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Partial materials wipe - advanced warning

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7 minutes ago, Banished Privateer said:

carry

 

9 minutes ago, Banished Privateer said:

Naval Action is not a click hero type game, click 1000 times "craft" button and win. Crafting could be more advanced, I have no issues with that but:

1. What difference it makes if you have all resources ready and you need to click 50 times craft or 1 time craft? All resources are ready in port

2. So many materials and resources take too much window space in private and clan warehouse. You need to sort 20-30 items, you keep losing them, can't find one particular one, no window space on ship to carry all of them

3. More simple crafting & ship building is more newbie player friendly. Crafting does not require any skill at the moment. Step 1 Gather resources in one port. Step 2 Click craft. New players will love it for sure. Dozens of materials is just confusing.

All of these issues I don’t have and I’m a level 30 crafter and have been playing the game 1.5 months.  You know why?   Because I play the game in a balanced fashion.  

Make millions trading so I can invest in outports, materials and warehouse expansion. I never run out of space, I can move things into ships if need be.  

To answer each point the difference:

1. It makes a difference because it takes work to craft each item and get your materials together.   This increases the value of a crafted ship because if you don’t have it all together, no ship or out of hours ect   It adds challenge.

 

2. It’s not that many materials   It totals about 35-40 different types.   Planks of every wood type, etc   It’s really not that hard to keep track off, it’s really simple, plus we have sort tools such as “Resources” “Materials” which by gosh makes it super easy to find them.   The devs must of thought of this feature for searching for materials it’s really easy. ;)

3.  Crafting does take some skill and knowledge right now.   First where to get the goods and crafting the right quantities efficiently with no waste so you can maximize your daily production.  By making it easy we are taking the value out of being a craftsmen and shipbuilder.   Might as well not call it crafting anymore after the change to be honest.  Just “ship generating.”

 

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33 minutes ago, Tsizzle said:

 

All of these issues I don’t have and I’m a level 30 crafter and have been playing the game 1.5 months.  You know why?   Because I play the game in a balanced fashion.  

Make millions trading so I can invest in outports, materials and warehouse expansion. I never run out of space, I can move things into ships if need be.  

To answer each point the difference:

1. It makes a difference because it takes work to craft each item and get your materials together.   This increases the value of a crafted ship because if you don’t have it all together, no ship or out of hours ect   It adds challenge.

  

2. It’s not that many materials   It totals about 35-40 different types.   Planks of every wood type, etc   It’s really not that hard to keep track off, it’s really simple, plus we have sort tools such as “Resources” “Materials” which by gosh makes it super easy to find them.   The devs must of thought of this feature for searching for materials it’s really easy. ;)

3.  Crafting does take some skill and knowledge right now.   First where to get the goods and crafting the right quantities efficiently with no waste so you can maximize your daily production.  By making it easy we are taking the value out of being a craftsmen and shipbuilder.   Might as well not call it crafting anymore after the change to be honest.  Just “ship generating.”

 

Clicking same button 10 or 50 times is no challenge or skill. Crafting never required any skill, because it's RNG or bring everything to one place and click buttons. Only skill is to not die (in OW transport, combat skill + being smart) + how to manage deliveries. No skill needed after repeating same process 100 times. Same port, same resource, same building, nothing changes. Ship quality is RNG lottery, no skill included either. One ship is good, other worse. 

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1 hour ago, Tsizzle said:

 

All of these issues I don’t have and I’m a level 30 crafter and have been playing the game 1.5 months.  You know why?   Because I play the game in a balanced fashion.  

Make millions trading so I can invest in outports, materials and warehouse expansion. I never run out of space, I can move things into ships if need be.  

To answer each point the difference:

1. It makes a difference because it takes work to craft each item and get your materials together.   This increases the value of a crafted ship because if you don’t have it all together, no ship or out of hours ect   It adds challenge.

 

2. It’s not that many materials   It totals about 35-40 different types.   Planks of every wood type, etc   It’s really not that hard to keep track off, it’s really simple, plus we have sort tools such as “Resources” “Materials” which by gosh makes it super easy to find them.   The devs must of thought of this feature for searching for materials it’s really easy. ;)

3.  Crafting does take some skill and knowledge right now.   First where to get the goods and crafting the right quantities efficiently with no waste so you can maximize your daily production.  By making it easy we are taking the value out of being a craftsmen and shipbuilder.   Might as well not call it crafting anymore after the change to be honest.  Just “ship generating.”

 

you have barely played the game yet.  Many of us have 1,000's of hours in the game (I have over 9,200 hours on my main character) - and much of it is just wasted 'wait' time.  Having crafted hundreds of ship and made countless materials, the crafting is a boring chore.  I don't dislike trading and acquiring resources, but the crafting itself adds next to nothing to the playing experience.

