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When departing from Shroud Cay, I had barely raised my sails when I was tagged for combat. My timer info said I couldn't enter battle for X seconds. How come enemy ships don't have the same restrictions within a free port? I am getting tired of enemy ships being able to sit right in a free port harbor and preventing entry and now it seems I can't leave either.

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7 minutes ago, 38gbear61 said:

When departing from Shroud Cay, I had barely raised my sails when I was tagged for combat. My timer info said I couldn't enter battle for X seconds. How come enemy ships don't have the same restrictions within a free port? I am getting tired of enemy ships being able to sit right in a free port harbor and preventing entry and now it seems I can't leave either.

How you know the opponent was also leaving port? As he was able to tag you, he must have been waiting outside. So the limitation does not happen for him.

-

In addition, you seem to have waited too long in the open. You are secure for a number of seconds and the timer tells you when the protection is ending. So, letting it pass rendered you to the wrath of the ennemy.

Edited by Cetric de Cornusiac

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I assume he was waiting in the harbor. I raised my sails immediately after the start screen appeared. It was one of those poor visibility stormy nights. I was just getting underway when I was tagged. My timer said I had many seconds before I could enter battle. I seems to me that especially for Free Ports (which are a magnet for all ships) that all ships should be subject to timer restrictions before any ship can be tagged.  

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You have a timer for joining battles after you exit port, but you also have a timer where it says you cannot attack or be attacked.  That latter one for attack or be attacked is only 30 seconds (confirm exact number), but the one for joining battles is longer, like two minutes I think ? (again, confirm exact)

Could you have mistaken the two timers?  If you are in the timer that says cannot join battles, you can still get tagged and attacked.  Just not the one that specifically says you cannot attack or be attacked, and that's less.

Edited by Jean Ribault
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Yeah, agree - port camping is annoying - or more the "hopping in and out of port" part IMO.

"you cannot attack" timer after leaving port should be longer. at least 5 minutes.

Edited by Liq
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20 minutes ago, Liq said:

Yeah, agree - port camping is annoying - or more the "hopping in and out of port" part IMO.

"you cannot attack" timer after leaving port should be longer. at least 5 minutes.

No. Within that time you could already have reached another (nearby) port and there would be no intercepting at all.

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1 minute ago, Cetric de Cornusiac said:

No. Within that time you could already have reached another (nearby) port and there would be no intercepting at all.

I don't mean the "you cannot be attacked" timer - but the "you cannot attack" timer.

AKA you can still get attacked, but not attack.

Port camping and hopping in and out is silly. Preparing a ship for combat takes time.

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Aren't there fortresses for each free port? Who are they supposed to protect. I propose the fortresses attack anyone attacking another ship within their range. Wouldn't this emphasize this is a Free Port exempt from attack by anyone? That way a ship trying to enter or leave a Free Port would have some protection.

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2 hours ago, PG Monkey said:

free ports dont have forts

You are absolutely correct. Maybe there should be. I tried 4 times over a period of 5 hours to leave Shroud Cay, and every time there was an enemy ship port camping the harbor. The timer for 30 seconds is not long enough to raise sails, set a course and scan for enemies. I saved myself after my first encounter by first scanning the area and spoting them and reentering port. 30 seconds is hardly enough time to make sure no enemies are in sight. I spent my whole game time in port.   

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3 hours ago, 38gbear61 said:

You are absolutely correct. Maybe there should be. I tried 4 times over a period of 5 hours to leave Shroud Cay, and every time there was an enemy ship port camping the harbor. The timer for 30 seconds is not long enough to raise sails, set a course and scan for enemies. I saved myself after my first encounter by first scanning the area and spoting them and reentering port. 30 seconds is hardly enough time to make sure no enemies are in sight. I spent my whole game time in port.   

I suggest you summon a compatriot to give you an escort.

