Jump to content
Game-Labs Forum
admin

Partial materials wipe - advanced warning

Recommended Posts

will there be any trade  / craft items added to cover the 50 items we are going to lose , there was some good trading to be had with ships materials, not so much with raw materials.

Share this post


Link to post
Share on other sites
On 5/4/2018 at 9:08 AM, admin said:

Raw materials - like logs - will be converted at standard rates and will not have a conversion loss, or gain (as they don't consist of multiple parts). 

For example 
Lynx will require 1 load of logs (instead of X logs). So all logs storages will just be divided by X, so no material gain or loss will exist. 

Ink said in steam conversion rate is 100 to 1 that's mean after patch we need 1 Oak "Load"  / 1000 Oak logs  to craft a Lynx!?

LMAO

Edited by Shrez

Share this post


Link to post
Share on other sites
52 minutes ago, Shrez said:

Ink said in steam conversion rate is 100 to 1 that's mean after patch we need 1 Oak "Load"  / 1000 Oak logs  to craft a Lynx!?

LMAO

"raw materials will be converted as is with no loss or gain (for example oak logs). If you have 1000 oak logs in the warehouse and the conversation rate is 100 to 1 you will get 1 oak log (load) (number used is for information purposes only)"

Tell me where? It is a example number for information purpose.

Share this post


Link to post
Share on other sites
2 minutes ago, rediii said:

"raw materials will be converted as is with no loss or gain (for example oak logs). If you have 1000 oak logs in the warehouse and the conversation rate is 100 to 1 you will get 1 oak log (load) (number used is for information purposes only)"

Tell me where? It is a example number for information purpose.

https://steamcommunity.com/app/311310/discussions/15/1696046342859785134/

scroll down

Share this post


Link to post
Share on other sites
14 minutes ago, rediii said:

"raw materials will be converted as is with no loss or gain (for example oak logs). If you have 1000 oak logs in the warehouse and the conversation rate is 100 to 1 you will get 1 oak log (load) (number used is for information purposes only)"

Tell me where? It is a example number for information purpose.

10 oak log (load)

Share this post


Link to post
Share on other sites

From my understanding the idea is that ships recipes will change to only require resources and not materials. How it currently work is that the making of the materials for the ship take a certain amount of labour hours and same for the ship. An example is that the L'Ocean needs 1957 labour hours currently to be able to press the craft button and the materials for it being made out of white oak/white oak(excluding the labour hours for the resources) takes a total 3782 labour hours to make(with material inefficiency due to not being able to make exact amounts of materials) bringing the total amount of labour hours to construct a L'Ocean to 5739 labour hours. Currently the max amount of labour hours you can store(with perks) is 2500. My question then becomes how will we be able to construct a L'Ocean? Will the labour hour cost change, will the wallet size change or maybe will the labour hour cost of materials be moved to the collection of resources?

Share this post


Link to post
Share on other sites

Just wondering about the pieces of eight and Reals...the two currencies after the update. Will their values be fixed against the other? Or will they change, allowing money manipulation? I wonder, as well, if we will ever see 'the Funds' as in the bank where British seamen would invest their prize money? Changing exchange rates, and a stock market, would add interesting wrinkles to NA....

 

Share this post


Link to post
Share on other sites

So we need then less labor hours to craft a ship? coz no materials needed to be crafted right?

 

Edited by Shrez

Share this post


Link to post
Share on other sites

Hi,

Can you tell us what compo wil be wipe exactly from this list ? so we will know what we should use immediatly :

(Maybe, edit this list into the 1rst post)

Ressources :

  • Coal
  • Food Supplies
  • Gold
  • Hemp
  • Iron ore
  • Lignum Vitae Log
  • Silver
  • Stone block
  • Fir log
  • Oak log
  • Bermuda Cedar log
  • Caguairan log
  • Compass Wood
  • Live Oak log
  • Mahogany Log
  • Sabicu log
  • Teak log
  • White Oak log

Compenants :

