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No More Contracts!!!!!!! Make Trading Great Again!


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Please remove contracts, your ability to buy should be based on availability not some contract!

Edit: Increase quantities for sale too!

Make people sail again! Make them really smuggle!

Edited by koiz
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10 minutes ago, Gregory Rainsborough said:

But but, my white oak.

All woods should grow in plantations, with more or less production/productivity, not falling from hell or heaven. 

NA should be a war game, not a speculation simulator.

Victory should come from strategy, engagement, skill and tactics

Edited by Eleazar de Damas
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15 minutes ago, Captain Rain said:

This is a good point.

 

21 minutes ago, Banished Privateer said:

Sounds more like - make alts great again. They don't need to sail, just sit in port and bid/buy/sell.

But they need to be active, think of it like ebay. You need to be on your shit to make sure you get a piece when it drops.

Edited by koiz
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Then all of the active people without alts etc, are going to spend countless amount of time sitting there watching for items to pop up for sale to buy. Instead of sailing and having fun they are in port trying to make money doing nothing and getting pissed for hours on end, and this game with effectively lose people for it. Allot of the trade players would either stop trading so much or just quit the game.

 

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3 minutes ago, Captain Rain said:

Then all of the active people without alts etc, are going to spend countless amount of time sitting there watching for items to pop up for sale to buy. Instead of sailing and having fun they are in port trying to make money doing nothing and getting pissed for hours on end, and this game with effectively lose people for it. Allot of the trade players would either stop trading so much or just quit the game.

 

Nope it would force players to create their own caravans going to these ports. The idea would be there would be enough to get, you could even instance it and cap it per player therefore everyone can get access to a certain amount if they make the journey.  

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14 minutes ago, Banished Privateer said:

Sounds more like - make alts great again. They don't need to sail, just sit in port and bid/buy/sell.

The system is already ruled by alts, the more alts you have the more ports you can cover with your buy contracts. Looking round now most ports have the profitable trade goods with buy contracts on them. If this game was populated to the max the server could take there would not be enough goods for everyone and profit margins would be slashed and trading would be monopolized by whoever had the most alts. 

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31 minutes ago, Banished Privateer said:

With the new UI @admin suggested that we can access ports and contracts while sailing at the sea. Difference between alts and players is that player spends more time sailing and fighting while alt can have 100% time dedicated to sitting in port and updating contracts. System might be ruled by alts, by changes proposed by koiz just make alts more superior again and I will never support that. 

Another reason why alts are superior is because officers for crafting and combat are not seperate. 

Other reasons why alts dominate economy - limited outposts, limited buildings, limited outposts, limited sell/buy contracts for items and ships. 

Alts will always dominate economy unless all these game limitations will be solved.

Contracts are much easier for ALTS, all they have to do is sail into the port and make a contract and check it once in awhile. With this they have to  complete the action of buying it instead of waiting for a contract to be filled they must be online in the game refreshing waiting for the items to drop to be bought.

Edited by koiz
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2 hours ago, Archaos said:

The system is already ruled by alts, the more alts you have the more ports you can cover with your buy contracts. Looking round now most ports have the profitable trade goods with buy contracts on them. If this game was populated to the max the server could take there would not be enough goods for everyone and profit margins would be slashed and trading would be monopolized by whoever had the most alts. 

Which brings me to the need to ban 'alts' altogether. Should be possible by identifying computers and their I.P.? Every player one account! No advantage by alts! As the game linked gamer identity to Steam account, it is clear the idea is, everyone should only be one person in game.

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23 minutes ago, Cetric de Cornusiac said:

Which brings me to the need to ban 'alts' altogether. Should be possible by identifying computers and their I.P.? Every player one account! No advantage by alts! As the game linked gamer identity to Steam account, it is clear the idea is, everyone should only be one person in game.

 

That's a separate discussion but I couldn't agree more that alts really are the problem with this whole issue being discussed.  I was going to weigh in on one side or the other (being primarily a trader in game), but on either side of the argument all I see is that alts are a problem.  Not sure why this is condoned by the developers, to the detriment of the game.

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43 minutes ago, Jean Ribault said:

 

That's a separate discussion but I couldn't agree more that alts really are the problem with this whole issue being discussed.  I was going to weigh in on one side or the other (being primarily a trader in game), but on either side of the argument all I see is that alts are a problem.  Not sure why this is condoned by the developers, to the detriment of the game.

allowing alts..  by meaning that for an additional cost of the game gives you additional copies of basic things that are restricted to those that haven't bought alts makes the game Pay to Win.

Devs are obviously happy that the game is P2W and so I doubt anything will be done.

Edited by Moria15
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3 hours ago, Eleazar de Damas said:

All woods should grow in plantations, with more or less production/productivity, not falling from hell or heaven. 

NA should be a war game, not a speculation simulator.