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6 hours ago, PG Monkey said:

free ports dont have forts

And if they had, whom should they fire at? One nation, both nations? The one with the bigger ship?

Free towns are the rest of 'neutral' regions once everything is conquered. So in fact they are not in war with anyone. Hence no need for defense.

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38 minutes ago, Cetric de Cornusiac said:

And if they had, whom should they fire at? One nation, both nations? The one with the bigger ship?

Free towns are the rest of 'neutral' regions once everything is conquered. So in fact they are not in war with anyone. Hence no need for defense.

the aggressor 

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if you wait to long to go sailing away, every body can attack you

simple and working as intended

the timers you see in your screen is a timer for you 

the attacker who is outside for let say  5 minutes does not have a timer and can attack you any second after the timers are gone

 

proposal: 

but let's give the freeport some other destination in the game, lets make a freeport zone 

 aggression in the freeport zone (2 miles) should actually not be made possible at all, BUT

if attacked in that zone , let's say 2 miles >  if attacked in that zone you will get a freetown protection fleet ..and if you attack inside the zone a other ship, the other ship will get his protection fleet without any activation (you don't have to activate it )

the protection fleet is massive

you will have then some free space to try to get out,  if you have a (any) enemy blockade fleet outside.

 

 

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3 hours ago, Thonys said:

if you wait to long to go sailing away, every body can attack you

simple and working as intended

the timers you see in your screen is a timer for you 

the attacker who is outside for let say  5 minutes does not have a timer and can attack you any second after the timers are gone

 

proposal: 

but let's give the freeport some other destination in the game, lets make a freeport zone 

 aggression in the freeport zone (2 miles) should actually not be made possible at all, BUT

if attacked in that zone , let's say 2 miles >  if attacked in that zone you will get a freetown protection fleet ..and if you attack inside the zone a other ship, the other ship will get his protection fleet without aTy activation (you don't have to activate it )

the protection fleet is massive

you will have then some free space to try to get out,  if you have a (any) enemy blockade fleet outside.

 

 

No. Freeports are meant to be dangerous and should be where PvP is centralized, not around nation capitals. The mechanics have been broken.

Green zones are good but lucrative trade should be centered on delivery to free ports of national goods, not the other way around. We need to draw PvP away from national capitals to give new players like the OP some breathing room. So instead of creating a green zone make it a hot zone, where battles around any free port are Event Zone RoE but with escape allowed, and with increased rewards as incentives for setting up and fighting there. 

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34 minutes ago, Wraith said:

No. Freeports are meant to be dangerous and should be where PvP is centralized, not around nation capitals. The mechanics have been broken.

Green zones are good but lucrative trade should be centered on delivery to free ports of national goods, not the other way around. We need to draw PvP away from national capitals to give new players like the OP some breathing room. So instead of creating a green zone make it a hot zone, where battles around any free port are Event Zone RoE but with escape allowed, and with increased rewards as incentives for setting up and fighting there. 

well.... remove the timers at freeports and you have your hot zone 

what is sad was just a recommendation for the timer issue at freeports (ot 8gbear61)

ps,. a freetown is not a place for tagging ships in that direct area 

free towns/ports are free towns/ports enemy and friends can shelter there   

example: of limit of territorial jurisdiction..

 

 

Edited by Thonys

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8 minutes ago, Thonys said:

well.... remove the timers at freeports and you have your hot zone 

what is sad was just a recommendation for the timer issue at freeports (ot 8gbear61)

ps,. a freetown is not a place for tagging ships in that direct area 

free towns/ports are free towns/ports enemy and friends can shelter there   

 

The point is that these should be the hot zones of PvP and trading, not nation capitals. We need to give new players like him breathing room and focus experienced players looking for PvP and the most loot, and the best trade runs on the riskiest areas in the map: free ports.

