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Let's see how 400 players look in NA world


Project Pluto

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7 minutes ago, Fenris said:

Aha...Miracles and wonders.

No, just skill. This L'Ocean was Fir/Fir. We used it's speed to win:

4hlykPm.png

 

Again, you can win with almost any ship against any other ship if you use it's advantages well. There's also a recording of this battle on Twitch.

Metas mostly apply to Patrol Zones and PB's, while on OW every ship has some advantage.

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On 4/20/2018 at 10:46 PM, Galt said:

I know most have you have played enough to know where to look for players to fight. If you just can't possibly wait another second without shooting at another person then feel free to set up in Nav and sail on down. Jump in some missions, get a group together and brits might just organize and come try to sink you. Or hell, just tell me where your shipyards are and I will make a point to come say hey. 

La Tortue. We have our shipyards there. I'm quite tired with having to sail to you guys (and then wait a long while for a gank to form). Come visit.

Edited by vazco
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On 4/22/2018 at 12:48 PM, vazco said:

No, just skill. This L'Ocean was Fir/Fir. We used it's speed to win:

4hlykPm.png

 

Again, you can win with almost any ship against any other ship if you use it's advantages well. There's also a recording of this battle on Twitch.

Metas mostly apply to Patrol Zones and PB's, while on OW every ship has some advantage.

I was talking about BRAWL with Fir/Fir ship vs another one. Not about experienced captains, with supermods fitted ships vs unexperienced captains in "easytodemastships".

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Just now, Fenris said:

I was talking about BRAWL with Fir/Fir ship vs another one. Not about experienced captains, with supermods fitted ships vs unexperienced captains in "easytodemastships".

Following this thinking you can argue that slippers are useless, as you can't run in them :) I agree Fir/Fir is not good in a brawl, it's however not a trash wood, as it has it's uses in OW:

On 4/20/2018 at 3:55 PM, Powderhorn said:

There are no such things as "trash woods."  Only woods that are not fully appreciated for their various characteristics.

 

On 4/20/2018 at 4:30 PM, Fenris said:

No trash woods? I suggest you try a Fir/Fir 1st rate, or any other ship in a brawl.

 

On 4/21/2018 at 7:46 PM, vazco said:

Each ship has its purpose and each wood can work great in particular situations. (...) Metas mostly apply to Patrol Zones and PB's, while on OW every ship has some advantage.

 

I guess we all agree then. We can go to other topics I guess.

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Btw, even in Fir/Fir vs Live/White oak you can win 1 vs 1 if you use your advantage (speed and maneuverability) well. Just demast, decrew and board.

Just two days ago I fought in my teak/fir Endy against teak/wo Endy and I won by using maneuverability. With 1st rates it's harder, but doable.

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On 4/20/2018 at 1:37 PM, Christendom said:

I don't really get the safe zones hate.  The only reason players are currently trying to hunt in them is because the game population is so small that capitals are the only place to find players these days.  They're aren't really out there trading because it's not all that lucrative.  They're aren't out there hauling around shipbuilding supplies because the game allows players to do just about everything in the zones.  They aren't crafting out of player owned ports because they cost so much these days and not many of them are worth setting up shop in.  

We keep trying to adjust the game to work for the current situation in game, a VERY small player base....rather than tackling the reasons why we have such a small player base to begin.  

So the solution is simple:

Get more players back into the game
- more casual level content.  stuff that doesn't require 3 hours to do.  Missions.  Randomized events.  Player created escort runs.
- more variety
- more involved and detailed crafting and economy (aka something I can't do with just 1 alt)

Incentivize those players to leave the capital areas
- promote crafting outside of the capitals through taxes, increased chances of getting purp/gold ships....or dare I say  CRAFTING REGIONS?
- enhance the safe zones around the capitals.  1 ring protects everyone and another protects only traders (or something like that)
- increase pay out of missions taken outside of capitals
- increase trading pay output
- Remove PVP marks as a currency.

Fix these 2 things and PVP will magically fix itself.

 

I got to say your suggestions are right on point. I would definitely store them in a dev work book. I mentioned this before NA sold 200 000 copies, but for some reason people left. That is almost 99% of customers! . 200 000 customers that can potentially return if the right content is deployed into Naval Action. Are we all that blind? I would run to the nearest bank, get a loan and expand the team who can do the job to make that 200k happy and then sit back and watch money flow into my pocket. Set up captain club, add casual content, premium paints and not only paints. People go nuts about that silly stuff. Did anyone see what happened in sea of thieves? people were throwing money at that game. Did you pay attention what that game have?ship decorations, paint, custom sails, custom avatars, treasure, maps and riddles... I can keep going... $60x2000000-1.2 bil in less than a week... prove me wrong here, but that is where the money are;) , but do not mind me keep working on pvp)) right?

