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HachiRoku

Fleet ships getting a free teleport.

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Just now, Nemockalb said:

@HachiRoku

Ok. I have 3 traders (full of rare goods) as fleet and main frigate to protect them. I was protected fleet (they are escaped), but lost frigate.

Where does a game have to put my fleet? Sink it? Lock at the nearest enemy port?
A lot of things have two parties of a medal

put you in the 2nd ship in the fleet. Its simple to me. 

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4 minutes ago, HachiRoku said:

put you in the 2nd ship in the fleet. Its simple to me. 

So, to give to the lonely hunter chance to melt all my ships on one? It's fair?

 I was pay for fleet TP - lost main ship. IMHO

Edited by Nemockalb

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3 minutes ago, Nemockalb said:

So, to give to the lonely hunter chance to melt all my ships on one? It's fair?

 I was pay for fleet TP - lost main ship. IMHO

if you are not stupid a lonely hunter wont kill you

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9 minutes ago, HachiRoku said:

put you in the 2nd ship in the fleet. Its simple to me. 

This would also stop people sailing around without guns. A fully armed Indiaman with a good captain can easily take out a Rennomme or Prince if the attacker isn't good enough at keeping out of broadside areas. Yet most people just sail without guns and repairs for, what, 0.3 knots more speed? On a filled up Indiaman that will hardly make a difference (Parisian being the exception with it's flat 1000 weight.)

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Hah! Without fleets this wouldn't have been an issue.

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12 hours ago, jodgi said:

Hah! Without fleets this wouldn't have been an issue.

Without fleets you could not cap ships...

 

Recommendation for fixing this issue is to have an AI appear out side the battle when it escapes. That AI can then be tagged in to battle.

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4 minutes ago, RedNeckMilkMan said:

Recommendation for fixing this issue is to have an AI appear out side the battle when it escapes. That AI can then be tagged in to battle.

AI fleet ships are morons.  Them fighting alone guarantees that they'll be sunk or capped.

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7 minutes ago, Liang Dao Ming said:

Yes you could, but you would have to abandon your current ship...🤒

And that would be stupid.

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Simplest fix would be if you lose your main ship in a battle your spawned in your fleet ship as if it had escaped the battle.  Same speed boost and invisibility. Its a start.

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3 minutes ago, Capt Jubal Early said:

Simplest fix would be if you lose your main ship in a battle your spawned in your fleet ship as if it had escaped the battle.  Same speed boost and invisibility. Its a start.

Agreed, this would be the simplest solution with the fewest game-y side effects, assuming that you meant that you would spawn in the OW in any fleet ship that you had escaped.  If your last fleet ship is still in battle, and tagged or you haven't ordered it to escape, then you just get to watch until it does escape or dies.

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Using fleet escape command is not considered an exploit at this stage. But we aware of the feature consequences and are looking into it. 

 

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Sooner rather than later I should hope. I would expect it to be used more and more after this thread.

Time for me to take a break from the game again I think and miss out on the incoming dirty gameplay.

Edited by Capt Jubal Early
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23 minutes ago, admin said:

Using fleet escape command is not considered an exploit at this stage. But we aware of the feature consequences and are looking into it. 

 

Thank you for clarification.

Hope you consider the spawn in fleet ship made main ship in the OW, not post death spawn at outpost.

 

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Lets hope so. The more prevalent the issue becomes the less OW sailing will actually be done in this game.

PS
Saw a screenshot of Rover fighting some of our boys last night o7 from them :) shame I missed it.

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Just now, Capt Jubal Early said:

PS
Saw a screenshot of Rover fighting some of our boys last night o7 from them :) shame I missed it.

:D

We just opened shop nearby, we were testing the waters.

Kudos for you making it believable - traders properly escorted.

PG failed to fireship... *sigh*, that was the only casualty.

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1 hour ago, admin said:

Using fleet escape command is not considered an exploit at this stage. But we aware of the feature consequences and are looking into it. 
 

A simple fix - make player loose all fleet ships if he sank due to friendly fire. It will already greatly limit this issue.

Another option which would solve all issues - if your fleet escapes but you're sunk, make player spawn in his next fleet ship on the OW after battle ends.

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2 hours ago, Capt Jubal Early said:

Simplest fix would be if you lose your main ship in a battle your spawned in your fleet ship as if it had escaped the battle.  Same speed boost and invisibility. Its a start.

;) agreed

 

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2 hours ago, Capt Jubal Early said:

Simplest fix would be if you lose your main ship in a battle your spawned in your fleet ship as if it had escaped the battle.  Same speed boost and invisibility. Its a start.

Was going to say the same thing, you sink you switch to your fleet ship and you have to escape with it too as if it's your main ship.

 

1 hour ago, admin said:

Using fleet escape command is not considered an exploit at this stage. But we aware of the feature consequences and are looking into it. 

 

Yah I don't see a problem with sinking your ship to keep it from being capture, but the teleport fleet thing needs to be fixed.  As others have mention can there be some way to make it if you loose your main ship you are pushed to OW and put into your fleet ship.  This would also mean folks will have to keep proper repairs on there fleet ships too in cause they loose there main one.

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11 minutes ago, CeltiberoClearco said:

Ok. Green vs green is allowed.

Don't take all of these statements out of context. Green on Green if both players agree has always been allowed. What Otto and me did to their captured ships is not what pisses them off. Its that I got my vic out of their for free :) 

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Another possible solution is to add a random ‘sinking’ to escaped ai fleet ships. 

This way there is no guarantee that they’ll actually get away safe and sound. 

So maybe 40% ofthe time you order a fleet ship to escape you will get the message: 

‘fleet ship sunk’

instead of fleet ship ‘escaped’ . 

This way if you’re trying to save a 5/5 Trinco it’s not guaranteed to be safe if you do this   

 

 

 

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14 minutes ago, HachiRoku said:

Don't take all of these statements out of context. Green on Green if both players agree has always been allowed. What Otto and me did to their captured ships is not what pisses them off. Its that I got my vic out of their for free :) 

Its that anyone can escape from a frankly idiotic tactical decision to engage in battle outside a known enemy hot spot in big slow ships utilising a mechanic that shouldn't exist in the game.

The more I think about the ways you can use this the more angry I get. I could sail all the way to Beileze. Kill some player bugger off and tag AI frigs. Board one jump in it send my ship to escape, let the other frigs sink me. Then TP all the way home missing a hour + sail home keeping my ship safe and sound.

Its like a new convoluted way of TP home with the only penalty being the recently killed status. 



 

Edited by Capt Jubal Early

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17 minutes ago, Capt Jubal Early said:

penalty being the recently killed status. 

not even that because as long as your ai escapes you can surrender to the other ai :) 

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