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I have been playing this game for 3 years now and every year the combat system improves for the most part up until recently. @admin has asked for the community opinion on chain and only wants to stay on the topic of chain. This is impossible in my opinion because 1 bad thing leads to another. 

I will start with chain because its the most game breaking thing atm. First of all it is far to strong at short range. I can rig shock a suprise with my chasers on my trinco. A ship that is in front of me CANNOT repair because my chasers do more damage than his sailors can repair so he basically wastes crew for 2 min. Limited chain does not matter in this instance because you can fire a long time with chasers. The problem with this is that certain ships like the trinco, wasa and ingermanland are very strong compared to others AND this is a very very good way to not use your broadside and just hide behind a ship as long as you want to. This was always the case to a certain extent. Engagements start of at very close ranges these days and this gives the leeward ship little to no chance to get into a better position or even run. If dron441, Liqy, Havelock, rediii attacked me with a trinco and they had the wind in open sea I would never engage because I would be stupid to with the current mechanics.  What do I do? I have no stern chasers, he would be retarded if he lost that position in a 1v1 if both ships did the same top speed +/- 1 knot. I cannot take his wind because he will just pound my sails with chasers. This way I will never have enough energy to tack. This is the most extreme in trinco 1v1s but chain destroying 2-5 % sails with 1 chain at close range is stupid. It also breaks rigging specialist because wtf difference does 2.5% make atm? It is also useless at long range and this is also a huge disadvantage. The range NEEDs to be increased and in my opinion the damage/range was just fine before. Also, admin has said it is more tactical now. I would like to hear 1 good argument on why it is more tactical? I have not seen a single battle that was decided over the better "tactical" usage of limited chain.1 ship chains the other and if he is lucky the enemy is rigged shocked. GG. well played

Now I will start with repairs. The main issues with repairs is the kiting/buying time tactics used by people today and repair mod stacking. Mistakes are not punished because kitting for 12 min will make up for it.

This a good example of how broken the combat is in my opinion:

Lord Bomgordel was smashing Raxius in a 1v1. Bom did a tack to make sure he did not give up the wind as any skilled captain would do but Raxius turned downwind and kited bom for 30 minutes, did 2 hull repairs until his ship was 100%. Bom only needed 1 repair but 40min into duel it was basically a new duel. Bom had longs and rax had carros. Bom could not chain rax at 400m because he didnt want to waste it against somebody that can angle their yards and depower. This makes the long gun very useless in the chain game and thats game breaking. Sure a long gun can pen more than a carro at long range but the issue is that at the ranges carros cannot pen, it becomes to easy to turn away and angle ship or yards in the case of chains.... The long gun ship cannot chain and slow the carro ship down because chain is useless at long range. 

Naval Actions combat system should be about the battle for the wind yet all of the changes in the recent year are in favor of the brawl. There is 0 skill in a brawl and I promise any of the best pvpers now. If you were to duel a RAKER when wind and tactics made sense. You would weap. I Hate to be the one pointing this out and criticizing all the time but I really do believe that the combat system and the current good pvpers including myself as a whole is the most casual it has ever been. I hope people can understand what I mean and if I had better upload I would make a video about it :( 

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Ok ok..

As i said before in chain topic. Chain shots limit should be increased, or sail repairs need to be limited. Atm gankers are in huge advantage over the solo PvPers because of that.

 

 

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5 minutes ago, Otto Kohl said:

Atm gankers are in huge advantage over the solo PvPers because of that.

This is not my point otto. Many should have an advantage over few. This is how the world works. 

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Urgh fought a wasa in my trinc i sunk and i can confirm 6 bow chasers against my sails meant bye bye sails even when repairing sails his chasers removed more sail then i could repair.

Personally although been in game along time mostly on rvr so  been trying to get gud and i was doing ok at solo pvp but since the chain change its been get 1 kill or spotted then get dead i escaped these revenge fleets before now with tag circle being smaller limited chain etc etc i feel like its a waste of time going hunting and losing millions of golds worth of upgrades..

.which basically means less pvp more pve or afk sailing to get more gold to buy shit to pvp..

So basically i need to sound my horn & gather a gank fleet and share 9 or 11 pvp marks with 10 people TBH its not fun or rewarding...

 

Hachi sorry if this isnt serious enough and i know im trash before you say it...

Edited by Spitfire83

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I think you raise some actual problems here but state the wrong reasons on some aspects.

  • Rigging Specialist aint worth it anymore. Its nerf was WAY too harsh and its unbalanced towards other captain perks.
  • Chasers are too good with chain. I agree that this is caused by increased chain damage and its too high. On ships with bow chasers it creates situations where getting into bow-to-stern will give you a great advantage which increases skilllevel. But at the same time, stern chasers (esp on ships like the Surprise) actually make the stern-to-bow position favourable. 4 times chain with long 4pd can easily deal 4-8% sail damage.
  • We lack good sail HP upgrades. I think theres only the basic one for 10% and the Reinforced Sails book for something around 20% (not quite sure on the values here), but it also increases sailing crew by a lot.
  • On broadsides, chain actually is more tactical. If you aim good and take 25% off your opponent, he needs 1 rep cycle to restore that. If you miss your shots, you also miss the opportunity to gain this advantage.
  • A duel consists not only in hull bashing. You also have to make sure to capitalize on your opponents mistakes and make sure to not let him escape. Why was Raxius able to disangage this easily? Sure, keeping the wind is usually the favourable tactic. But keeping the pressure high is just as important! Maybe itd been better to turn downwind and follow him? Or maybe Bom missed a good opportunity before to give Raxius a chainrake?
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add tags in the future if you want to have a separate post on the same subject

meanwhile proceed to this topic and repeat what you guys said.

 

 

 

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