Edited by ElricTheTwo
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2 hours ago, Banished Privateer said:

Naval Action is not a click hero type game, click 1000 times "craft" button and win. Crafting could be more advanced, I have no issues with that but:

1. What difference it makes if you have all resources ready and you need to click 50 times craft or 1 time craft? All resources are ready in port

2. So many materials and resources take too much window space in private and clan warehouse. You need to sort 20-30 items, you keep losing them, can't find one particular one, no window space on ship to carry all of them

3. More simple crafting & ship building is more newbie player friendly. Crafting does not require any skill at the moment. Step 1 Gather resources in one port. Step 2 Click craft. New players will love it for sure. Dozens of materials is just confusing.

Strange, I never found the procedure tedious. Not at all. And it raises anticipation while you go through the list and manufacture them - will it be a purple ship? Will it be cramped, agile, very fast? How boring to decide all this just on one click - booom - voila, your ship is ready, out of the Star Trek replicator...

Someone before me wrote about having that feeling of actually browsing through heaps of materials, knees, blocks, frames etc and smell the tar... that's how it is supposed to be for the right feeling of this game, besides the fighting stuff.

How else you would come across and learn expressions like "howsers and cables" or "oakum" - too bad when all this is away and you press one button. Pffffff.

As I said, if we had influence on the quality of each of those parts, it would even be more interesting, as you could fine-tune the ship altogether...

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13 minutes ago, Cetric de Cornusiac said:

But how long are they going to stay faithful to this game?

Maybe we are more faithful than you "it's never enough content" guys?

I've stayed with wot since 2011 and I've been here since 2015.

A good competitive PvP game is endless content.

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1 hour ago, Tsizzle said:

I never run out of space, I can move things into ships if need be.

Also what I am doing. Indiamen have so nicely large cargo holds... and you don't risk them while they are laying in harbor.

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The button "craft ship" should be press-able if all ressources and / or materials are in the warehouse, to instantly turn them into mats required and the ship aswell in one click. That way the ones liking doing every single click manually get their share, and others just interested in just the outcome (the ship) get theirs.

But thats most likely not gonna happen now with the new crafting units system. We'll see what it brings.

Edited by Liq

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4 hours ago, ElricTheTwo said:

you have barely played the game yet.  Many of us have 1,000's of hours in the game (I have over 9,200 hours on my main character) - and much of it is just wasted 'wait' time.  Having crafted hundreds of ship and made countless materials, the crafting is a boring chore.  I don't dislike trading and acquiring resources, but the crafting itself adds next to nothing to the playing experience.

Actually I've been a little obsessed and can't play enough of it.... 411 hours, which I admit is way too much, but I'm still going to the gym everyday, full time dad, job, and do it before bed/when kids are napping/wife at the store.... So not thousands yet, but I've seen enough to say I like it.  I think that reducing clicks while keeping the intermediate materials is the way to go, not destroying a really cool part of the whole MMO.  There is so much depth to this game you can play any way you like.  Some enjoy sinking others 24/7 and that's cool....

On the other hand some do enjoy moving cargo around, the satisfaction of avoiding the hunters with a high degree of success while carrying 2.5 million in gold into port, adds a lot of the experience from a different point of view.  Then the epic experience of building a big ship and getting all your materials together like in real life to create something that is really special and yours with your screen name on the "Crafted by."  It gives some of us a sense of pride.  There are many ways to play the game, the more features we leave in and the more options we have, the bigger the game is as a result.

And to those who are bored by "the same port, same materials, same this, same that" well guess what in real life shipping both military and civil, it's kind of the same thing, you go to the same ports over and over, do the same things, ect, I don't see what more there could be as sailing involves either militarily controlling an area or most profitably moving goods and as many of them as you can between the same ports over and over.  Kind of how it works lol.

As always, opinions are what they are, take what you'd like from it or not :D

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21 hours ago, Capt Jubal Early said:

... for the amount of stupid stupid items in the game!

The items are not stupid! They are things! But players who don't love the details of ship building and the necessary parts used to are stupid and not worth to own a ship bigger than a basic cutter.
Ship building needs very experiencend experts! This is an Open World - no pure pvp arena. That means there must be speciallist expert players who like to invest a lot of time in crafting to be able to build excellent vessels. If someone who likes to be for 100% in battles there may NO possibility to build his own ships!  And between buying a ship in shop and using it should be at least a real time week of delivery time. In History there haven't been Captains who just build a First Rate so just by the way between sailing in, go 5 seconds to workshop, and sail out.
An Open world is dying a more and more.
Ship building should be a simulation game in the game. Ships must be rare stuff, especially first rates! Now they are going to be easy to get like a bubblegum from an automat. The game is loosing! PvP'es won again over the Devs threatning with and speaking about loosing players base if they don't jump through their burning tire ...

This video shows, why i love the ship bulding and hoped it will be more detailled in the future. Now we get the oposit ...

 

Edited by Peter Peacemaker
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Sounds like you need more stuff, not less.  There are a multitude of items needed to build a ship and many separate industries which contribute to it (too much to list!).  Frankly I'd be all for it if it meant more ships at sea (outside of reinforcement zone).