Victory should come from strategy, engagement, skill and tactics

I had suggested before make one building called something like, "Lumber mill."  Than you put it in a port. If that port has Live Oak, Oak and Fir.  You get to choise when you do your daily resources which wood types you want to mill.  Each one has a cap of how much you can mill in a day depending on the rarity of the wood.  Oak and Fir would keep there normal caps they have now cause they aren't rare goods, but maybe Live/White Oak and other woods that drop instead will have a limit you can only mill so much that day and it takes twice the labor than the common woods, but you will only need one building to do any lumber work in a port.  Mulit ports you would need mulit mills.

 

Now to the OP topic:  What I would love to see is a CLAN Option for the owner of the port to limit who can do contracts.   Nation, Friendly clans only, Every one.   This will limit who can just come into the port and drop contracts. If the port is set Free For all you auto set the contracts for every one to put.  If it's locked to your nation than you can limit to friendly clans only, this will kill the use of alts to get around a nation owned ports other than by your main.  Will also means clans need to work together in a nation and not piss each other off.  If you want that resoource than you need to capture one of those ports instead of using your alt to get it.  

Filling contracts should also have the option to pick: Nation, Friendly Clans, all.  Why would I fill the contract of a player that is in a nation I"m at war at just cause he has the highest contract. If I have a friendly clan/nation under him I would fill there contracts first.

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6 minutes ago, Moria15 said:

allowing alts..  by meaning that for an additional cost of the game gives you additional copies of basic things that are restricted to those that haven't bought alts makes the game Pay to Win.

Devs are obviously happy that the game is P2W and so I doubt anything will be done.

Having alts is not P2W, I have 5 chars (not alts as I play them all equally at times).  So why can't a clan of 5-10 players do what I do by myself cause all I'm doing is what a small clan should be do if they are organized.   All 5 are in US Nation at this time, but I normally keep one in another nation for resource gathering or just having fun taking a break.  Remember that one player still has to go out and play those 5 alts to get things done, while a small clan of 5-10 guys don't have to spend all that time one guy has to get the same thing done.  The problem is most players are all out for themselves and don't know how to work as a team in a clan.

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1 minute ago, Sir Texas Sir said:

Having alts is not P2W, I have 5 chars (not alts as I play them all equally at times).  So why can't a clan of 5-10 players do what I do by myself cause all I'm doing is what a small clan should be do if they are organized.   All 5 are in US Nation at this time, but I normally keep one in another nation for resource gathering or just having fun taking a break.  Remember that one player still has to go out and play those 5 alts to get things done, while a small clan of 5-10 guys don't have to spend all that time one guy has to get the same thing done.  The problem is most players are all out for themselves and don't know how to work as a team in a clan.

You have answered your own question...   a clan of 5 players will all belong to the same nation.  You have paid an additional amount of CASH  (second copy of game) to allow you (as you say) .."but I normally keep one in another nation for resource gathering".

Therefore by paying cash you have a trading advantage over those that do not pay that cash..  therefore P2W.

Whether you agree or not  you have an advantage which you paid for over others who haven't paid that same amount.

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1 hour ago, Banished Privateer said:

So instead of - pay the best price, you want to make the economy camp port 24/7, no thanks.

Or just stay until your trader is full, if you increase the drop rate or instance it so everyone can get a slice it becomes more about transporting the goods aka sailing and protecting them then just buying them. The result is these zones will be more active since players will need to work together to escort their traders in and out. 

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51 minutes ago, Sir Texas Sir said:

I had suggested before make one building called something like, "Lumber mill."  Than you put it in a port. If that port has Live Oak, Oak and Fir.  You get to choise when you do your daily resources which wood types you want to mill.  Each one has a cap of how much you can mill in a day depending on the rarity of the wood.  Oak and Fir would keep there normal caps they have now cause they aren't rare goods, but maybe Live/White Oak and other woods that drop instead will have a limit you can only mill so much that day and it takes twice the labor than the common woods, but you will only need one building to do any lumber work in a port.  Mulit ports you would need mulit mills.

Solving that is uneasy, because, limiting the contract to friendly clans wil enhance the clan wars Inside nations (that kind of war do not provide any fun to players) and this would put another limitation to independent players (I am not sure that pulling them out of the game is the best for our community). Contracts allow some players and some clans to accumulate useless fortunes. A player was locked because his fortune reached more than 2.2 billions golds, and wanting to earn even more, he got -2.2 billions. LOL-LOL-LOL! What is the use of such accumulation? For him, for other players, for his clan, for the game fun? Just for him, perhaps.

I do think this kind of players are a calamity for their own nation. They lock everything, every where and try do to it more, on of them told me "I what to take control of trade". I think this kind of guy sould play something else than Naval Action.

So maybe, let's limit clan and personal fortunes (100M are widely enough), and as you wrote above, let's allow more outposts and more buildings per player, the manhour limitation per day should be enough for keeping behaviors fair. As fair as necessary for a war game! :)

In another word, let's give more fun to players also with trading. With more fun, we will have more players, and from that more fun, and from that more players, etc.

