of la navasse. This is pvp generating content. 

Is this not what the treasure fleet events are? They are announced and a location appears on the map and people rush to get the loot. I don't think it generates that much PvP and especially if you could part loot a wreck, as people would just use a very fast ship and take all the skill books and light stuff from the wrecks and be gone before anyone could catch them. It would become a lottery as to how close they spawned to where you had a fast ship.

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Having the possibility of:

- come upon a wreck

- retrieve part of cargo

Ensures that the sailing done by new cadets ( truly newcomers ) is met with surprise encounter -and- partial success on retrieving part of the cargo. He might want to return after to get the rest.

 

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1 hour ago, Hethwill said:

Having the possibility of:

- come upon a wreck -

- retrieve part of cargo

Ensures that the sailing done by new cadets ( truly newcomers ) is met with surprise encounter -and- partial success on retrieving part of the cargo. He might want to return after to get the rest.

 

Im hearing.....Please change the game so i can steal peoples wrecks.      No      , Id rather they didnt.

Example: It takes 5 weeks and you finally find a bottle..... you open and its stolen before you reach it. How many time would this have to happen before you have no interest in bottles. (meaning another part of the game becomes worthless)

There are much better ways to create PVP

Edited by Headless Parrot

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I didn't touch PvP a single line in the entire suggestion. :(

Plus finding bottles is totally random and unpredictable. All it takes is sailing with the Fishing button turned on. It is a Bonus thing.

But thank you for you point of view, it brings angles that can go uncheked.

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Dont like it, its a great way for newer players to get some good stuff or some gold, people would just ragequit if you sail miles towards a wreck and its empty by the time you get there..for most players the pick up and sail back is unnerving enough already..

There should just be more content to provide pvp or loot like this, i always like bottles its a bit like gambling opening them sailing there and hoping for good looti in there..would be annoyed if someone else would have stolen it...

Devs should just ad random fleetwrecks around and add some treasure fleets etc..leave the bottle wrecks for the bottle finders

Not all the content has to be hardcore you can still get ganked with your tbrig on the way back already..to come up on a empty wreck is just annoying

Edited by Mrgoldstein

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25 minutes ago, Mrgoldstein said:

if you sail miles towards a wreck and its empty by the time you get there

Mark disappears from map if it gets emptied,

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If I open a bottle and the ship wreak location spawns only on my map, then it makes perfect sense that other players could encounter this ship wreck in OW. This will provide more content in OW for all.

I'm not sure I like that other players can pick and choose what to take. It should be the same for them, all or nothing.

Edited by Tiedemann

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3 hours ago, Hethwill said:

Plus finding bottles is totally random and unpredictable.

It evens out to one bottle per 24 real hours spent at sea, or 160 days at sea. Very roughly.

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22 minutes ago, Tiedemann said:

If I open a bottle and the ship wreak location spawns only on my map, then it makes perfect sense that other players could encounter this ship wreck in OW. This will provide more content in OW for all.

I'm not sure I like that other players can pick and choose what to take. It should be the same for them, all or nothing.

Everyone (even the bottle owner) would be able to pick just a part of the goodies

Edited by z4ys

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15 hours ago, z4ys said:

Everyone (even the bottle owner) would be able to pick just a part of the goodies

All or nothing, is better! :P

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I like it. The shipwrecks need updating without a doubt. I don't even bother doing them because i'm not into sailing big traders around just to get the one book i want from the wreck. Great Idea +12

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