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Olan Turner

Player nation control of AI fleets/ships

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Let’s talk about politics!!! Wait..Wait..don’t stop reading, but seriously you’ll see why the two are linked. Let’s start with basic behavior, except with pirate nation.

Traders go from nation port to same nation port. Patrol fleets can either go port to port or in a pattern between ports. Can also have combat ships in fleet with traders.

So with politics, exception of pirates; on Sunday, a vote should be held, during peak time, for each nation. At the end of the day, the tallies come in for each opposing nation. Players can select neutral, trade, alliance, or war, for each opposing nation. If majority select war on an opposing nation, then it will be war between nations, regardless what the opposing nation selected. Both nations must select alliance, for each other. If one or other selects trade, then a secondary vote of yes/no for trade will occur.

Pirates are always at war with each nation.

Letter of Marque, a.k.a. privateer. Each clan, except pirates, can issue a letter of marque to other clans, of foreign nations, including pirates. This letter will allow foreign clans to partake in port battles/war of warring nations. These letters can have expiration dates, but only exists during war between nations. The letter can only be assigned to “at war with” nation. This will allow “at peace” nation clans to fight with a nation that they are not at war with.

What does this have to do with AI fleets/Ships? After the vote and maintenance, the AI ships behavior will correspond with the voted action. Trade ships “trade” with foreign ports. Patrol ships can start attacking players, if BR is within 10%, or within next BR level. Think top tier 6th versus lowest tier 5th rate.

This system will also make the smuggler flag more relevant than it is. If you are not at war with a nation, but a player of that nation is a smuggler, then you can attack without repercussion.

Thoughts?

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3 hours ago, Headless Parrot said:

They had an "Alliance" system like that already and did away with it. In many ways it allowed the same things.

not really, Alliance system was limited to making breaking peace, war and Non-aggression pacts nothing else. it was a very boring and small system that did not provide anything more than that.

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it was also limited to nations and not clans, everything involving RVR now revolves around clans so having an alliance system that doesn't wouldn't work

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