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JonnyH13

J & P Rebalance Mod by JonnyH13 and Pandakraut 6/14/18

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11 minutes ago, The Soldier said:

I don't use Horse Artillery, but I definitely notice that ammunition for artillery is pretty scarce.  Fire discipline is a thing, yeah.

I've run 2k brigades for nearly my whole time playing the game, albeit with a short dip down to 1,500 as payment for winning at Gaines' Mill - boy did I get a pasting from the dozens of 3k rebel brigades.  Not by choice of scaling, but because I'm most comfortable with that brigade size - good firepower and reasonable mobility.

Yeah, it's absolutely worth starting smaller and increasing your average brigade size over time. I had a couple 900-man brigades for MG Shiloh because I was using every weapon in the armory. :D

My issue is always officers; I can never have enough until I've gotten through Fredericksburg, and I'll generally buy them all as well as use PPs to get them through Antietam.

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This mod is a very big surprise to me. I thought there would be no mod on the game. Congratulations !

 

I'm going to test it as soon as I can !

 

Thank you for your time and efforts !

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What about having a trait that would cancel or lessen the morale decline for being tired? I feel like as a unit becomes more and more seasoned it would fight on through the fatigue?

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That's somewhat represented by the stamina stat increasing already. Custom perks are possible but it results in more hidden mechanics for the user and is more complicated to implement so we haven't taken that step yet.

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On 6/30/2018 at 2:32 PM, JonnyH13 said:

Melee cavalry should not dismount.  I will fix it when I have the time.  Been Busy.

My experimentation with it indicates not much of an issue in regards to balance; it does seem to mean that when dismounted, they  stay put. Quite able to defend when dismounted; one can imagine a round of pistol shot at close range, and then sabre and pistol butts to drive back attackers.

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Question: is there a certain threshold I have to meet in order to detach skirms from my line infantry? I'm only a few battles in and so perhaps I need more bodies. 

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On 7/10/2018 at 7:48 AM, jjj said:

Question: is there a certain threshold I have to meet in order to detach skirms from my line infantry? I'm only a few battles in and so perhaps I need more bodies. 

You can't detach skirmishers from line infantry anymore.

You've been given extra deployment slots on each battle to compensate for this and bring in real skirmishers.

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..and with the ability now to give those skirmisher units higher end rifles.. you essentially have created a unit like the period British Rifle Battalion (60th Rifles, etc.) Give them perks that allow them to move quickly and fire accurately and even a 500 man unit can significantly impact your battles.

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25 minutes ago, Hister said:

How far away are we approx. from the update of the mod? 

No timeline at this point for when another major version will be ready. A minor release might happen in a few weeks.

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5 hours ago, pandakraut said:

No timeline at this point for when another major version will be ready. A minor release might happen in a few weeks.

OK, thanx. 

What is planned for the new major version after the hotfixing will be done?

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The main set of changes in 1.3 will be replacing the damage curves that are limiting the usefulness of larger units. Along with this the weapons and perks will be getting a rework. Past that it depends what we get to.

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