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3 minutes ago, Oberon74 said:

Sounds like you need more stuff, not less.  There are a multitude of items needed to build a ship and many separate industries which contribute to it (too much to list!).  Frankly I'd be all for it if it meant more ships at sea (outside of reinforcement zone).

Imagine this server one future day would have the population it is build for (2000 i guess). There will be an inflation of ships and you won't see a drop of water between Havanna and Kingston. U will cross the Gulf by walking from deck to deck in dry shoes.

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That's not the case now.  I built my first ship the other day and I found it tedious.  I would far rather own a shipbuilder in my shipyard who tells me what raw materials I need and then supplies me with a finished ship. I don't want to have to craft raw iron into an ingot, then a fitting then something else. THEN take a log and .....

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3 minutes ago, Oberon74 said:

That's not the case now.  I built my first ship the other day and I found it tedious.  I would far rather own a shipbuilder in my shipyard who tells me what raw materials I need and then supplies me with a finished ship. I don't want to have to craft raw iron into an ingot, then a fitting then something else. THEN take a log and .....

You will get what you want ... be happy!

 

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For craft to be really challenging and require skill, it would have first to allow one to chose wood and alloy for several ship part.

Second it would need to include a risk factor. Depending on the components one chooses, the chances of getting higher grade ship (with good trims and more permanent slots) would increase with a good risk of scrapping the ship attached to it. In simple works, you can take the risk and increase the chance of getting a purple/gold grade ship, but if you are not luck you get nothing and still spend the material.

If this could be done, then we are in the path for a good crafting system.

Note: A good crafter chooses wisely the ship's permanent modules to match with the chosen wood and achieve the desirable result, so this is also part of the crafting system, as most people might not realize it. 

 

 

Edited by Jim Tiberius
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6 hours ago, Jim Tiberius said:

For craft to be really challenging and require skill, it would have first to allow one to chose wood and alloy for several ship part.

Second it would need to include a risk factor. Depending on the components one chooses, the chances of getting higher grade ship (with good trims and more permanent slots) would increase with a good risk of scrapping the ship attached to it. In simple works, you can take the risk and increase the chance of getting a purple/gold grade ship, but if you are not luck you get nothing and still spend the material.

If this could be done, then we are in the path for a good crafting system.

Note: A good crafter chooses wisely the ship's permanent modules to match with the chosen wood and achieve the desirable result, so this is also part of the crafting system, as most people might not realize it. 

 

 

That's what I meant by "dermining ship quality by quality of each ingredient you use for fine-tuning the performance of the ship". A wonderful outlook. It would be a fest for us shipwrights. Let the sportsmen blow up everything to pieces... they will come back for more.

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8 minutes ago, Banished Privateer said:

Works for me

Now, thx.

 

Woa, I didnt imagine this kind of simplification. Maybe too much?

Edited by Intrepido

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On 6/6/2018 at 2:09 PM, Peter Peacemaker said:


Ship building should be a simulation game in the game. Ships must be rare stuff, especially first rates! Now they are going to be easy to get like a bubblegum from an automat. The game is loosing! PvP'es won again over the Devs threatning with and speaking about loosing players base if they don't jump through their burning tire ...
 

Yes. In theory shipbuilding MUST be a simulation game with enough depth to be able to viable as a stand alone economy game. 
Otherwise it should not be wasting time by making unnecessary clicks things. 

Shipbuilding was added for testing based on user requests and initial design did not have shipbuilding planned (because nelson have not built a single ship in his life). But its in game now, because players requested it even in the simple form.. 

Lets be honest. There is no skill in cutting oak logs into oak frame parts. Why have frame parts?
 

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12 minutes ago, admin said:

Yes. In theory shipbuilding MUST be a simulation game with enough depth to be able to viable as a stand alone economy game. 
Otherwise it should not be wasting time by making unnecessary clicks things.

Lets be honest. There is no skill in cutting oak logs into oak frame parts. Why have frame parts?

That is why you need to add recipes for such actions. You can't cut plank if you don't know how. So here is a book(drops) for you, read it and learn it. Done. 

Book example - Encyclopedia of Woodworking Vol 1, 2, 3, 4

When you have enough knowledge you can build a 1st rate. This approach makes crafting very flavorful. 

By simplifying it you make it dull, but for NA it will do just fine.  

Edited by Wind

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25 minutes ago, Wind said:

That is why you need to add recipes for such actions. You can't cut plank if you don't know how. So here is a book(drops) for you, read it and learn it. Done. 

Book example - Encyclopedia of Woodworking Vol 1, 2, 3, 4

...

That was a good one. Skill books and especially encyclopedias ruin gameplay by making a 5slot ship a 18 slot ship. So Ofc let us even add more and build more walls. Sorry but that's just a wrong approach. That's not content that is building a ladder of fake content.

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