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3 minutes ago, Wraith said:

The point is that these should be the hot zones of PvP and trading, not nation capitals. We need to give new players like him breathing room and focus experienced players looking for PvP and the most loot, and the best trade runs on the riskiest areas in the map: free ports.

freeports are not trade posts

freeports have teritorial jurisdiction

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2 minutes ago, Thonys said:

freeports are not trade posts

freeports have teritorial jurisdiction

So? From a game mechanics standpoint would this not be better than the current gank any newb that moves scenario inside green zones we currently have?

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8 minutes ago, Wraith said:

So? From a game mechanics standpoint would this not be better than the current gank any newb that moves scenario inside green zones we currently have?

i don't know 

its up to the devs what they want to do with freeports..

what i do know, it needs more implementation for that particular kind of port

at this point its just a port with no jurisdiction

and can not be called free port /neutral port 

Edited by Thonys

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37 minutes ago, Wraith said:

No. Freeports are meant to be dangerous and should be where PvP is centralized, not around nation capitals. The mechanics have been broken.

Green zones are good but lucrative trade should be centered on delivery to free ports of national goods, not the other way around. We need to draw PvP away from national capitals to give new players like the OP some breathing room. So instead of creating a green zone make it a hot zone, where battles around any free port are Event Zone RoE but with escape allowed, and with increased rewards as incentives for setting up and fighting there. 

I can definitely agree with this, but it comes back to the main point of this post.  It is currently almost suicide to to go in and out of ports like Shroud or La Tortue (admittedly that's kinda fun).  Yes, there is an argument to have escorts etc, but that is not always possible for everyone.  These ports are effectively blockaded at the moment.  While in port, we have no idea who else is in port and you have to blindly set sail, not knowing if you'll be snapped up.  Increasing the timers or making an invisibility zone around the port would make it more survivable.  Neutral port protection for all (no fight zones) is a great idea and very realistic.

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1 minute ago, Oberon74 said:

I can definitely agree with this, but it comes back to the main point of this post.  It is currently almost suicide to to go in and out of ports like Shroud or La Tortue (admittedly that's kinda fun).  Yes, there is an argument to have escorts etc, but that is not always possible for everyone.  These ports are effectively blockaded at the moment.  While in port, we have no idea who else is in port and you have to blindly set sail, not knowing if you'll be snapped up.  Increasing the timers or making an invisibility zone around the port would make it more survivable.  Neutral port protection for all (no fight zones) is a great idea and very realistic.

But with the tag timers why not just pop out, free cam around and see if the coast is clear, and then speed away? I mean, no one should be sailing a slow ship into or out of a free port unescorted or unwilling to fight, right?

It's just astonishing to me that people would prefer ganking inside green zones over known, hostile hot zones that you can willingly avoid if you don't want the risk? I mean, you do check to see Combat News and where the Event is before leaving a free port right?

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14 minutes ago, Wraith said:

But with the tag timers why not just pop out, free cam around and see if the coast is clear, and then speed away? I mean, no one should be sailing a slow ship into or out of a free port unescorted or unwilling to fight, right?

It's just astonishing to me that people would prefer ganking inside green zones over known, hostile hot zones that you can willingly avoid if you don't want the risk? I mean, you do check to see Combat News and where the Event is before leaving a free port right?

M..yes 

but not everybody is a honorable captain 

pirates will be pirates and noobs will be noobs

i see sailing vessels with people , who can not even raise a sail ....it makes you think ...WFT

and some .....seek for shelter...

also not everybody is at war with everybody.

 

Edited by Thonys

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41 minutes ago, Wraith said:

The point is that these should be the hot zones of PvP and trading, not nation capitals. We need to give new players like him breathing room and focus experienced players looking for PvP and the most loot, and the best trade runs on the riskiest areas in the map: free ports.

The problem is that both do not go together very well. If an area is a PvP hotzone then most traders would avoid it unless the rewards were very high or it was absolutely necessary. The ability of someone to effectively blockade the port to unescorted traders by sitting outside it waiting for them to arrive does not help either.

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