  • Gold coins
  • Gold ingots
  • Iron ingots
  • Silver coins
  • Silver ingots
  • Ballast
  • Cables And Hawsers
  • Furnishings
  • Iron Fittings
  • Wooden Fittings
  • Barrels
  • Large Carriage
  • Medium Carriage
  • Provisions
  • Small Carriage
  • Knees
  • Rudder part
  • Tar
  • Blocks
  • Canvas Rolls
  • Cordage and oakum
  • Rigging Parts
  • Bermuda Cedar Frame
  • Caguairan Frame Parts
  • Fir Frame Parts
  • Live Oak frame parts
  • Mahogany Frame Parts
  • Oak Frame Parts
  • Sabicu Frame Parts
  • Teak Frame Parts
  • White Oak Frame Parts
  • Bermuda Cedar planks
  • Fir planks
  • Mahogany planks
  • Oak planks
  • Sabicu planks
  • Teak planks
  • White Oak planks

Thanks o7

 

Share this post


Link to post
Share on other sites
13 hours ago, Neuville said:

Hi,

Can you tell us what compo wil be wipe exactly from this list ? so we will know what we should use immediatly :

(Maybe, edit this list into the 1rst post)

 

Thanks o7

 

 

On 5/4/2018 at 3:26 PM, admin said:


No action needed.

  • Raw materials will be converted as is with no loss or gain (for example Oak logs). If you have 1000 oak logs in the warehouse and the conversion rate is 100 to 1 - you will get 1 oak log (load) (number used is for information purposes only)
  • Money will be converted as is with no loss or gain. For example 1,000,000 gold will convert to 1000 Pieces of Eight (number is for illustration purposes only). 
  • Building productions and costs will also reduce according to conversion rates.
  • Repairs, upgrades, ships are not going to be affected.

Action recommended but not really required (the effects of loss or gain will be minor)

  • Intermediate materials will be converted into raw materials. For example frame parts will convert into logs. Barrels might convert to logs or logs and ore. Carriages will convert to logs or logs and hemp. Et cetera.

 

As a result

  • Crafting BPs will be cleaner and more easy to understand. 
  • There will be less unnecessary clicks
  • there will be less unnecessary materials to craft and hold
  • There will be less zeroes.

 

Like admin declared: "Intermediate materials will be converted into raw materials", "the effects of loss or gain will be minor". If you will be totaly shure use all intermediate materials (in your list the "compenants")

Forum could be so much slimmer if everybody reads the announcements carefully.

The "wipe" isn't a wipe where you loose things. You have to expect a slimmer list of materials that are needed to craft a ship.

Edited by HamBlower
  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, HamBlower said:

 

Like admin declared: "Intermediate materials will be converted into raw materials", "the effects of loss or gain will be minor". If you will be totaly shure use all intermediate materials (in your list the "compenants")

Forum could be so much slimmer if everybody reads the announcements carefully.

The "wipe" isn't a wipe where you loose things. You have to expect a slimmer list of materials that are needed to craft a ship.

I can see why people still want exact clarification of what will change, because when they merged the servers they said most stuff should transfer across and although they mentioned somethings that could not transfer they never mentioned that sealed bottles would not transfer and then acted as if we should have known that these items were not transferable. If they had been clear as people were requesting people would have had time to use the items in advance. 

  • Like 1

Share this post


Link to post
Share on other sites
On ‎5‎/‎4‎/‎2018 at 9:33 AM, Oberon74 said:

Nice!  It should open up some warehouse space

Maybe.  If the Devs force Modules to be stored in warehouses and transported by ship rather than via the common chest, then we may use up all the extra space quickly.  Currently I maintain one outpost with 40+ different modules in it - but in the future we could easily have 30-40 modules in our main crafting warehouses.

Share this post


Link to post
Share on other sites

Not sure if this has already been mentioned I'm too Spanish to bother reading the entire thread but if we have 9 Victory Permits in clan warehouse will they be converted back into Victory Marks or do you suggest we use them before changes. Thanks.

Edited by ꓷꓤꓯꓵꓨNꓯꓥ
  • Like 2

Share this post


Link to post
Share on other sites
On 5/13/2018 at 8:41 PM, Neuville said:

Can you tell us what compo wil be wipe exactly from this list ? so we will know what we should use immediatly :

The list should come soon. It's better to craft finish products, but in any case the intermediate materials will be converted into their most expensive components (raw materials), thus the gains or losses should be minimal.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the precision. Indeed, refind the raw material is good. We will just lost the labor hours used for craft, but it's the reason we should craft ships quikly ^^

Well, any idéa about the day of this update ?

 

Share this post


Link to post
Share on other sites

Please do not delete our merchandise, such as Parisian furniture, Textile maschienery... etc the Outpost are full. Greetings from the PVE area.
we dealers are otherwise unemployed

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×