Edited by Project Pluto
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A lot of people moan about the safe zones, but what about the towing of ships?  Being able to  teleport a ship around as if by magic and avoid all danger, this has to be a massive factor in keeping people off the open world. If everyone actually had to sail their ships instead of towing them there would be a lot more traffic on the open seas.

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51 minutes ago, Fletch67 said:

A lot of people moan about the safe zones, but what about the towing of ships?  Being able to  teleport a ship around as if by magic and avoid all danger, this has to be a massive factor in keeping people off the open world. If everyone actually had to sail their ships instead of towing them there would be a lot more traffic on the open seas.

Not likely when you can only tow one ship/day.  Lets say you login and the action is near your other outpost where you have no ships... do you sail the hour+ to get there or do you logout and do something else?

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  • 2 weeks later...
On 4/20/2018 at 2:04 PM, Project Pluto said:

Here are 2 maps each containing 400 dots precisely. 

Ideal, but not real scenario (How it would look if all players sailed)

pF2o6CP.jpg

 

Reality (players remain close to ports or chill in ports)

Q0dBnXt.jpg

Thanks for bringing it up Pluto. 

Concentration obviously result of reward system. You can get everything in these regions, crafting, PvP marsk, Pve... There is almost no incentive to sail  out these zones. People simply keep looking to maximize their gain by remaining there.

The scale of map is too big for 400 players. Probably it was designed for 2k players. With current population most of the map will stay isolated.

I believe PvP marks do more damage than good. They simply promote ganging and reward it. Forces you to stay and hunt around capital zones, unless you are after traders.

PvP combat is split in two main areas by design and they hardly has effect on each other.

  1. Open world PvP, which is around capital zones and recently added patrol zone mission areas with almost no effect to RvR.
  2. RvR battles (quite pointless besides generating pvp content), which fail to promote open world PvP at desired level.

if these two can be combined well, we can see populated open world pvp action zones moving with RvR conquests.

 

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1 hour ago, Ellias said:

Thanks for bringing it up Pluto. 

Concentration obviously result of reward system. You can get everything in these regions, crafting, PvP marsk, Pve... There is almost no incentive to sail  out these zones. People simply keep looking to maximize their gain by remaining there.

The scale of map is too big for 400 players. Probably it was designed for 2k players. With current population most of the map will stay isolated.

I believe PvP marks do more damage than good. They simply promote ganging and reward it. Forces you to stay and hunt around capital zones, unless you are after traders.

PvP combat is split in two main areas by design and they hardly has effect on each other.

  1. Open world PvP, which is around capital zones and recently added patrol zone mission areas with almost no effect to RvR.
  2. RvR battles (quite pointless besides generating pvp content), which fail to promote open world PvP at desired level.

if these two can be combined well, we can see populated open world pvp action zones moving with RvR conquests.

 

Map is too big, you are correct. I think if they could find a way to add fast travel between such great distances game would function much better. Right now everyone has it's corner and they live there never able to leave it. I would call it a retirement home, where you get entertained and there is no need to leave it. 

Edited by Montauban
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On 4/20/2018 at 8:48 AM, Powderhorn said:

I personally think that exceptional quality ships should not be able to be made in uncapturable ports.  All those dockworkers must be exhausted!  (And it forces crafters who want to be the best to actually have some skin in the game, ie - risk)

Within reinforcement zones you get a 3/5 blue ship with chance of extra perk only.  Out side you get any thing up to the 5/5 gold ships in clan owned ports.  Certain ports should have option to also get these extra perks that we only see on AI ships only.  Give folks incentive to craft out of the "SAFE ZONES" and a reason for clans to own ports out side of them.  Hell back when we had to actually own a region to get special trims there was more fights over those regions.  Now no one fights cause you can get every thing in the same home ports.  Shipyards can only be put in Nation owned ports.  This should go for workshops too.   Workshops should be needed to craft mods and refits.   This means you have to take the goods out of a port and back to your own nation port if you want to convert it to a mod/refit.  No workshop or shipyards in free towns, sorry folks you picked those hard core nations after all, buy or steal your ships if your nation doesn't own a port.

On 4/20/2018 at 8:44 AM, admin said:

Yes. Standard British 18th Century Shipbuilding and trading stamp tax on all transactions in the Capital of Extra 25%
Poll is not needed. You know what people will say. Tax changes should come only with the economy and currency revamp

+ Euro traders should be renamed local traders and should move out of the reinforcement zones.

