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Patch 24: Properly depowering your staysails

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2 hours ago, Gregory Rainsborough said:

PvE Server?

the three cancellations is also on the PvE server so what's your point?

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56 minutes ago, Moria15 said:

the three cancellations is also on the PvE server so what's your point?

Are people getting ganked outside the “safe zone” on the PvE server?  That’s the point.  

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4 hours ago, Vernon Merrill said:

Are people getting ganked outside the “safe zone” on the PvE server?  That’s the point.  

If you get 3 missions on the other side of an island you can spend 20-45mins getting there. Think South side of Cuba for the Spanish, other side of the island for Brits, Danes, Swedes, French.

So I can fully understand the issue, specially if you just wanted an hour of fun and not an hour of sailing some useless distance.

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On ‎4‎/‎26‎/‎2018 at 12:36 PM, Karpfanger said:

but I'm disappointed about not roll back the mission cancelation issue ... I know sailers with only 1h time to sail at the evening  ... they come online ... try to find a mission in the safe zone only to do one or two missions ... they go offline after the 3. cancelaltion without shot one ball ... 

If people does want to cancel a mission without hitting the three cancellations, they just have to go in the mission in a Lynx, and leave the battle after 2 mins.

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5 hours ago, Jesper Dahl said:

 

So I can fully understand the issue, specially if you just wanted an hour of fun and not an hour of sailing some useless distance.

Admin has clearly stated, that the game is only for hardcore players, so those that are just seeking an hour of fun are out of luck.

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Hardcore doesn't necessarily mean time investment in a game. Can be related to game intended simulated experience.

- press SAIL

- find a target that is suitable for the challenge you look for ( AI or player )

- engage in naval combat

- return to port

- logoff

Can be done in under 60 minutes.

 

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5 hours ago, Jesper Dahl said:

If you get 3 missions on the other side of an island you can spend 20-45mins getting there. Think South side of Cuba for the Spanish, other side of the island for Brits, Danes, Swedes, French.

So I can fully understand the issue, specially if you just wanted an hour of fun and not an hour of sailing some useless distance.

For brits and spain and french there is Belize and Vera Cruze and New Orleans where missions only can spawn on one side of the ports. Only for danes sweden dutch and pirats there is no second capital port where u must sail around a island. But hey for the PvE server it shoud not be a problem to sail a few hours to get to this ports no risk for afk sailing. Set your sails sail in the direction you want and clean your room or house make some gardenwork or whatever.

 

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Whatever indeed. Expectations are a individual thing :) Glad we can share experiences.

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On 4/26/2018 at 10:58 AM, CaptainSparckles said:

So sad , why not 0% ¿

"as even fully torn cloths still possess some driving power"

This why

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On ‎4‎/‎27‎/‎2018 at 4:12 PM, Jim Broadreach said:

For brits and spain and french there is Belize and Vera Cruze and New Orleans where missions only can spawn on one side of the ports. Only for danes sweden dutch and pirats there is no second capital port where u must sail around a island. But hey for the PvE server it shoud not be a problem to sail a few hours to get to this ports no risk for afk sailing. Set your sails sail in the direction you want and clean your room or house make some gardenwork or whatever.

 

And the players have rewarded that kind of thinking with ever dropping player count.

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this is a small thing but a good thing! Re-powering every 4 seconds by accident was really annoying!

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On 4/27/2018 at 4:07 PM, dagdriver said:

Admin has clearly stated, that the game is only for hardcore players, so those that are just seeking an hour of fun are out of luck.

And still the only „hardcore“ things I see are game mechanics that make life less comfortable in this game. 

Neither sailing or shooting is anywhere near hardcore. AND I don’t think an already small playerbase doesn’t need to get even more reasons to quit.

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On ‎4‎/‎26‎/‎2018 at 11:47 AM, admin said:

Update May 10th

  • Assist threshold for mark distribution has been lowered to provide all participants of combat a fair share of reward
  • Mast hits indication has been reverted to the old system, where you did not know if you penetrated the mast or not. 

 

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2 minutes ago, Ink said:
On 4/26/2018 at 10:47 AM, admin said:
  • Mast hits indication has been reverted to the old system, where you did not know if you penetrated the mast or not. 

 

why?

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1 minute ago, Liq said:

why?

previous system was way better. sometimes too much information is a bad thing.

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9 minutes ago, admin said:

previous system was way better. sometimes too much information is a bad thing.

Can you explain why it was better? Tell me please. Mast mods are so game breaking and battle deciding that it ruins alot of the game. The one tool we had to see if we were doing damage is gone now.... We have 0 visual proof if we pen masts or not. If there is a mod that makes battles one sided its a broken mod and anyone can tell you that. The simple fix would be to improve hp only with mast mods and not thickness but what do I know about dismasting right..... 

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17 minutes ago, admin said:

previous system was way better. sometimes too much information is a bad thing.

its worse now again

 

Mainreason is that noobs complain a mast is not falling after 100 hits

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So its good for me to know when I shoot the hull of a ship and do damage. But its bad for me to know when I shoot the mast and do damage? Imagine if you had no idea if your shot was actually doing damage to the enemy ship now that would be fun and engaging wouldn't it?

If demasting is the problem, why not fix the problem of not knowing your own mast hp. Or just a general buff to mast hp/thickness.

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