Edited by Eleazar de Damas
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4 hours ago, Eleazar de Damas said:

All woods should grow in plantations, with more or less production/productivity, not falling from hell or heaven. 

NA should be a war game, not a speculation simulator.

Victory should come from strategy, engagement, skill and tactics

Timber coming from plantations?  You mean like how it used to be, when smuggling and trading and crafting were part of the game? When RVR meant something? When players could feel part of a nation and make a contribution, large or small?

You must be smoking some funny baccy my friend :)

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11 minutes ago, Intrepido said:

No.

What is needed is that ports produce more goods. We have a really low population and the amount of goods are clearly not enough to feed a population 2-3x times bigger.

Although I agree that the current system could not support the needs of a larger playerbase, I am not so sure the answer is just to increase the production. Even with increased production trade goods could still be monopolized by the few, but it would also lead to inflation as a lot more gold will flood onto the market. An increase in supply of crafting goods would kill the profit margins and lead to their being no point in taking rare resource ports as the supply will be too much.

What the game needs is a proper economy, where it is difficult to get a monopoly on any item and alts do not give an advantage. An economy where all trade goods are required for something, not just as a means of making gold by buying and selling from/to NPC. The main source of money making should be the transportation of such goods.

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1 hour ago, Moria15 said:

You have answered your own question...   a clan of 5 players will all belong to the same nation.  You have paid an additional amount of CASH  (second copy of game) to allow you (as you say) .."but I normally keep one in another nation for resource gathering".

Therefore by paying cash you have a trading advantage over those that do not pay that cash..  therefore P2W.

Whether you agree or not  you have an advantage which you paid for over others who haven't paid that same amount.

And I can make a trade deal with another player and get the same results as having an alt in that nation.  All I do is cut out the middle man.   So no it's not pay to win. I paid the exact same as you did to play the game, I just paid it 5 times.  It gives me no extra edge than what 5 players can do if they are just organized.  I actually get my stuff from other nations now that way. I only use the extra chars for labor hours (same as any 5 man clan gets) and to be in more than one area more easily (just like any 5 man clan can be).  I'm just 5 players in one is all.   

 

Ok when I had one in another nation it was on GLOBAL. I had 4 pirates and I had one Dane.  The Dane wasn't there to sneak goods out of that nation. It was to fight with our Dane friends when I was free early mornings (they where a Chinese clan so SEA timers).   It wasn't there to get any secret contracts are trade goods. It just gave me more optoin to play the game just like many other games that allow you to have mulit chars on them.

In fact by having 5 chars I made the game 5 times harder for myself as I have to take time and gather the money and resources for all 5 and grind out the ships.  They are almost all max levels so they aren't just some 2nd Lt I log on do a contract and log off.  They are actuall chars in the game I play.

 

I think folks use the words P2W to much thinkiing it means something else.  First off it's a term used in Free to play games, this is not a free to play game.  So I have the exact advantage as any one else that buys the game or multi copy of the game.

In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Some critics of such games call them "pay-to-win" or "p2w" games.

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37 minutes ago, Eleazar de Damas said:

Solving that is uneasy, because, limiting the contract to friendly clans wil enhance the clan wars Inside nations (that kind of war do not provide any fun to players) and this would put another limitation to independent players (I am not sure that pulling them out of the game is the best for our community). ...

Yeah I think that would be the tendency, to cause more infighting than anything else.  Plus solo players have a distinct disadvantage.  Some players like the clan vs. clan scenario though, so they won't care.  But that scenario also leaves solo players in the dust.

 

3 minutes ago, Sir Texas Sir said:

And I can make a trade deal with another player and get the same results as having an alt in that nation.  All I do is cut out the middle man.   So no it's not pay to win. I paid the exact same as you did to play the game, I just paid it 5 times.  It gives me no extra edge than what 5 players can do if they are just organized.  I actually get my stuff from other nations now that way. I only use the extra chars for labor hours (same as any 5 man clan gets) and to be in more than one area more easily (just like any 5 man clan can be).  I'm just 5 players in one is all....

 

Well, that is a stretch, because if you play alongside those 4 other players, at the end of the week they are not going to give you all their assets.  So no, one player times 5 alts does not equal 5 players together.

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11 minutes ago, Jean Ribault said:

Well, that is a stretch, because if you play alongside those 4 other players, at the end of the week they are not going to give you all their assets.  So no, one player times 5 alts does not equal 5 players together.

Maybe in your clan....and that is why I also stated 5-10 players cause they aren't all on at the same time.  Though if you want your clan to work you pool things together and work as a team.  We don't even ask for every thing from our guys in my clan.  We only ask you donate so much and that is enough to keep every one in ships and be able to pump out tons of 1st rates and other ships in a moments notice.  Just the morning that they messed up with the gold RNG I made over a dozen and half ships.  My limitations was dock space.  The point is it doesn't give me an edge that other players can do the exact same thing if they work together.

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