I like that you pay 20-25% in the perm ports of a nation over clan owned ports that should be allowed to set there tax's to 0-20% if they want too.  Base tax in all none perm ports is 10% other wise.  I state 20% max for player ports so that they are always going to be better options over perm nation owned ports to do trade in.  If you want to make that extra 20% you loose on tax's than do your trade in other clan owned ports.   Other wise you can stay in the safe zones. 

On 4/20/2018 at 10:16 AM, Fletch67 said:

Why are  PVPers so obsessed with the safe zone? Does it hurt you that you cant ruin some noobs day? You have your pvp mission zones after all your crying about them why not use them? Oh that's right because the other people there are organised and not easy to kill. Lets ignore the pvp zones, too many good pvprs , lets just whine about the safe zones instead

My honest view is cause they are to lazy to go get there own content.  Every one of these so called PvPers that complain that RvR is dead have yet to attack each other.  When was the last time you seen WO have a port not set to 1am port battle timer when most folks are in bed?  If they want a port battle they would put ports in a window when folks will fight them.  Other wise they need to stop complaing about lack of RvR.  This goes for any other nation/clan.  As for PvP this is linked to it too.  You want PvP why haven't we seen WO go flip a Prussian port?  That will be a sure way for them to get PvP, believe me we tried it a few times.  IT's the same way we get them to come out is hit a French port and they come crawlling out of the wood works.  So if you want that so called lacking PvP than go hit another elite PvP clans port and I'll promise you will not have a lack of PvP, but these guys won't, they are to lazy and just want to farm the easy fights.  If they are so good than they should be fighting each other.

Ok now to something interesting.  Take a look at this picture below folks.  This is a screen of the map on POTBS I found on the web to show you something.  That game was the same as ours with a PvP/PvE server, but we have it backwards.   The whole map is a PvE zone until you put agro on a port and it gets a red circle.  That circle gets bigger the more closer you get to getting it flippedand set into a port battle.  The little circle means any one can PvP with another nation in those zones.  The big outer circle means only pirates and Privateers can start the fight.  This worked great for a long time and the game had a lot of players, they started out with many servers but eventually had to down size it like most games, but it was a formally that worked.  Cause the majority of your players want to just play the game and have fun and explore and do things (that game also had content in missions to do which helps).   Though the concept of PvP is the same for us in the fact if you want PVP go flip a FREAKING PORT AND YOU WILL GET IT.  Even if it's not screening or in the port battle you will get it.  Don't flip an empty port with no timers on some odd time cause that won't get you PvP/RvR.  DOn't set your timer to when hardly any players are on cause that won't get you PvP/RvR either.  Put your timer right in prime time and show folks you got balls and want to fight or attack a port in that time and bring it.......that is how you get PvP/RvR folks.   

O63V1ey.png

I do think that we could get the red circles around ports with agro would be nice so that on top of Combat News we can see on the map the hot spots.  Make it give incentives when the red zone gets bigger.  First circle you get a small boost to xp/gold, bigger circle you get a bigger boost over normal OW fights.    The big circle shows up when the port battle is set.  It stays on the port until the port battle is over. Than it goes back to the little red circle which remains until the port is off cool down.  Meaning those areas that have port battles become hot spots.

With this map I basicly wanted to show that what little "safe zone" we have is nothing compared to other games.  Just about every MMO I have played on that had PvP had a very small zones for PvP only, most of the rest of the game/map was PvE.   So we have a very diffrent flip of a model here that seems to not be working prob cause to many areas folks can PvP at.  Maybe we need to change it to restricted PvP zones and see how that turns out, you can only PvP in the red zones?  I bet you find that certain areas will be red.  With that why not make all free towns PvP event zones.  Owning ports next to them is a risk, but they are suppose to be your PvP hot zones 24/7.

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On 4/20/2018 at 8:32 AM, Christendom said:

4 lower the cost of the shipyard levels so people can have multiples in various ports.  In particular lower the amount of stone and fittings.

 

Could definitely support this.  Unlike the production buildings an L3 shipyard is a bit spendy to close down and move elsewhere.

It's also currently a rather large investment to put at risk.  Go on vacation and come back to find it inside of an enemy port.

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On 4/20/2018 at 8:01 PM, rediii said:

my clanies talked to me and I agree here:

 

don't punish people in the safezone. Rather start with creating more consumer ports and make the capital don't consume something anymore

Ein echter Fortschritt in deinem Denken, Respekt!

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  • 2 weeks later...
On ‎4‎/‎24‎/‎2018 at 5:30 PM, SKurj said:

Not likely when you can only tow one ship/day.  Lets say you login and the action is near your other outpost where you have no ships... do you sail the hour+ to get there or do you logout and do something else?

The teleport system should be enough  on its own. Its bad enough people can port around at will but I get the fact it might be needed with a low player base. I don't agree with ship towing though even if it is once a day.

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