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Move the near clipping plane closer to the camera


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I think the near clipping plane of the free camera is a bit to far away. I might just be imagining things but to me it looks like in a lot of the close ups stuff just pops in/out long after/before really being in/out of view of the camera(depending on direction of movement in relation to the camera) and I believe it is due to having a rather large distance to the clipping plane(below 1m but still noticeable in close up shots). Maybe there is a great reason for having it so, but if there isn't I think it would make it easier to make stunningly beautiful screenshots and recordings of the game close up without the annoying clipping.

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